From dcb7082277447c21b11c4a1d59f105fa342c172e Mon Sep 17 00:00:00 2001
From: pete318 <pete318@hotmail.com>
Date: Sat, 25 Jul 2015 16:34:19 +0000
Subject: Map local guids 6.x -> 3.3.35:

Implemented:
  https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
  https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
  https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
  https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
  https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
---
 sql/base/characters_database.sql | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

(limited to 'sql/base/characters_database.sql')

diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 588ed0063db..571b74a749d 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -1332,7 +1332,6 @@ DROP TABLE IF EXISTS `corpse`;
 /*!40101 SET @saved_cs_client     = @@character_set_client */;
 /*!40101 SET character_set_client = utf8 */;
 CREATE TABLE `corpse` (
-  `corpseGuid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
   `guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Character Global Unique Identifier',
   `posX` float NOT NULL DEFAULT '0',
   `posY` float NOT NULL DEFAULT '0',
@@ -1350,10 +1349,9 @@ CREATE TABLE `corpse` (
   `time` int(10) unsigned NOT NULL DEFAULT '0',
   `corpseType` tinyint(3) unsigned NOT NULL DEFAULT '0',
   `instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
-  PRIMARY KEY (`corpseGuid`),
+  PRIMARY KEY (`guid`),
   KEY `idx_type` (`corpseType`),
   KEY `idx_instance` (`instanceId`),
-  KEY `idx_player` (`guid`),
   KEY `idx_time` (`time`)
 ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Death System';
 /*!40101 SET character_set_client = @saved_cs_client */;
-- 
cgit v1.2.3

