From 9fcb9c4def83d72bf299f653e19426619f587923 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 23 Dec 2021 00:52:51 +0200 Subject: Core/Reputation: Take base faction reputation into account when checking standing for at-war eligibility - change sneaked in a cherry-pick commit 759482b42bc32e71aef54f26a8428b0000edfbac --- src/server/game/Reputation/ReputationMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index ac60b383c6b..7c5582d0a85 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -478,7 +478,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on) void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const { // Do not allow to declare war to our own faction. But allow for rival factions (eg Aldor vs Scryer). - if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) && !(faction->Flags & FACTION_FLAG_RIVAL) && ReputationToRank(faction->Standing) > REP_HATED) + if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED) && !(faction->Flags & FACTION_FLAG_RIVAL) && GetRank(sFactionStore.AssertEntry(faction->ID)) > REP_HATED) return; // already set -- cgit v1.2.3