aboutsummaryrefslogtreecommitdiff
path: root/src/shared
AgeCommit message (Collapse)Author
2010-04-07Code Style: Remove trailing spacesSpp
--HG-- branch : trunk
2010-04-07Code Style: tab to spacesSpp
--HG-- branch : trunk
2010-04-07Include ACE headers in case they are not in system path.raczman
Thanks for spotting the bug guys: GL.AntiDiavol, next3x, Aokromes --HG-- branch : trunk
2010-04-06Cleaned up include directories in cmakes.raczman
--HG-- branch : trunk
2010-04-05* Only call Database::ThreadStart()/ThreadEnd() once per thread.XTZGZoReX
* Some cleanups in MapUpdater/DelayExecutor. --HG-- branch : trunk
2010-03-21Add additional field for storage of speed_run rate of creature_manuel_
This allow independent rate of walk vs run speed. Existing field renamed to explicit speed_walk. Note that default database rate for run is a result of the most common value seen, 8.0/7.0 Author: NoFantasy. --HG-- branch : trunk
2010-03-21Add support field 'allowMount' to instance_template table (see ↵Machiavelli
http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core. --HG-- branch : trunk
2010-03-09Cleanup and applying code style to some Database files.n0n4m3
--HG-- branch : trunk
2010-03-03store unit's level in uint8 formatsilver1ce
TODO: may be change db format too --HG-- branch : trunk
2010-02-27Update visibility systemsilver1ce
*visibility updates and ai relocations processed simultaneously for each grid *these operations now are not synchronized for different grids *some changes into structure of visibility notifiers --HG-- branch : trunk
2010-02-23Dump characters to separate files config option, by azazel.konTartalo
Resolves #744 --HG-- branch : trunk
2010-02-15* Changed TrinityCore2 to TrinityCore. There is no TrinityCore2 anymore.Brian
* Removed unused SystemConfig.h.in --HG-- branch : trunk
2010-02-14* Core switch to client 3.3.2 (11403)Brian
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
2010-02-10Fix compile warning on win.n0n4m3
--HG-- branch : trunk
2010-02-10Revert revision: 053bfe8ad9, this cause some crash.n0n4m3
Use dynamic_cast more is safer. I think no more crash on db code. --HG-- branch : trunk
2010-02-07Implement async class for database operations for better performance, remove ↵n0n4m3
10ms sleep, fixed some crash on sql execute. --HG-- branch : trunk
2010-02-05A great purge of obsolete macros.Xanadu
--HG-- branch : trunk
2010-02-01Use normal ace thread mutexthenecromancer
--HG-- branch : trunk
2010-02-01Use recursive thread mutex for SQL transaction queuethenecromancer
--HG-- branch : trunk
2010-01-23Implement QueryResult_AutoPtr type which is ACE's reference counted ↵Anubisss
auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers. Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
2010-01-21* Backed out changeset c7c6faf26cbdBrian
* A different solution to damage will be implemented * You will need data from your DB provider if you don't have a backup --HG-- branch : trunk
2010-01-21* Add support for basedmg and baserangeddmg values in creature_classlevelstats.win32
* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field. --HG-- branch : trunk
2010-01-16Updated copyright for new year.n0n4m3
--HG-- branch : trunk
2010-01-10* Add support for base armor values in creature_classlevelstats.XTZGZoReX
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
2010-01-10Update aura system:QAston
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras: * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras * Aura data is shared for all units which have AuraApplication of the Aura * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now) * Remove spell source and AreaAuraEffect classes * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant) * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation * AreaAura updates are done in owner _UpdateSpells cycle * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list * And you can access area aura target list * Add basic support for aura amount recalculation * Save recalculation state and base amount of auras to db * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets * Sort aura effect handlers in SpellAuras.cpp and .h by their use * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly * Send aura application client update only once per unit update - prevent unnecesary packet spam * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet * Fix memory leak at player creation (not deleted auras) * Updated some naming conventions (too many to mention) * Added Unit::GetAuraOfRankedSpell() function * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc) * Implement AURA_INTERRUPT_FLAG_LANDING * Implement EffectPlayerNotification (thanks to Spp) * Remove wrong aura 304 handler * Add better handler for death runes * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script * Add many assert() procection from idiots using some functions in wrong way * I am to lazy to write here anything more Thanks to Visagalis for testing this patch PS: Do not make patches like this, please --HG-- branch : trunk
2010-01-06fixed the bug that GetVmapHeight returns incorrect height on terrains(flying ↵silver1ce
units fall below map etc) also unlocked max ray lenght for getHeight, by default it's 10 yards --HG-- branch : trunk
2010-01-02Removed moveflags column from creature_addon and creature_template_addon. ↵_manuel_
Thanks to Zor and raczman. --HG-- branch : trunk
2009-12-29* Partial revert of [6833 : 970affc03278] - code style fixes + a warning fix ↵XTZGZoReX
preserved. Don't ask me why, but apparently time CAN be negative in TC. Funny stuff. --HG-- branch : trunk
2009-12-28* Time, by definition, cannot be negative for a timer, so this should be ↵XTZGZoReX
uint32, not int32. :) --HG-- branch : trunk
2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-20* Added support for using a lookup table for creature mana / healthBrian
* As long as creature level, class, and the proper expansion they are from are * set in creature_template, you will have 100% accurate health and mana. * Research and base stats table done by Malcrom -- THANK YOU! * Original patch by Kudlaty -- THANK YOU! * Updated and enhanced by Machiavelli - THANK YOU! * Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU! * Final code updating for current rev by XTZGZoReX -- THANK YOU! --HG-- branch : trunk
2009-12-20*apply trinity style to whole sourceRat
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
2009-12-20Merge MaNGOS, Gossip System. Autor NoFantasy.win32
* DB support required * Closes #859 --HG-- branch : trunk
2009-12-19Add peeking support to LockedQueue. by XTZGZoReXn0n4m3
--HG-- branch : trunk
2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
--HG-- branch : trunk
2009-12-18*Cleanup, proper indentation, and remove some wrong/irrelevant comments ↵maximius
copied from custom patches.. --HG-- branch : trunk
2009-12-17Update DataBase and Realm code for 322an0n4m3
--HG-- branch : trunk
2009-12-17Removed mtmaps OpenMPn0n4m3
Implement mtmaps based on ACE For stable work MapUpdate.Threads=2 in config --HG-- branch : trunk
2009-12-14Adds Debug or Release to the Full Revision string, fully tested under Windows.Paradox
--HG-- branch : trunk
2009-12-11* Removed all unneeded Makefile.am files that were leftover from merges withBrian
* MaNGOS --HG-- branch : trunk
2009-11-26* Added support for questItem5 and questItem6 in creature and gameobjectBrian
* templates. * * Thanks to Malcrom for doing the research. --HG-- branch : trunk
2009-11-20*Some cleanup (mostly whitespace changes)maximius
--HG-- branch : trunk
2009-10-31*Fix usage of grid removal state, thanks Sisifmaximius
--HG-- branch : trunk
2009-10-17*Massive cleanup redux.maximius
--HG-- branch : trunk
2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-10-02*New SQL to fix broken data blobs, if any. Must be run manually.maximius
*Cleanup, fix some typos, and fix the final heal of Lifebloom. Thanks ogeraisi. --HG-- branch : trunk
2009-10-02*Proper data blob updating, thanks ogeraisi.maximius
--HG-- branch : trunk
2009-10-02*Fix typo, and try to avoid killing the dead..maximius
--HG-- branch : trunk