| Age | Commit message (Collapse) | Author |
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Closes #17060
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Heirloom Weapons (#17481)
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tables is invalid (#17469)
* Core/Loading: output error when specified emote id for some quest-related tables is invalid
* Apply suggested changes (and kill whitespace)
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* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes #6876
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Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code
Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
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* Add platform strings for intel and apple
* Remove usage of underscore uppercase identifiers because
those are reserved for the compiler.
* Requested by Aokromes
(cherry picked from commit afa0bac669ac787e6bd35273c967a58b3e4e2196)
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Closes #17420
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Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in https://github.com/TrinityCore/TrinityCore/commit/fb63c8e915986650f787de62859e1f818d1d96c7)
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Fix assertion triggered when a Creature was summoned at an invalid position with Auras loaded as Creature addons.
Fix #17415
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cause movement in any direction alone, only combined with forward/backward/strafe)
Closes #16256
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Fix bug of ghost players appearing as swimming to other players instead of water walking.
Ref #16256
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* Core/Pet: Fix pet at rest distance
By MrSmite, closes #10865
* Update TargetedMovementGenerator.cpp
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- Energized! spell should target only the caster and any player around.
- Prevent trigger from gaining threat from beneficial spell casts, getting stuck in a "gaining threat but cannot attack, reset" situation.
- The Power Core Fragment near the zeppelin crash should always be active.
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By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
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http://www.wowace.com/addons/dr-damage/files/8956-r1388/
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File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
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in the group still have quest items to be looted from creature. (#16265)
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* Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER
Closes #14972
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(#16739)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
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(#17301)
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- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
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* Life without Regret
* misc changes to sql
* sql changes
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* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
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ESC after being cast
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1 more text line removed in the ongoing series: "Remove hardcoded text from core scripts".
Core script for "Plucky" Johnson :
- move the actual gossip handling to DB
- create new gossip_menu_option entry
- link the option to gossip_menu.text_id
- add correct default gossip to the NPC
- create SAI script with alternate emotes
- add condition check for quest taken
- remove the script from zone script
- extra enum cleanup in zone script
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Move 2 core scripts to DB / SAI:
- npc_bunthen_plainswind (NPC 11798)
- npc_silva_filnaveth (NPC 11800)
Additional result: remove 4 hardcoded text lines.
Target: remove lines from the list http://pastebin.com/x7wZLpxH
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assistance, and (if spell is not castable while moving) when running random/fleeing movement generators. (#17271)
Also make sure the creature is alive before updating.
Fixes #12823.
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something else.
Closes #17184
Closes #17254
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Core/Quest: send SMSG_QUESTGIVER_STATUS_MULTIPLE after a quest is rewarded.
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Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
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#17316)
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3.3.5 (PR #17157)
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