From d2142ac380863716ecea6f4aa44f7e556e44dfd9 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 17 Jun 2015 16:45:28 +0200 Subject: Core/Units: Changed SPELL_AURA_MOD_MINIMUM_SPEED to always be applied, not only if under a slow aura (SPELL_AURA_MOD_MINIMUM_SPEED can set the minimum speed higher than base speed) --- src/server/game/Entities/Unit/Unit.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4c61f23126f..b938c0d039e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10424,15 +10424,15 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // Apply strongest slow aura mod to speed int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) - { AddPct(speed, slow); - if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) - { - float min_speed = minSpeedMod / 100.0f; - if (speed < min_speed) - speed = min_speed; - } + + if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) + { + float min_speed = minSpeedMod / 100.0f; + if (speed < min_speed) + speed = min_speed; } + SetSpeed(mtype, speed, forced); } -- cgit v1.2.3