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2023-11-26Core/Spells: Pass customArg from missiles to its triggered spellModoX
2023-11-26Core/Creatures: Don't require `creature`.`modelid` to be one of linked ↵Shauren
`creature_template` models
2023-11-25Scripts/HallowsEnd: Implement Children's Costume Aura (#29457)Meji
2023-11-25Core/Units: Update PlayHoverAnim state when flying or hovering (#29434)Meji
2023-11-25Core/Locales: Revert back to using C locale for number formattingShauren
2023-11-25Scripts/Aberrus: Move StringIds of Kazzara Intro trigger npcs to spawn ↵ModoX
instead of template
2023-11-25Core/Spells: Implement spell queue (#29409)Ovahlord
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-24Core/Locales: Set active code page and locale used by c string functions to utf8Shauren
Closes #29455
2023-11-23Core/Auras: Fixed crash happening when a periodic aura tick triggers ↵Shauren
SPELL_AURA_SPLIT_DAMAGE_PCT Closes #29450
2023-11-22Core/Phasing: Fixed startup crash caused by accessing uninitialized global ↵Shauren
variable Closes #29449
2023-11-21nopch fixShauren
2023-11-21Core/Calendar: Implement different timezone support for ingame calendarShauren
Closes #8390 Closes #29427
2023-11-20Core/Scripts: Add start/fail asset values from criteria to valid game event idsShauren
Closes #29447
2023-11-19Core/CrashHandler: Add a timeout to retrieving windows version from WMIShauren
2023-11-17Tools/Map extractor: Minor optimization in MCNK parsing loop - look up end ↵Shauren
iterator once
2023-11-16Core/Instances: Fixed initializing instance id sequence generatorShauren
2023-11-14Core/BattlegroundMap: Load all cells when created & mark all creatures as ↵Jeremy
active (#29410)
2023-11-13Core/Objects: Fixed SelectNearestPlayerShauren
2023-11-12Core/Achievements: Implemented DefeatDungeonEncounter and ↵Shauren
DefeatDungeonEncounterWhileElegibleForLoot criteria types
2023-11-11Scripts/Sepulcher of the First Ones: Clean up Anduin scriptShauren
* Includes * Fixed duplicated EventMaps/TaskSchedulers in BossAI * Fixed invalid second argument passed to ScriptedAI constructor * Removed deprecated Prepare*Script macros * Removed mythic achievement hack
2023-11-10Scripts/SFO: Implemented Anduin Wrynn encounter (#28540)AlexIndex
Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Seyden <saiifii@live.de>
2023-11-10Core/Creatures: Remove stand state when a creature attacks or dies (#29396)Meji
2023-11-10Core/Spell: Allow creatures with sparring active to damage themselvesModoX
2023-11-10Core/Utilities: Added timer series queuing to EventMap (#29420)ModoX
2023-11-10Core/Chat: Explicitly ignore disabling chat featureShauren
Closes #29425
2023-11-09Tools: Updated expected table hash for Map.db2 in extractorsShauren
2023-11-09Core: Update to 10.2.0Shauren
2023-11-08Scripts/Mardum: Implement quest: "Enter The Illidari: Shivarra" (#29417)Naddley
2023-11-08Scripts/HallowsEnd: Implement quest: "Foul Fertilizer" (#29407)Meji
2023-11-07Core/Mail: Moved gold check closer to where it is taken awayShauren
2023-11-07Scripts/LCT: implement Lockmaw encounterOvahlord
2023-11-07Scripts/LCT: use the correct difficulty check to enable General Husam's ↵Ovahlord
heroic mechanics for Timewalking difficulty as well
2023-11-07Scripts/LCT: gave General Husam's enums unique names to reduce linking timeOvahlord
2023-11-06Scripts/LCT: fixed spell validation for General Husam's Bad Intentions ↵Ovahlord
script effect
2023-11-06Scripts/LCT: implement General Husam encounter (#29414)Ovahlord
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-11-05Core/AI: Move ArcherAI to individual creature script (#29383)ModoX
2023-11-05Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFOShauren
2023-11-04Core/Auras: Fixed SPELL_AURA_CHARGE_RECOVERY_AFFECTED_BY_HASTE_REGEN ↵Shauren
affecting unrelated spells
2023-11-04Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an ↵Ovahlord
Apocalypse Drive phase when dealing damage would kill him instantly * replaced some magic numbers in setting encounter frame indexes * added a missing casting check to stay in line with current scripting standards
2023-11-03Core/Spells: Store BasePoints as float in SpellEffectInfoShauren
2023-11-02Core/Spells: Prevent duplicating trait configs for Generic typeShauren
2023-11-01Core/Gossip: Rename and document text id field in SMSG_GOSSIP_MESSAGE to ↵Shauren
include classic differences
2023-10-31Build fixShauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-30Core/Auras: Update mount capability aura after all login loading is doneShauren
2023-10-30Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)Meji
2023-10-30Core/Group: Fix possible crash (#29400)Jeremy
2023-10-29Scripts/Spells: Register script for Holy Mending (#29397)Meji