From 0b9a8ccef5c4ae8971f097f464e4fbb31a38f279 Mon Sep 17 00:00:00 2001 From: Vlad Date: Fri, 19 Jul 2013 04:03:40 +0100 Subject: Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits Signed-off-by: Nay --- sql/base/characters_database.sql | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'sql/base/characters_database.sql') diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index 46b6a1a2bdb..f414424cfd3 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1339,7 +1339,7 @@ CREATE TABLE `corpse` ( `posZ` float NOT NULL DEFAULT '0', `orientation` float NOT NULL DEFAULT '0', `mapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier', - `phaseMask` smallint(5) unsigned NOT NULL DEFAULT '1', + `phaseMask` int(10) unsigned NOT NULL DEFAULT '1', `displayId` int(10) unsigned NOT NULL DEFAULT '0', `itemCache` text NOT NULL, `bytes1` int(10) unsigned NOT NULL DEFAULT '0', -- cgit v1.2.3