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2009-05-18*Fix a crash caused by a typo in SetCantProc. Thanks to Drahy. Do not use ↵megamage
rev between 3392 and 3404. --HG-- branch : trunk
2009-05-18*Fix a typo causing healing bonus for spells to be far too low.QAston
--HG-- branch : trunk
2009-05-18*Merge.megamage
--HG-- branch : trunk
2009-05-18[7848] Fix set variable to zero on apply -100% mod Author: SeTmegamage
--HG-- branch : trunk
2009-05-18 [7847] Replace paramter unions by uniton of event ai action type ↵megamage
structures. Add/fix some loading checks. Author: VladimirMangos * Also send to process function reference to strucutre instead large amount fields. * Specially note that fixed check for first arg of action type 27 that before wrongly test as quest id, when by using code expected creature id. Possible some used data wrongly can be quest ids.... --HG-- branch : trunk
2009-05-18[7846] Add empty line to end of .h file Author: timmitmegamage
--HG-- branch : trunk
2009-05-18[7845] Implement reload support for creature eventAI tables. Author: evilstarmegamage
--HG-- branch : trunk
2009-05-18[7844] Fixed mangos string storage index type. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-05-18*Add some scripted spells for naxx.megamage
--HG-- branch : trunk
2009-05-18*Merge.QAston
--HG-- branch : trunk
2009-05-18*Fix beacon of lightQAston
*Apply healing aura mods to leech auras. --HG-- branch : trunk
2009-05-18*Add ATTACK_DISTANCE from MaNGOS.Anubisss
--HG-- branch : trunk
2009-05-18*Spell_proc_event entries for Malestorm Weapon - by throneincQAston
*Fix bug that some spells can't proc *Add spell_proc_event entries for some items. --HG-- branch : trunk
2009-05-18*Fix the bug that startfall aoe damage also apply on direct target.megamage
*Add starfall spell bonus for other ranks. By Uruviel and Nesocip. --HG-- branch : trunk
2009-05-18*Add SWP to world_scripts_full.sql from TrinityCore2.Anubisss
*Rename kalocegos_teleporter to kalecgos_teleporter by Thraxx. Thank you. *Rename boss_kalecgosKj to boss_kalecgos_kj. --HG-- branch : trunk
2009-05-18Fix scaling size of pet.Naicisum
--HG-- branch : trunk
2009-05-17*Use Null AI for spell click creature as default.megamage
--HG-- branch : trunk
2009-05-17*Update script for Loatheb.megamage
--HG-- branch : trunk
2009-05-17[7843] Added newline into Pet.h end to make gcc happy. Author: ApoCmegamage
--HG-- branch : trunk
2009-05-17[7842] Set and stop combat for pets at player enter to GM-mode. Author: ↵megamage
DonTomika --HG-- branch : trunk
2009-05-17[7841] Fixed: Prevent loading maps/vmaps when building enum. Author: SilverIcemegamage
--HG-- branch : trunk
2009-05-17*Remove some unused scripts and add a missing scriptname to full sql.megamage
--HG-- branch : trunk
2009-05-17*Fix a bug that event ai text is loaded twice.megamage
--HG-- branch : trunk
2009-05-17*Fix the bug that inferno and curse of doom summons too many minions.megamage
--HG-- branch : trunk
2009-05-17*Use degree rather than radian for creature_formation table.megamage
--HG-- branch : trunk
2009-05-18Clear afk before joining bgtvaroh
--HG-- branch : trunk
2009-05-20Correctly interpret SPELL_AURA_MOD_COMBAT_CHANCE DBC valuesthenecromancer
as % modificators instead of flat values. --HG-- branch : trunk
2009-05-20Correct behavior of Add Extra Attact spelleffect.thenecromancer
Correctly send attack gain in spell log. Attack right after processing effect Ignore effect if target not in melee range/angle --HG-- branch : trunk
2009-05-17*Merge.megamage
--HG-- branch : trunk
2009-05-17*Move AI function DamageTaken back to DealDamage.megamage
--HG-- branch : trunk
2009-05-17*Update Naxx script. Let boss evade if they are pulled out of room.megamage
--HG-- branch : trunk
2009-05-17*Fix a bug that player may not be at correct location when log in after crash.megamage
--HG-- branch : trunk
2009-05-17Check wether NPC is friendly to player before interacting, to preventraczman
exploiting with cheating tool. --HG-- branch : trunk
2009-05-17*Update proc system.QAston
--HG-- branch : trunk
2009-05-17[7840] Fixed unexpected rounding in pet size scale calculation. Author: Naicisummegamage
--HG-- branch : trunk
2009-05-17 [7839] Rafactoring player targeting code in chat command and related ↵megamage
cleanups/improvments. * New extractOptFirstArg function for easy get 2 args in case option playe name as first arg. * New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name or if not provided by current seelction with error cases processing. * Property apply mute/unmute in case use different character name from loggined currently for account. * .reset commands can be used from console now * .repairitems comamnd can be used from console now but only to online player. Author: VladimirMangos --HG-- branch : trunk
2009-05-17[7837] Implement missed item enchant type (stat mana, stat health) Author: ↵megamage
xILOSWag --HG-- branch : trunk
2009-05-17 [7836] Fixes for distance range checks. Author: VladimirMangosmegamage
* ignore 0.0f min range limit (this correct case when 2 object overlapped) Also use int32 for temporary store GetSessionDbLocaleIndex result. --HG-- branch : trunk
2009-05-17*Do not clear unit movement flags when it is stunned/rootedmegamage
--HG-- branch : trunk
2009-05-17*Fix the sql error when saving pet auras.megamage
--HG-- branch : trunk
2009-05-17*Fix a crash caused by bg and arena.megamage
--HG-- branch : trunk
2009-05-17Properly check if triggering spell can stack with player's aura.krz
That should fix e.g. water shield. --HG-- branch : trunk
2009-05-16*Make some boss scripts safer. But I still strongly recommend that you do ↵megamage
not spawn instance bosses outside the instance. They may make server crash like hell. --HG-- branch : trunk
2009-05-16*Update gluth script.megamage
--HG-- branch : trunk
2009-05-16*Allow creating new instance when log in and a save exists.megamage
--HG-- branch : trunk
2009-05-16*Do not allow positive AOE affect totem.megamage
--HG-- branch : trunk
2009-05-16*Do not allow taunt affect passive creatures.megamage
*Fix build. --HG-- branch : trunk
2009-05-16*Fix an exploit that instance can be reset when there are logged-out players ↵megamage
in it. --HG-- branch : trunk
2009-05-16*Update naxx script.megamage
--HG-- branch : trunk
2009-05-16*Update some instance script functions.megamage
--HG-- branch : trunk