From 0b9a8ccef5c4ae8971f097f464e4fbb31a38f279 Mon Sep 17 00:00:00 2001
From: Vlad <vlad852@gmail.com>
Date: Fri, 19 Jul 2013 04:03:40 +0100
Subject: Core/Misc: Change creatures and gameobject phasemask from 16 to 32
 bits

Signed-off-by: Nay <dnpd.dd@gmail.com>
---
 sql/base/characters_database.sql | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'sql/base/characters_database.sql')

diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 46b6a1a2bdb..f414424cfd3 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -1339,7 +1339,7 @@ CREATE TABLE `corpse` (
   `posZ` float NOT NULL DEFAULT '0',
   `orientation` float NOT NULL DEFAULT '0',
   `mapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
-  `phaseMask` smallint(5) unsigned NOT NULL DEFAULT '1',
+  `phaseMask` int(10) unsigned NOT NULL DEFAULT '1',
   `displayId` int(10) unsigned NOT NULL DEFAULT '0',
   `itemCache` text NOT NULL,
   `bytes1` int(10) unsigned NOT NULL DEFAULT '0',
-- 
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