From c7775c8d72fb8618ad96c243910f923b239ea39b Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 7 Jun 2012 23:20:57 +0200 Subject: Core/Maps: Moved object respawn time storage from global to map level. This removes unneccessary locking since all objects run within its map's thread. --- sql/updates/characters/2012_06_07_00_characters_respawn.sql | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 sql/updates/characters/2012_06_07_00_characters_respawn.sql (limited to 'sql/updates') diff --git a/sql/updates/characters/2012_06_07_00_characters_respawn.sql b/sql/updates/characters/2012_06_07_00_characters_respawn.sql new file mode 100644 index 00000000000..168aa312713 --- /dev/null +++ b/sql/updates/characters/2012_06_07_00_characters_respawn.sql @@ -0,0 +1,2 @@ +ALTER TABLE `creature_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; +ALTER TABLE `gameobject_respawn` ADD `mapId` SMALLINT(10) UNSIGNED NOT NULL DEFAULT 0 AFTER `respawnTime`; -- cgit v1.2.3