From 249d0d53c0ec073f3b1f3366940a57c8563c3455 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 18 Mar 2009 20:46:21 -0600 Subject: [7489] Update gameobject rotation fields if need. Author: VladimirMangos * Fixed update absent in ".gobject turn" command * Propetly set rotation fields for summoned objects * Check rotation/coordinates fields values at server loading --HG-- branch : trunk --- contrib/extractor/System.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'contrib/extractor/System.cpp') diff --git a/contrib/extractor/System.cpp b/contrib/extractor/System.cpp index afa2301e487..b656a6ab535 100644 --- a/contrib/extractor/System.cpp +++ b/contrib/extractor/System.cpp @@ -33,7 +33,6 @@ #else #define OPEN_FLAGS (O_RDONLY | O_BINARY) #endif - extern ArchiveSet gOpenArchives; typedef struct -- cgit v1.2.3