From 451471d438e234698a91f15d63b17df3ec3327f4 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 28 May 2009 18:29:59 -0500 Subject: [7904] Change creature damage calculation formula. Author: Seizerkiller * Add new creature_template field `dmg_multiplier` * Make attackpower include in creature damage not dependent from attack speed. NOTE: included in sql update recalculation for creature damage related fields only make temporary possible usable values. Real values need revisited by DB devs for correctness. --HG-- branch : trunk --- sql/updates/7904_01_mangos_creature_template.sql | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 sql/updates/7904_01_mangos_creature_template.sql (limited to 'sql/updates') diff --git a/sql/updates/7904_01_mangos_creature_template.sql b/sql/updates/7904_01_mangos_creature_template.sql new file mode 100644 index 00000000000..0f984b74e78 --- /dev/null +++ b/sql/updates/7904_01_mangos_creature_template.sql @@ -0,0 +1,9 @@ +ALTER TABLE db_version CHANGE COLUMN required_7902_02_mangos_pool_gameobject required_7904_01_mangos_creature_template bit; + +ALTER TABLE creature_template + ADD COLUMN dmg_multiplier float NOT NULL default '1' AFTER attackpower; + +UPDATE creature_template SET mindmg = round(mindmg + attackpower / 14); +UPDATE creature_template SET maxdmg = round(maxdmg + attackpower / 14); +UPDATE creature_template SET attackpower = round((maxdmg + mindmg) * 0.3); +UPDATE creature_template SET mindmg = round(mindmg * 0.7), maxdmg = round(maxdmg * 0.7); -- cgit v1.2.3