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2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-12-01Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2016-12-01Core/Spell: Hand Of Reckoning no damage when taunting players pet (#17518)Aokromes
* Core/Spell: Hand Of Reckoning no damage when taunting players pet By Effec7, closes #9068
2016-12-01Core/Spells: fix a pretty edge case of creatures being put in combat by ↵ariel-
evaded spells Closes #18369
2016-12-01Core/SAI: restore deleted line in 28050f338dfc66e0c40b6a3915bf96e38e0613e5ariel-
Field left uninitialized. Caused weird evade behaviour
2016-12-01Core/Spells: Fixed one issue with auras having ↵ariel-
SPELL_ATTR4_CAST_ONLY_IN_OUTLAND and aura zone updates Defined spell attribute SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING Closes #18286
2016-11-30Scripts/BT: Fix noPCH buildariel-
2016-11-30Scripts/BlackTemple: 4bc60e650d followupccrs
2016-11-30Scripts/BlackTemple: minor cleanup and corrections after recent PRsccrs
plus a ninja tabs to spaces cleanup
2016-11-29Core/Spells: proc spells after damage apply, not before. Fixes #13025ariel-
2016-11-29Fix buildKittnz
2016-11-29Core/Scripts: Drake HuntKittnz
- Removed creature script - Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell - Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
2016-11-29Core/Scripts: fix a failed assertion crash in Master's Call scriptariel-
Closes #18316 Closes #18318
2016-11-28typo fixAokromes
by ccrs
2016-11-28Core/Pets: Pet Attack Distanceccrs
2016-11-28Fix typo in VMap BIH generation (#18297)Aokromes
Fix typo in VMap BIH generation By zorix
2016-11-28Core/Scripts: Partial Revert in 87977b00d3f040c5a52b5bba6fc5e04d6a4d7385 ↵Keader
misunderstand concept. (#18334) Sorry for the mess
2016-11-28Core/Scripts: Black Temple misc codestyle and unit state casting check (#18333)Keader
2016-11-27Core/AI: Added new method for search friendly targets with certain entry and ↵Keader
hp pct below a value (#18310)
2016-11-26Core/DungeonFinder: disable map only for LFG (#17784)Aokromes
Core/DungeonFinder: disable map only from looking for dungeon
2016-11-26Core/Scripts: Teron Gorefiend encounter rewrite (#18263)Keader
Core/Scripts: Rewrite Teron Gorefiend Encounter
2016-11-26Core/Scripts: Minor Fixes in Black Temple (#18293)Keader
Core/Scripts: Minor Fixes in Black Temple
2016-11-26Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)Keader
Core/Scripts: Gurtogg Bloodboil Rewrite
2016-11-26Core/Scripts: Fixed Supremus encounter (#18234)Keader
Core/Scripts: Fixed Supremus encounter
2016-11-26Core/Scripts: Improved High Warlord Naj'entus fight - Black Temple (#18229)Keader
Core/Scripts: Improved High Warlord Naj'entus fight
2016-11-25Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)Andrew Blakely
* Core/Scripts: Fixed Vaelastrasz bomb mechanic Vaelstraz was suppose to bomb raid members that are mana users every 15 seconds. He was not doing that with the current implementation. This implementation allows him to bomb the raid and to select the proper targets. This is also done in a cleaner way. * Added AuraScript for SPELL_BURNINGADRENALINE Needed to define an AuraScript for custom behavior that would denatonate the damaging aura when the debuff falls off. SpellId - 18173 * Added SQL for Burning Adrenaline Script Ref * Fixed Multiple Application of BA * Add unit null check in lambda * Remove DB name from sql query * Added Newline in SQL update file. * Added SQL delete query for potential existing spell * Fix SQL newline again. * As suggested a simpler SpellCast overload works I don't know if there are any consequences but it seems to function fine in in-game. I'd like more information on the overload that involves an AuraEffect. * Remove duplicate Unit null check in lambda * Update boss_vaelastrasz.cpp
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
Implement smooth movement for all waypoint pathing and escortai
2016-11-24Core/Spells: Fixed logic related to movement while channelingShauren
Closes #18289
2016-11-23Core/Scripts: Added Boundary in Forge of Souls (#18226)Keader
Core/Scripts: Added Boundary in Forge of Souls
2016-11-23Merge pull request #18094 from Staleness89/3.3.5Aokromes
Script/Quest: Rivenwood Captives
2016-11-23Merge pull request #18053 from ccrs/motionAokromes
Core/MotionMaster: cleanup, reordering and renaming
2016-11-23Merge pull request #17983 from Ghost-R/3.3.5-wgbuffAokromes
Core/Battlefield: Wintergrasp 'Tenacity' buff
2016-11-20Creature/script: Add area restriction for Freed Proto DrakeKillyana
Closes #11754 Thanks to ariel-
2016-11-20Core/Unit: add impurity attack power bonus to healing too (for Death Coil ↵ariel-
for example)
2016-11-20Core/Player: fix regression with EquippedItemClass requiring spellsariel-
2016-11-20Revert "Core/Spell: add EquipedItemClass/EquippedItemSubClass check to ↵ariel-
passive spell casts" This reverts commit f188ff1ce47905d7a81dff987a66b3d72152ae7c. Was breaking Titan's Grip. Spells are loaded before items, and they CAST the spell on the player. When items are then loaded, Player::ApplyItemDependentAuras only has AddAura on it. Titan's Grip is an effect, no auras involved. In turn reverting this commit will now allow Two-handed weapon specialization and similar from spells load. Which is the lesser of two evils.
2016-11-20Core/Player: fix build pt. 2ariel-
2016-11-20Core/Player: fix buildariel-
2016-11-20Core/Spell: add EquipedItemClass/EquippedItemSubClass check to passive spell ↵ariel-
casts - Was adding auras on login that didn't satisfy requirements (like Two-Handed Weapon Specialization)
2016-11-20Core/Auras: Rewritten conditionally applying ↵Shauren
SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_AURA_MOD_DAMAGE_DONE and SPELL_AURA_MOD_DAMAGE_PERCENT_DONE auras * Now the entire aura is removed when changing equipment * All aura types can now depend on equipped items (cherry picked from commit b9f7b500a362736235fc917ce4f34aa8520eb651)
2016-11-19Core/Spells: Updated spell required items check, ↵Shauren
EquippedItemInventoryTypeMask should only be used for enchantments (cherry picked from commit 28fd8a424d828f36a2b05ed016b12c4b8cf2607c)
2016-11-19Core/Guild: avoid data integrity problems wrapping delete+insert statements ↵ariel-
in a transaction
2016-11-19Core/Guild: fix indentation and codestyleariel-
2016-11-19Core/Unit: do not allow judgement spells to bypass damage immunityariel-
3f19eea5e41fd47b571c17529e08d9f8caa91705 follow-up. Without the #16658 regression
2016-11-19Core/Scripts: fixed Imp. Leader of the Packariel-
Closes #12830
2016-11-19Core/Player: recheck shapeshift bonus auras when switching spec.ariel-
- Fixes Leader of the Pack stuck when switching specs while shapeshifted
2016-11-19Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on ↵ariel-
reapply
2016-11-19Core/Entities: fix interaction of traps with ffa pvp and sanctuary flagsariel-
- Traps should select ATTACKABLE not UNFRIENDLY targets (it shouldn't attack unfriendly targets on sanctuary zones for example) - Made more readable the nasty oneliner in Unit::_IsValidAttackTarget Closes #6464 Closes #18271
2016-11-19Core/Entities: better support of absorb, resist and block procsariel-
2e457b3be418ce75b0e0ca901e84ebcdaf02ad18 followup Closes #18275
2016-11-19Core/Spell: restore old proc system behaviour on auras self proc.ariel-
- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter. - Fixed existing scripts lacking it DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc Closes #18269