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class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
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By hack code until proper multilevel zone data store not implemented.
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offline. Author: VladimirMangos
Correctly cleanup invites list at decline.
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better report for this case. Author: VladimirMangos
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
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for PGSQL. Author: ApoC
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ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
Before overflow has been possible at 4294967295 lols for example.
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets.
For this allow call it from scripts:
* Add Player::UpdateAchievementCriteria functiona ccessable from scripts
* In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
Author: VladimirMangos
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you must execute them! Author: Triply
Fix for message's color will be soon.
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templates DB tables.. Author: VladimirMangos
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* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting)
* ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting)
Note: need fixed for cases when max allowed players different from recommended count.
* ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types)
Fixed:
* ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
- self-kill counting as death from players
- same team player kill in opposition kills counter.
Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment.
Author: VladimirMangos
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MaxRatingDifference from 100 to 150 in default config.
[7384] Removed some comments.
Fixed problem that queues doesn't invite new players to already running battlegrounds.
Some other fixes for announce system will be soon.
Author: Triply
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SMSG_CREATURE_QUERY_RESPONSE to client Author: NoFantasy
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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GriffonHeart
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aura" requirement. Author: VladimirMangos
Also
* Allow have in aura_spell spells with SPELL_AURA_PHASE in first effect.
* Allow negative aura_spell chaining in spell_area table.
* Better check at loading duplicate data (by requiremnt set) in spell_area table.
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and unexpected work. Author: VladimirMangos
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bag. Author: Arthorius
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transport and plain coordinates). Author: VladimirMangos
Also move fall damage calucaltion in new function.
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VladimirMangos
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Patch provided by balrok Thx.
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erased iterator which shouldn't be erased
Fixed crash in BattleGroundQueue::Update() by changing BGFreeSlotQueueType from deque to list. Author: Triply
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(mostly for warror talent case). Author: Lightguard
Implemented OffhandCheckAtTalentsReset option for unequip at zone change (default)
and at talent reset itself (can be enabled).
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Patch is tested and should not add crashes.
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Original patch provided by miranda.conrado.
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spells with SPELL_ATTR_DISABLED_WHILE_ACTIVE. Author: VladimirMangos
Move apply cooldown for like spells to aura apply (GO registering for owner in GO summon spell case)
Store "infinity" cooldown for like spells, ignore it at save and reapply it at aura loading.
Note: one problem still exist for like spells: at loading/far teleport spell icon lost diabled state at client.
Need sedn some unknown data in SendInitialPacketsBeforeAddToMap or SendInitialPacketsAfterAddToMap for restore it state.
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cooldown event send to client. Author: VladimirMangos
Also support item dependent cooldown set propetly at cooldown event send to client.
Last will used in follow potion cooldown delay in combat patch.
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VladimirMangos
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VladimirMangos
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Author: Triply
Fixed player will now drop a flag before he logs out, if he is in BG.
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Fixed crash in BGEndedRemoveInvites (by setting queue type from deque to list). Author: Triply
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Thx to balrok for help and testing. Author: Triply
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help. Author: Triply
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when other team's selection pool is empty. Problem reported by balrok. Author: Triply
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