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2021-12-18Scripts/Spells: Runic Healing Injector (#23690)Sorikoff
2021-12-18Scripts/Spells: Port Part of Druid Scripts to New Script Registration (#23691)Sorikoff
2021-12-18Scripts/Commands: Add .go boss, and do a usability pass over .go instance to ...Treeston
2021-12-18Scripts/Commands: Cleanup some output from .go instanceTreeston
2021-12-18coverityTreeston
2021-12-18typo fix in commentTreeston
2021-12-18Core/Creature: 4a219ed codestyle followup, for real this timeccrs
2021-12-18Scripts/Blackrock Depths: Use DB Texts for Doom'rel (#23681)Sorikoff
2021-12-18Common/Util: Sorry about that unexpected downtime at 3AM last night, everyone...Treeston
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-18Core/Vehicle: Change vehicle accessories' phase according to the player on th...Giacomo Pozzoni
2021-12-18no idea what happened there (4a219ed follow-up)Treeston
2021-12-18Core/Chat: Always save channel info to database on shutdown if persistence is...Treeston
2021-12-18Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...Treeston
2021-12-18This is not the critical chat system bug fix you were looking for. No sir. (O...Treeston
2021-12-18Core/Misc: Rewrite some old name handling functions that use raw buffers to n...Treeston
2021-12-18Scripts/Spells: Fix Incanters Flow (#27395)aquadeus
2021-12-18Core/Creature: add a const spell-focus-check method and remove a nasty const_...ccrs
2021-12-18Core/Unit: rename more thingsccrs
2021-12-18Core/Unit: rename more methodsccrs
2021-12-18Core/Unit: rename IsFocusing methodccrs
2021-12-18Script/Hyjal: prevent Archimode from attacking players while invisible, and f...Wyrserth
2021-12-18Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...Wyrserth
2021-12-18Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...Treeston
2021-12-18Scripts/Spells: Devour Humanoid (#23660)Sorikoff
2021-12-17Scripts/Hyjal: Seriously, who calls EnterEvadeMode in a AI constructor????Treeston
2021-12-173.3.5 Don't allow to summon dead hunter pets (#23271)Giacomo Pozzoni
2021-12-17Core/Misc: Fix build warningGiacomo Pozzoni
2021-12-17Core/Chat: Custom channel preservation rewrite. Channel data is now loaded at...Treeston
2021-12-17Scripts/FollowerAI: Some cleanup:Treeston
2021-12-17Core/Spells: fixed root behaivior of creatures that are being rooted via move...Ovah
2021-12-17Entities/Unit: fix an unrelated check from doing nothing because somebody did...Treeston
2021-12-17Entities/Unit: Add a missing underflow check to prevent really really low dam...Treeston
2021-12-17Core/GameEvent: Fix OnGameEvent() hook not being called on Creature/GameObjec...jackpoz
2021-12-17Core/PetAI: Change an assert to a TC_LOG_ERRORGiacomo Pozzoni
2021-12-17Scripts/ICC: Prevent Professor Putricide from displaying weird behavior durin...Treeston
2021-12-17Core/Combat: Properly unset engagement flag on death.Treeston
2021-12-17Core/Misc: Add even more RBAC/Language values I need for #23633.Treeston
2021-12-17Core/Misc: Add RBAC/Language values I need for #23633.Treeston
2021-12-17Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...Treeston
2021-12-17Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)Treeston
2021-12-17Scripts/Blood Furnace: Fix infinite loop in Broggok encounterGiacomo Pozzoni
2021-12-17Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2021-12-17Core/Threat: Properly update offline states even if all threat references are...Treeston
2021-12-17Core/AI: PetAI now properly signals engagement state. Closes #23640.Treeston
2021-12-17Core/Spells: Fix infinite loopjackpoz
2021-12-17Script/CullingOfStratholme: add out-of-combat texts to Postmaster Malown and ...Wyrserth
2021-12-17Core/Arenas: Remove doors in RL, NA and BE when arena has begun (#23606)Gildor
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-12-17Core/Misc: Replace some abs() with std::abs()Giacomo Pozzoni