From 5ba2e2dd8e0a0091449717251e4300e1e3f81e17 Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Mon, 14 Mar 2016 19:09:18 -0300 Subject: Core/AI Remove Reset() call from JustRespawned() hook * Not needed, and causes trouble when using _DespawnAtEvade() * Closes #16786 (cherry picked from commit acf66813537385c34b620fc5f970d2df35a73d60) --- src/server/game/AI/CreatureAI.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 59f954c691d..f2108ef2b3f 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -136,8 +136,8 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void AttackedBy(Unit* /*attacker*/) { } virtual bool IsEscorted() const { return false; } - // Called when creature is spawned or respawned (for reseting variables) - virtual void JustRespawned() { Reset(); } + // Called when creature is spawned or respawned + virtual void JustRespawned() { } // Called at waypoint reached or point movement finished virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { } -- cgit v1.2.3