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This is a big merge, it may cause problems. Use with caution, report bugs.
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to empty slot. Author: VladimirMangos
In fact it not change anything except GM item created trade:
no currency items currently that not bind at picked up.
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AttackStart/AttackedBy use. Author: VladimirMangos
* Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can".
Like taunt, pet handler attack command.
* Use AI::AttackedBy for reaction at hostile action "do something at hostile action"
Like non-dot damage, swing, negative spell landing, or fade fear/etc.
And provided by default call AttackStart if no current target.
This fix some problems, like:
* Civilian will react propertly at attack by another creature (not pet or player).
* Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply.
*Note: AttackBy is still disabled until proved useful to TC.
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instead diff. fields in subclases. Author: VladimirMangos
Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
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same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
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- despawn Anetheron's summons if boss is dead / despawned (wiped)
- same for Azgalor
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space cleanup
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who joined queue the latest
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
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*Some cleanups in Player::UpdateManaRegen.
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- Change uint16 closed guid to uint64
- Add createtime field
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nofantasy.
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- Change uint16 closed guid to uint64
- Add createtime field
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Author: False.Genesis
Also fixed problem with remembering transform spell in case possible stacked negative and positive transforms.
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packets Author: arrai
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*code cleanup/update
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*Do not set cooldown for triggered spells.
*Do not allow to kill unit twice.
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*Fix Sudden Death.
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players by Machiavelli. Thank you.
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