From de3eb7b298468d87b33a29e1baaa50508e90b562 Mon Sep 17 00:00:00 2001 From: Treeston Date: Fri, 23 Feb 2018 19:52:32 +0100 Subject: Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again (cherry picked from commit 27e7906814f2696863f5ab0488c59ffa347d8cc9) --- src/server/game/Entities/GameObject/GameObject.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 3f62d08954d..22ebbafdec8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1380,6 +1380,8 @@ void GameObject::SetRespawnTime(int32 respawn) { m_respawnTime = respawn > 0 ? GameTime::GetGameTime() + respawn : 0; m_respawnDelayTime = respawn > 0 ? respawn : 0; + if (respawn && !m_spawnedByDefault) + UpdateObjectVisibility(true); } void GameObject::Respawn() -- cgit v1.2.3