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33 hoursCore/Items: Replace hardcoded spell id 483 and 55884 checks with ↵3.3.5Shauren
item_template.spelltrigger ITEM_SPELLTRIGGER_LEARN_SPELL_ID
45 hoursCore/Items: Fix item spell selection for items that have multiple on-use effectsShauren
2 daysCore/Misc: Use a more accurate year definitionShauren
2 daysScripts: Adjust previous commit to include scripts found only in 3.3.5 ↵Thelsen
branch and exclude master branch data
2 daysCore/AI: Drop script_waypoints and move data to waypoint_data (#28879)ModoX
(cherry picked from commit 89e09dc44ed15567f77f862d1936e8e0d9019456)
3 daysCore/Conditions: Fix incorrect startup error logsShauren
Closes #31589
5 daysScripts: Update Skyriss & Shirrak (#31432)offl
5 daysScripts/Tempest Keep: Update Void Reaver (#31429)offl
6 daysScripts/Shattered Halls: Rewrite Nethekurse (#31426)offl
6 daysCore/Conditions: Log errors at startup when using condition types reserved ↵Shauren
for master branch
6 daysCore/Conditions: Added missing CONDITION_STRING_ID case to ↵Shauren
Condition::GetSearcherTypeMaskForCondition (cherry picked from commit 7153538db65a2a78bd16339ea44025a9af5fc27c)
6 daysCore/Conditions: Added stringid condition typeShauren
(cherry picked from commit 151dd67e2eb22e49ce84c2eb28b08985bcce7602)
8 daysScripts/Tempest Keep: Rewrite A'lar (#31407)offl
Closes #12415 Closes #26529
2025-11-28Core/PacketIO: Adjust pvp title source used in SMSG_PVP_CREDIT to take ↵Shauren
highest lifetime pvp rank instead of current chosen title
2025-11-28Core/DataStores: Removed AreaPOI.dbc (wasn't used in core at all?)Intel
(cherry picked from commit 3fe1ad51baa8c4bdf1506b7d176ffa3f11b68abc)
2025-11-23Core/Movement: Use `AdjustClientMovementTime` to remove redundant movement ↵𝐍𝐆𝐏𝐎𝐍𝐆
time calculations (#31492)
2025-11-18Scripts/Eversong Woords: Fix path id selection after ↵Shauren
91dcae540ea8c7ecfe5794b9020fe93173b42102 Closes #31474
2025-11-17Core/Spells: Expose number of targets selected for each spell effect to ↵Shauren
scripts to allow implementing spells that do something depending on number of targets hit (cherry picked from commit 1a7779a6e6464d9bc5b367e02820213edd60f704)
2025-11-15Core/SAI: Drop waypoints table and move existing rows to waypoint_data table ↵ModoX
(#28834) (cherry picked from commit 356c98579babd1aef12e2b5ef28baba2403368d0)
2025-11-12Core/Addons: Fix sending banned addons to only contain new entriesShauren
2025-11-11Core/Misc: Fix GitRevision::GetHostOSVersion compilation on arch linux, ↵Shauren
TRINITY_BUILD_HOST_DISTRO_VERSION_ID is not defined there (cherry picked from commit 652d490b06e8021683b5ba718e1706b618bd074f)
2025-11-11Core/Vehicles: Prevent players from eating and drinking while on vehicles ↵kik0
(#31367) Don't drink and drive
2025-11-11Core/Movement: Reduce differences between branches (move movement timestamp ↵Shauren
adjustment into separate function)
2025-11-09Scripts/Utgarde Keep: Rewrite scripts (#31349)offl
Closes #26822
2025-11-08Scripts/World: Rewrite Cairne (#31338)offl
2025-11-08Scripts/Scholomance: Update scripts (#31333)offl
2025-11-08Scripts/Sunwell Plateau: Rewrite M'uru (#31323)offl
2025-11-04Scripts/Spells: Migrate some spell linked spells to spell scripts (#31279)offl
2025-11-03Scripts/Sunwell Plateau: Rewrite Eredar Twins (#31305)offl
Credit for several things goes to CMaNGOS
2025-11-03Core/Creatures: Fix battleground spirit guides on ffa pvp realmsShauren
Closes #31438
2025-11-02Core/Creatures: Don't force battleground spirit guides to be dead (and ↵Shauren
immediately respawned)
2025-10-26Core/Units: Correct Z coord change when enabling hover above groundShauren
2025-10-26Revert "Build: remove unused variable"Shauren
This reverts commit 0af0e80b633361fba3b7f633f70b47c5a27e7ce0.
2025-10-26Core/Units: Fix movement status altering packets being sent to wrong unitsShauren
(cherry picked from commit 6fd28bda9789ede9f3fe81e97a88de9820880a67)
2025-10-26Revert "Scripts/EasternKingdoms: temporally adjust Eye of Acherus to allow ↵Shauren
quest completion" This reverts commit f92e7416a5cc6a1afeb935f8e2319ae6163a672a.
2025-10-26Core/Creatures: Fix floating corpsesShauren
(cherry picked from commit d5ac1c87417e943b99ec95fd2041664484c380f2)
2025-10-26Core/Units: Port movement status altering functions from master branchShauren
2025-10-26Revert "Core/Movement: implement ↵Shauren
MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION in MotionMaster + allow public flag access" This reverts commit 825c88e85adbeb788ac903667632faeed99870e4.
2025-10-26Revert "Core/Entities: implement IsInAir"Shauren
This reverts commit 4c27329beddb2eba59917c735912de3dcea2665b.
2025-10-26Revert "Core/Entities: improve unit on death movement"Shauren
This reverts commit f4d8105064afdf98212320b5bd1569f2af3fa68a.
2025-10-26Revert "Core/Entities: followup f4d8105064afdf98212320b5bd1569f2af3fa68a"Shauren
This reverts commit 6afc4dac6152014c1bf4c1d808c2c9bc9a1c80f2.
2025-10-26Revert "Core/Entities: bring back the root/stun check on unit death - for now"Shauren
This reverts commit c5e2a9485f23b7becbc9883db7dae440d57e5f0f.
2025-10-26Revert "Core/Entities: handle more edge cases in IsInAir"Shauren
This reverts commit 00ddc355686e7d300f0cd2fcfd1a9b0c97aeb07f.
2025-10-26Revert "Core/Entities: move IsInAir tolerances to a default parameter, and ↵Shauren
reduce it to 0.1" This reverts commit c3d3fb1eb3abfe0a2d396e446486628059f3e62f.
2025-10-25Core/Entities: move IsInAir tolerances to a default parameter, and reduce it ↵ccrs
to 0.1
2025-10-25Core/Entities: handle more edge cases in IsInAirccrs
can be done in one liner, with one math expression if I'm not mistaken, but this allows easier debugging
2025-10-25Core/Entities: bring back the root/stun check on unit death - for nowccrs
2025-10-25Core/Entities: followup f4d8105064afdf98212320b5bd1569f2af3fa68accrs
Pretty sure that stunned/rooted creatures do fall also on death Remove useless casting
2025-10-25Core/Entities: improve unit on death movementccrs
Handle MoveFall spline manually instead on MotionMaster -> prepares and sends movespline just before Set methods -> they "detect" the fall spline and send the necessary DISABLE related packets Signal MotionMaster to not reset-initialize static idle movement with the new MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION Prevent spline from generating a path, we want a straight line towards the floor
2025-10-25Core/Creature: cleanup movementflags initialization on creature create, a bitccrs
- InitializeMovementFlags after creature addon loading (auras, etc) - Remove redundant m_positionZ alteration (relocation is already handled in Unit::SetHover) - Remove additional AddUnitMovementFlag (already handled in InitializeMovementFlags if necessary)