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- Roar at start of phase two
- Ingvar no longer does a weird move-jump towards his target when resurrecting
- Fixed a duplicate yell on phase one end
(cherry picked from commit c829fc7de406728f9f089d586d6bdccf7bf14748)
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Updates #4841
(cherry picked from commit 789470ccf1bfc9da6187ad6e21b8febfb7861418)
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(cherry picked from commit f0b9ee157bf459f34d5b069046a17f39cb318fb8)
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Partial cherry pick of 7a101bcf00af2cb3b5af5926faea5533dc64099a
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Fix Coverity issue id 1022474
(cherry picked from commit d75469e31f03d45a72e3deff9ef97ffd5098e23b)
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(cherry picked from commit 36648d1079d3ee69b51bda58a2d88594608d0c19)
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(cherry picked from commit cd625a12e21fdb8c5c9d172f901540c8744eedcd)
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by P-Kito; retrieved from #15027
The paladin talent Sanctified Wrath should pierce absorb effects.
(cherry picked from commit b8762d8a9fdfad77f3c16c367cdd5cc69ff70fd1)
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- created DB gossip_menu_option entries for both NPCs
- added enum section instead of "magic numbers" in script
- replaced core text with pointers to DB text
- zone_western_plaguelands.cpp is now cleaned up
(cherry picked from commit 29c2a4232477836afbcbd71f8ff3443c268e02e8)
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(cherry picked from commit 10482419b79c1aeb546548f845645727d8bdbf6d)
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(cherry picked from commit c0ed819e0cb8082c4304cad08223c05d3a8b7131)
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There's no %b, silly
(cherry picked from commit 7a252fc648168bdcaf55318b8d40c015498e9d0f)
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Warning fixes and extra sanity checks
Ref #16376
(cherry picked from commit 77087db79318443fff1b6fe3c91b55a315c5bf92)
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Closes #16376
(cherry picked from commit e4af2baa7e5162b984172d54488137d4c5576d7d)
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as per 7d454c66f70c19c8ff402fd126392e27700398ba
Change the name as well.
(cherry picked from commit a35a6279fe08acd510a226a037b1e5a4b8410d05)
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(cherry picked from commit 0e76d67e498fc659d25401f909ff1ebd5d45d529)
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(cherry picked from commit 1038df8d5b522e1e959528c3b7c17c01a88e7759)
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(cherry picked from commit ea38a7d95bb7d67005c7de1a924d288561b0da13)
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blank text to players after buffing them
Closes #12697
Closes #16300
(cherry picked from commit ccf3ed40e2ed5c320fe2f468f5ba0f2bff5e27fa)
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Closes #16776
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(still accepts all subordinates) - Use grid searcher to find players in visibility range for unit - Use client cache instead of "See or Detect" to decide who to send updates to - Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
(cherry picked from commit c0693a6ee52d31840ab2ee878c4881884b857638)
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Closes #16861
Thanks tkrokli
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Ref https://github.com/TrinityCore/TrinityCore/commit/6487e2f2d6a1ddbeff77362219658376b8a3f9f0#commitcomment-16888976
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cancelling properly in certain conditions
(cherry picked from commit 17f924a031e5ebbbc07a54acd61e738bf234867a)
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(cherry picked from commit 233297c5c8619af96e2aab4fa5ef6d205b5dc18a)
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Fixes issue where NPC does not attack, even when aggro'd.
Fixes #16210
Closes #16204
(cherry picked from commit ad425f9f17502772289dd18ef6b74dc465556221)
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(cherry picked from commit e203d78d2a6daa2dc28fc41769e416753a10c08c)
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Ref #14949
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.account create command
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* Rewrite bnetserver for new authentication protocol
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packets
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hasn't been used since 3dd6fdedf739ac87fa9da9a294bdc9ffdca28441
Ref #16859
(cherry picked from commit 5f3262ff19e5c92b6ff3f885e38c973ca40dc7bc)
# Conflicts:
# src/server/game/World/World.cpp
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Ref #16859
(cherry picked from commit 92be9ad7ad087328210773bfc24ec99d99cae1fb)
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instead of config
AuthSocketMgr doesn't need "Network.Threads" config
Fixes "Missing name Network.Threads in config file authserver.conf"
Ref #16859
(cherry picked from commit 980f28d2ce099f524abdb6faed3fe59ce4c0963a)
# Conflicts:
# src/server/authserver/Server/AuthSocketMgr.h
# src/server/game/Server/WorldSocketMgr.cpp
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Example: "Missing name Guild.SaveInterval in config file worldserver.conf, add "Guild.SaveInterval = 15" to this file"
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(cherry picked from commit 2348613f7b80dfc773d545f712df68fcf046c3f5)
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dynamic linking
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[6.x] Core/Spell: changed target of spell 102445 Summon Master Li Fei
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