From f28b4eed3d875ccedde574b0abc7258290b4c0a3 Mon Sep 17 00:00:00 2001 From: ModoX Date: Fri, 21 Jul 2023 17:54:27 +0200 Subject: Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136) --- src/server/game/Conditions/ConditionMgr.cpp | 9 +++++++++ src/server/game/Conditions/ConditionMgr.h | 1 + 2 files changed, 10 insertions(+) diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 724d1eda5c3..cdcb7e18527 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -629,6 +629,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const condMeets = ConditionMgr::IsPlayerMeetingCondition(player, playerCondition); break; } + case CONDITION_PRIVATE_OBJECT: + { + condMeets = !object->GetPrivateObjectOwner().IsEmpty(); + break; + } default: break; } @@ -841,6 +846,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_PLAYER_CONDITION: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_PRIVATE_OBJECT: + mask |= GRID_MAP_TYPE_MASK_ALL & ~GRID_MAP_TYPE_MASK_PLAYER; + break; default: ABORT_MSG("Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -2697,6 +2705,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_CHARMED: case CONDITION_TAXI: case CONDITION_GAMEMASTER: + case CONDITION_PRIVATE_OBJECT: break; case CONDITION_DIFFICULTY_ID: if (!sDifficultyStore.LookupEntry(cond->ConditionValue1)) diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index d4652329faa..e7e94cc3a54 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -114,6 +114,7 @@ enum ConditionTypes CONDITION_SCENARIO_STEP = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID CONDITION_SCENE_IN_PROGRESS = 55, // SceneScriptPackageId 0 0 true if player is playing a scene with ScriptPackageId equal to given value CONDITION_PLAYER_CONDITION = 56, // PlayerConditionId 0 0 true if player satisfies PlayerCondition + CONDITION_PRIVATE_OBJECT = 57, // 0 0 0 true if entity is private object CONDITION_MAX }; -- cgit v1.2.3