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not know if should include absorb).
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needs to be fixed)
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entry-target spells (I guess).
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scripted targets.
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target_entry.
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* Removed hacks attempting to do the above only for possessing or farsight spells
* Moved summon as possessed unsummoning into more general area in Spell::cancel
* Added SQL updates for steam tonk and tonk mine scripts
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Will fix them later. Some sql are disabled because of possible conflict with offical DB. Use them at your own risk.
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*script for quest The Road to Falcon Watch. By neo0608.
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see if it can fix the bug that the function does not work. (If it can, it will be really wierd)
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ACTION_T_SET_ACTIVE = 101, //Apply
ACTION_T_SET_AGGRESSIVE = 102, //Apply
ACTION_T_ATTACK_START_PULSE = 103, //Distance
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*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)
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*Add function canStartAttack to reduce code in MoveInLineOfSight
*Fix a bug that cancelling bind sight auras may crash the server
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*TODO: move creature::update to map::update. This requires that move activeobjectlist to map.
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possessed "pets" as well.
* Use proper spell ID in unsummoning possessed units on channeling interrupt.
* Allow only once to init pet bar for CharmInfo
* Export CharmInfo to be available to scripts
* Allow to disable the melee attack command when initializing the pet action bar
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MoveInLineOfSight.
*Set melee dmg school for summoned creatures.
*Fix some compiling errors.
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Please do not commit to the other tip (I do not know how to delete it).
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*Also re-commit the patches reverted in 255.
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*Update pet autocast check. By qubix.
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* Unsummon all summon possessed units on summoning aura cancel.
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custom targets defined in spell_script_target.
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events state not being saved on some systems.
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* FROM_UNIXTIME doesn't allow '' inside the ()
* This should solve the issue of jumping from phase 1 -> 2 -> 3 -> 4 without completing the objectives
* This should also tick a LOT of players off if their servers are running with the stock TDB blizz values :P (low pop servers at least).
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* In the comments for Trinity Script, removed old DB connection info
* What was the ScriptDev2 DB is now part of the World DB, so those settings are used.
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*Correctly select aura triggered spell target.
*Fix some scripts, should be pGOHello = &
*Fix a bug that some channel spells cannot be interrupted.
*Fix a bug that not-selectable creature cannot be hit by target_entry spells.
*If eventAI cannot find heroic flag and normal flag, enable event as default rather than disable it.
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