From 74206e4b6acb921806f19f52fc8cefa4e8a2ae52 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 19 May 2009 15:38:36 -0500 Subject: [7852] Use union of per-event type structures, more checks at creature event ai loading. Author: VladimirMangos Including: * Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2. * In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code. --HG-- branch : trunk --- sql/updates/7850_01_mangos_command.sql | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 sql/updates/7850_01_mangos_command.sql (limited to 'sql/updates') diff --git a/sql/updates/7850_01_mangos_command.sql b/sql/updates/7850_01_mangos_command.sql new file mode 100644 index 00000000000..5dd0274bc26 --- /dev/null +++ b/sql/updates/7850_01_mangos_command.sql @@ -0,0 +1,7 @@ +ALTER TABLE db_version CHANGE COLUMN required_7839_02_mangos_command required_7850_01_mangos_command bit; + +DELETE FROM `command` WHERE `name` IN ('character reputation','pinfo'); + +INSERT INTO `command` VALUES +('pinfo',2,'Syntax: .pinfo [$player_name]\r\n\r\nOutput account information for selected player or player find by $player_name.'), +('character reputation',2,'Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.'); -- cgit v1.2.3