From 193e51a80bbd31848a09d1e22bf8b7f05957b9f9 Mon Sep 17 00:00:00 2001 From: Rushor Date: Thu, 5 Jan 2017 18:33:53 +0100 Subject: Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562) Closes: #15185 --- src/server/game/Entities/Vehicle/Vehicle.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index f828633a7b2..8c71df670ad 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -212,6 +212,11 @@ void Vehicle::ApplyAllImmunities() // why we need to apply this? we can simple add immunities to slow mechanic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); break; + case 335: // Salvaged Chopper + case 336: // Salvaged Siege Engine + case 338: // Salvaged Demolisher + _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram + break; default: break; } -- cgit v1.2.3