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2009-09-02Add ssleay32.lib to linker dependencies for TrinityCore.vcproj VC90/VC80, so ↵Machiavelli
Windows users can actually make use of SSL features. --HG-- branch : trunk
2009-08-29*Handle creature rotation using movement generator. Please tell me if this ↵megamage
breaks any script. --HG-- branch : trunk
2009-08-29*Move movement generator to a seperate folder.megamage
--HG-- branch : trunk
2009-08-23*Rename some ai functions.megamage
--HG-- branch : trunk
2009-08-17New Filters added to AHBot, moved into AI section for VSChaz Brown
--HG-- branch : trunk
2009-08-08*Cleanups, remove obsolete code and minor optimizations in spellauras.cpp ↵QAston
and spelleffects.cpp *Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list *Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza. --HG-- branch : trunk
2009-08-06AHBot rewrite, pulled from TC2-3.0.9 repo, in no particular order.Chaz Brown
*Any file named README.Something (including the original README) will be copied to the build directory when compiled with VS *Converted AuctionHouseBot to class structure, implemented Singleton for class *Moved global variables inside of AuctionHouseBot class, *Minor code cleanups, reformated headers, fixed switch logic errors *Parts of this code are from Naicisum's Mangos version. *Prevent endless looping condition where Item Quality has no percentage *Fix situation where items in the AH would be less than the maxitems setting *Move AHBot item filters to initialization so the items that are not allowed only get evaluated once. *Change the way Bid prices are calculated, along with Maximius' uint64 fix, prices should look a lot better now. *Includes a fix for grey items from MrSmite --HG-- branch : trunk
2009-08-03*Cleanups in BattlegroundAV::Update.QAston
--HG-- branch : trunk
2009-08-03*Add some crash prevention checks.QAston
--HG-- branch : trunk
2009-07-31 [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: ↵megamage
Infinity Also cleanups in #includes and singleton instantiate. --HG-- branch : trunk
2009-07-29*Fix CRLFRat
--HG-- branch : trunk
2009-07-29*Use _SECURE_SCL=0 in all release vcpp projects - original patch by ↵QAston
DearScorpion. --HG-- branch : trunk
2009-07-26*Remove _SECURE_SCL = 0 option from windows release builds - this fixes ↵QAston
memory corruption at player login and crash -by Kuteur. --HG-- branch : trunk
2009-07-24 [8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform ↵megamage
in release mode. Author: Ambal Change added for VC80/VC90, but not added for VC10. --HG-- branch : trunk
2009-07-14*Add better proc check for Glyph of death's Embrace - by AstellarQAston
--HG-- branch : trunk
2009-06-30*Fix Unrelenting Assaultthenecromancer
--HG-- branch : trunk
2009-06-25*Fix the bug that DKs Death Coil is not learnableQAston
*Remove some obsolete entries from spell_proc_event table. --HG-- branch : trunk
2009-06-15*Integrate TicketMgr with ObjectMgr and clean up assosciated code. More ↵Machiavelli
features concerning ticket system are to be added soon. Please report any issues, thanks. --HG-- branch : trunk
2009-06-11*Switch to support client version 3.1.3megamage
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash. Source: Mangos Thanks to TOM_RUS for most work to make this switch possible ;) --HG-- branch : trunk
2009-05-30*Provide another way to implement dynamic spawns. Now a creature will call ↵megamage
its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points) *Use zonescript as basic class of opvp script and dugeon script (can also be used for bg) *Store zonescript in worldobject. *Add door for sapphiron. --HG-- branch : trunk
2009-05-22*Some work on wintergrasp. Player can get ranks by killing other players and ↵megamage
can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done. --HG-- branch : trunk
2009-05-13 [7810] Moved ZThread related code on ACE framework. Author: Ambalmegamage
Remove ZThread source code from mangos. --HG-- branch : trunk
2009-05-10*Move some AI functions to core. No real change.megamage
--HG-- branch : trunk
2009-05-05 [7765] Fixed build in proper way in case selected Debug_NoPCH windows ↵megamage
configuration Author: VladimirMangos * Build mangosd fiels in proper dir * Use Win32 getrevision version * Use proper prebuild libs at script DLL linking --HG-- branch : trunk
2009-05-04*Replace some "mangos_debug" with "trinity_debug"megamage
--HG-- branch : trunk
2009-05-04*Change some VC90 compile options to be the same as those of Mangos. I am ↵megamage
not sure if this could be the reason that some windows users have cpu or memroy spikes. --HG-- branch : trunk
2009-05-04*Fix a bug the the previous rev.megamage
--HG-- branch : trunk
2009-05-04*Some vcproj fix. Try to fix build for some compiler.megamage
--HG-- branch : trunk
2009-05-03 [7744] Use Precompiled Headers for fast build in win. Author: Ambalmegamage
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008". For Compile without precompiled headers use Debug_NoPCH configuration. *Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes. --HG-- branch : trunk
2009-05-03*Remove some useless files.megamage
--HG-- branch : trunk
2009-04-25[7711] Removed Sqlite Code. Author: AlexDerekamegamage
--HG-- branch : trunk
2009-04-09*Fix seals: command, justice, wisdom, light unleashing damage.QAston
--HG-- branch : trunk
2009-04-07[7622] Added creatureAI with related database tables. Author: AlexDerekamegamage
*Note: three tables are renamed. --HG-- branch : trunk
2009-04-06*Update of aura system.QAston
--HG-- branch : trunk
2009-03-27[7552] Move client version dependend DBC code to src/game. Author: ↵megamage
VladimirMangos --HG-- branch : trunk
2009-03-26*Move most reputation/force faction reaction code to new ReputationMgr. ↵megamage
Author: VladimirMangos --HG-- branch : trunk
2009-03-25* Disabled incremental linking on TriniyCore and TrinityRealm again, after ↵XTZGZoReX
mangosd/realmd -> trinity-core/trinity-realm conversion. --HG-- branch : trunk
2009-03-21Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88megamage
--HG-- branch : trunk
2009-03-20* Updated some text files.XTZGZoReX
* Removed unused text files. --HG-- branch : trunk
2009-03-20* Added missing WorldPacket.h to shared.vcproj.XTZGZoReX
--HG-- branch : trunk
2009-03-19* Move WheatyExceptionReport back to realmd/worldd. Apparently, it doesn't ↵XTZGZoReX
work when in the shared library. * Fixed debug build on Windows (no more warnings). * Spaces->tabs in some .vcproj's; these files are not meant to be composed of spaces (Visual Studio plainly doesn't like it). --HG-- branch : trunk
2009-03-19* Removed unused/unneeded classes: Base, MthreadXTZGZoReX
* Fixed a merge issue that broke VC71 files. * Moved WheatyExceptionReport to shared, where it should be. --HG-- branch : trunk
2009-03-09 [7423] Disable incremental limking for binaries in debug mode. Author: ↵megamage
VladimirMangos Anyway it always fail and back to non-incremental way. --HG-- branch : trunk
2009-03-06[7393] Implement access to client side holiday ids. Author: VladimirMangosmegamage
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence * `game_event` now have new `holiday` field for store client side holiday id associated with game event * Added new enum HolidayIds with existed at this moment holiday ids. * New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check. --HG-- branch : trunk
2009-02-19*Implemented gameobjects and creatures grouping (pools of them)megamage
*Groups (called pools) can be also member of any game event Author: Neo2003 --HG-- branch : trunk
2009-02-13[7266] Use DBC data for auction cut/deposit percents and location (auiction ↵megamage
house id in fact). More auction related code refactoring, Move auction related code from ObjectMgr to AuctionHouseMgr. Author: VladimirMangos --HG-- branch : trunk
2009-02-13Rename AuctionHouse.cpp -> AuctionHouseHandler.cpp AuctionHouseObject.h ↵megamage
->AuctionHouseMgr.h Author: VladimirMangos --HG-- branch : trunk
2009-01-23*Update to HG 957.megamage
--HG-- branch : trunk
2009-01-20AuctionHouseBot patch added. thanx to everyone who worked on it especially ↵KingPin
Paradox. Only apply 930_characters.sql if you dont already have AHBot installed. AHBot requires an account ID and a character ID to work with, set them in trinitycore.conf and also login atleast once to this character. --HG-- branch : trunk
2009-01-19*Update to trinity 921.megamage
--HG-- branch : trunk