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SPELL_EFFECT_APPLY_ENCHANT_ILLUSION (and fixed enchant visuals, for real this time)
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(cherry picked from commit af5f4ae85be270f8f139dad8be7a522e6cf2fe8b)
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(cherry picked from commit 2322ef3f501489b5723ebe922c966e7d77b7b55e)
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just magic. Closes #15321.
(cherry picked from commit 98860911e237e147c6ffb544c730a8c37de000eb)
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#16589 while I investigate the retail behavior of SPELL_ATTR_0_UNAFFECTED_BY_INVULERABILITY further.
This reverts commit d67e87733b2e258dc4f5613ee7fa40445e3b215f, reversing
changes made to cfed2d7a3ddf4f8121d3359f9888e6116fc82e62.
(cherry picked from commit 26bbba4b8d5fab1a1ccb1c164694f790864ec8e1)
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(cherry picked from commit 8130de1b9a0f65c8accb8ca7a626a56a8e944404)
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CreatureAI::MoveInLineOfSight. This means that AI for passive/defensive creatures can now once again use MoveInLineOfSight (and fixes that weird thing where triggers decided it would be funny to attack players).
(cherry picked from commit 8e6fb3b1c50f62d95284cf0cc6c25819622e62f3)
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(cherry picked from commit b4b43d03b3fbff38ebcf84be27388202fc6cb08f)
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(cherry picked from commit 62aff401f687b56d720a320778950e82b65fbd8b)
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[3.3.5] Make Web Wrap / Mutating Injection (and others) properly cancel on immunity (Divine Shield/Ice Block)
(cherry picked from commit d67e87733b2e258dc4f5613ee7fa40445e3b215f)
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3.3.5 (PR #16450) with some minor CS adjustments
(cherry picked from commit cfed2d7a3ddf4f8121d3359f9888e6116fc82e62)
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- Add missing const attribute on CheckBoundary arg.
- Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
(cherry picked from commit 19ed18c8816e9bd495dcc03eb0e208006a17bab0)
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(cherry picked from commit 983bbe4a4c28ee0eda19daa3ab8b713a99ffa00d)
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(cherry picked from commit e5e97bedc06f61aa9430d5506adbdde1cf3b79d8)
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(cherry picked from commit e31743f68246749fdc947d0e547b0d82f4888141)
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[3.3.5] Creature/AI: Fix incorrect evade logic
(cherry picked from commit 8eabbb0427fff559592545f9336909882369b820)
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is configured to localhost but client connects from a different machine in the network
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[3.3.5][6.x]Scripts/Karazhan: Implement Optional Boss Spawn
(cherry picked from commit c8f34656ef0ec0496e3d129b92ec389748b8caf5)
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* closes #2381
(cherry picked from commit 644b9dcd59252e677639ccca6fb4048ee6e4bf44)
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(cherry picked from commit 96cb26de285ad301a31254afb5de0aab7cb0f30a)
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(cherry picked from commit add2179b75fb9944cf62b7dba8f120f5c8971ec7)
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(cherry picked from commit 5650b9deb22365deb920f6d3aa8ac1bfc4da4168)
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(cherry picked from commit 64d1addbbff1c7531295556164f4bba09182b9dc)
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(cherry picked from commit c560cb0a0c8caa9c4337b1269039764207383f5d)
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Closes #16416
(cherry picked from commit cc3ae640a48417aae31eac8828842ab50099069b)
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The spell that trigger the achievement check, needs to be cast before setting up the variables used for the second round, otherwise the achievement will be granted to the wrong team.
Also, SPELL_END_OF_ROUND needs to be casted on the end of the second round too, this was confirmed in retail.
(cherry picked from commit 5cf794b3797c5c8b911e335fc29ae1e88de3ffea)
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(cherry picked from commit e064000a355005f596557c2ad10d5d189996f426)
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(cherry picked from commit 57a5879070092cb10b7b94c99045cd51e2fd743c)
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Closes #16479
(cherry picked from commit 859b617613b4392d5efbb34465ddf67f8408230a)
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(cherry picked from commit d1a185e3d5af9db2c85e04df846167ce9c4a4cf9)
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* updates #16423
(cherry picked from commit 110e0fd0925a8d7c5b0db684207a1f0208ac33a5)
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(cherry picked from commit 8c7cd03d08b70ca97ae9a524410ad5c9c99cce3d)
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Script for Npc Torch Tossing Target_Bunny_Controller, responsable for handle the targets rotation for Midsummer Fire Festival quest, Torch Tossing.
(cherry picked from commit 8b74038531ffec2d809083fa73ad29ec693d7c1a)
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If there is an alive instance of the creature upon creature spawn, skip
spawn entirely. If there are only dead instances, despawn them. A new dead
corpse in the creatures home position will be respawned.
Closes: #16462
(cherry picked from commit fe2a0fda4464effeb2fb655da84a0460328b1aeb)
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(cherry picked from commit 7093c0c769b7ff60627eb87851d57dcab14a051b)
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(cherry picked from commit bf31f26e8c467536456f5ce896274c9c20766eaf)
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Creature::SetDeathState(JUST_RESPAWNED)
(cherry picked from commit 132be2d25a3766c1ef2099fb65ef3cbcdf9705ae)
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- moved 2 #define text lines to enum, already in npc_text
- new gossip_menu_option for NPC 3678 Disciple of Naralex
- using `ADD_GOSSIP_ITEM_DB` instead of `ADD_GOSSIP_ITEM`
Tested on both alliance and horde characters, works just like before.
(cherry picked from commit bc03fedf6dd77409a22dca1647916d154e563245)
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(0x00200000) that awards players credit for killing the creature even if less than 50% of damage was dealt by players.
This can be used to fix quests such as "Heated Battle" or "If Valgarde Falls..." that are currently very hard to complete at the appropriate level due to "friendly" NPCs killing off the required targets too quickly for players to get 50% of damage in.
(cherry picked from commit d240ccb38c05e394b181a09d42f5e55d3222603a)
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Change #define to enum {with brackets}
Possibly the smallest change so far in this series of core script changes.
(cherry picked from commit 627ec0e35e4cf33f027a66cd7a4bc09e9e003781)
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There should no longer be weirdness if a reset happens during the RP phase.
(cherry picked from commit 815f43be7a0e1b5086184fcd2a4a2c6f69faa9de)
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