| Age | Commit message (Collapse) | Author |
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CMSG_RIDE_VEHICLE_INTERACT
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0904858624297bb6098bde7d22fd080245dd8d5a)
(cherry picked from commit 9beeca79ac0ece4fd07ccd83921a7ec93cb85efa)
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c81d6e9b4bec14a46fd4eb01ce51d874a12bf5f7
(cherry picked from commit 75511d0e0a16ac219562f23bb0d37f82043bf2d1)
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* Thanks @joschiwald for pointing this out
(cherry picked from commit eee75b80ac8c44c226b950f40babf89942e8988d)
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communicated at any point
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logging on worldserver shutdown
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player is fully loaded in one step after packet processing loop - reduces used locks from 3 per packet to 1 per packet
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through sai now
* Ref 546c8a5b8ead9d198
(cherry picked from commit ecd74a8cccc1a28750a83d71624dc8bc32e0d965)
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of logging in.
closes #16604
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* The error is triggered when it fails to open an update for hashing
* See 'https://community.trinitycore.org/topic/12352-worldserver-crashes-on-database-update/'
for details
* And a minor cleanup in the UpdateFetcher
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* Adds CMAKE_COMMAND and CMAKE_BINARY_DIR to revision_data.h
* Move the source and mysql exe path handling out of the DBUpdater.
* Make some Config methods const for correctness.
* Remove C & CXX flags from revision_data.h
(was unused and didn't capture all cxx vars)
* Reorder the link order to prevent `ld` from ignoring the file
* Ref #15671
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* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
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(cherry picked from commit 2345e848559b787710abac3bb73b513a069084c9)
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Signed-off-by: Lopfest <lopfest@gmail.com>
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* Current method causes issues under CentOS 6 and could possibly
lead to cutted buffer content when reading in textmode.
* Closes #16209
(cherry picked from commit ae1a5c6c2b82918850cb7b851e2f7dff33a40c57)
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Each network thread has its own io_service - this means that all operations on a given socket except queueing packets run from a single thread, removing the need for locking
Sending packets now writes to a lockfree intermediate queue directly, encryption is applied in network thread if it was required at the time of sending the packet
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CURRENT_EXPANSION (whatever the value at the moment is) and prevent setting LOCALE_none as dbc locale
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default (configurable) - no longer executed during login.
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https://github.com/TrinityCore/TrinityCore/commit/52758c1a0b8e37e198d744803460e34600d115b5
/TrinityCore/src/server/game/Maps/Map.cpp:2448:22: fatal error:
variable 'areaId' is used uninitialized whenever 'if' condition is false
[-Wsometimes-uninitialized]
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
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Closes #16594
Closes #15915
(cherry picked from commit e28cc7161af3929d7aa066b409dfe446705444b5)
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only if grid files don't exist
Closes #16583
Closes #16584
Extracting new maps is NOT needed.
(cherry picked from commit fa3f106693733e7db8061fbd44295b0168a94614)
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Closes #16543
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Closes #16530
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Bah
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(cherry picked from commit 130f744c297008ed8b6f6536186513091f8f81fb)
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Scryer's Orb
- Added missing waypoints, spells, emotes, proper timing... and prevent him from being summoned multiple times
Closes #13208, #16522
(cherry picked from 6a56ede1796b25cb66facc289e75cc0deceabfdd)
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- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)
Closes #16506
(cherry-picked from commit 6904073c9cf2d6d1291bf976b8efff55edae74bc)
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counts as falling under the map
* This fixes the height at which player is instantly killed when falling from The Frozen Throne
* Set PLAYER_FLAGS_IS_OUT_OF_BOUNDS on players under the map to enable release spirit button while still falling
Note: Extracting new maps is required
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std::isfinite - only acceptable values are between -17066.6656 and 17066.6656
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(cherry picked from commit 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0)
Scripts: addition to 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0
Closes #16466
(cherry picked from commit b259d5c2bc41a545aad978c286f21347c0ba51a2)
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