| Age | Commit message (Collapse) | Author |
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`creature_template` models
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instead of template
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Closes #29455
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SPELL_AURA_SPLIT_DAMAGE_PCT
Closes #29450
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variable
Closes #29449
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Closes #8390
Closes #29427
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Closes #29447
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iterator once
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active (#29410)
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DefeatDungeonEncounterWhileElegibleForLoot criteria types
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* Includes
* Fixed duplicated EventMaps/TaskSchedulers in BossAI
* Fixed invalid second argument passed to ScriptedAI constructor
* Removed deprecated Prepare*Script macros
* Removed mythic achievement hack
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Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Seyden <saiifii@live.de>
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Closes #29425
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heroic mechanics for Timewalking difficulty as well
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script effect
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affecting unrelated spells
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Apocalypse Drive phase when dealing damage would kill him instantly
* replaced some magic numbers in setting encounter frame indexes
* added a missing casting check to stay in line with current scripting standards
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include classic differences
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
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