From 8d771cc9f7b8800ccf8a799740d0b95cc95b4cbe Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 21 May 2009 10:51:18 -0500 Subject: [7862] Fixed infinity loop at search spell related summoned gameobject in owner list. Author: VladimirMangos --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b66564756a0..c674549380d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4444,7 +4444,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId) GameObject* Unit::GetGameObject(uint32 spellId) const { - for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end();) + for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i) if ((*i)->GetSpellId() == spellId) return *i; -- cgit v1.2.3