From a6619b4120355db0980e43c74c4e5aba354c615b Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Wed, 31 Dec 2008 15:15:49 +0100 Subject: *Added configurable options for large cells - by XTZGZoReX --HG-- branch : trunk --- configure.ac | 16 ++++++++++++++++ src/game/GridDefines.h | 4 ---- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/configure.ac b/configure.ac index 4a830706ddb..21275cafdcb 100644 --- a/configure.ac +++ b/configure.ac @@ -216,6 +216,22 @@ AC_ARG_ENABLE(ra, ]) AC_MSG_RESULT($TRINITYD_ENABLE_RA) +# Enable large cells? +AC_MSG_CHECKING(whether we use large cells) +TRINITYD_ENABLE_LC=no +AC_ARG_ENABLE(lc, +[ --enable-lc Enable large cells (more CPU usage)], +[ + if test "$enableval" = "yes" ; then + CFLAGS="-DLARGE_CELL $CFLAGS" + CXXFLAGS="-DLARGE_CELL $CXXFLAGS" + TRINITYD_ENABLE_LC=yes + elif test "$withval" != "no" ; then + AC_MSG_ERROR(Please choose yes or no) + fi +]) +AC_MSG_RESULT($TRINITYD_ENABLE_LC) + ## Check for required header files. AC_HEADER_STDC AC_HEADER_DIRENT diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h index 661dc863d1a..a68ecb4da97 100644 --- a/src/game/GridDefines.h +++ b/src/game/GridDefines.h @@ -33,10 +33,6 @@ class GameObject; class Pet; class Player; -//comment the next line if CPU usage is too high -//uncomment it otherwise -//#define LARGE_CELL - #ifdef LARGE_CELL #define MAX_NUMBER_OF_CELLS 4 #define CENTER_GRID_CELL_ID 128 -- cgit v1.2.3