From a27ab0d3ca8eaf85b6be698d1f2b37eab072c0f4 Mon Sep 17 00:00:00 2001 From: Wishmaster117 <140754794+Wishmaster117@users.noreply.github.com> Date: Wed, 30 Oct 2024 17:13:39 +0100 Subject: Core/Gossip: Fixed gossip menu option localization for cases without a broadcast text assigned (#30387) (cherry picked from commit 125971c8cb305324a02f5afee8baf017803123cb) --- src/server/game/Entities/Creature/GossipDef.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index 30cbfde69df..3de50a81f32 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -144,7 +144,7 @@ void GossipMenu::AddMenuItem(GossipMenuItems const& menuItem, uint32 sender, uin /// Find localizations from database. if (GetLocale() != LOCALE_enUS) if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuItem.MenuID, menuItem.OrderIndex)) - ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strBoxText); + ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strOptionText); } /// BoxText -- cgit v1.2.3