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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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.debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
- explicit spell ids with related expected spell properties like effects, spell family or auras
- implicit requirements for select some spell sets like spell family masks, icons or visual values
* For check can be used .debug spellcheck _console_ only command.
* Main purpose table and related command check code parts for outdated data at client switch.
It also can be used for check data in patch writing time to be sure code correctness.
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Author: VladimirMangos
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[8155] Move unneeded include from header.
Author: VladimirMangos
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Author: VladimirMangos
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note: still don't work, so use mysql
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* Add #include <stdio.h> to some fiels where related functions call.
* Avoid template dependent lookup for fields in class LockedQueue.
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ace/Stack_Trace.h). Author: VladimirMangos
*I am not sure if something needs to be done for cmake.
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*mtmap is disabled by default. To use it, define MULTI_THREAD_MAP in define.h
*mtmap support is not provided for windows users. Because there is no free openmp lib for windows. If you have openmp lib and want to use openmp, you need to manually change the setting.
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larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
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VladimirMangos
This will prevent unexpected redefines and unrelated files build problems.
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Windows users need to install Platform SDK to use this feature,
linux users have everything they need in gcc.
Number of threads used to update world is set by confiuration file,
and can be changed dynamically without restarting core.
Thanks to megamage and Jeniczek for testing and helping out with this.
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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about 10 hours.
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canseeordetect.
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Remove outdated options from configure.ac.
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values - patch by thenecromancer.
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independent object. Author: VladimirMangos
This let not do preparation code for unused later functionlity.
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There are two different fixes in TC1 and TC2. And use TC2 for now.
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* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
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Naicisum
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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Very big patch. May cause bugs.
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amd add unit_class field to creature_template. Author: NoFantasy
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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when fread fails. Author: raczman
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Tested on Arch linux, still need someone to fixup .vcproj's for windows.
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