From 3c046356942193756987dc646b30dcf408a1630f Mon Sep 17 00:00:00 2001
From: Kudlaty <none@none>
Date: Sun, 26 Jul 2009 02:00:35 +0200
Subject: Fix build on windows. Fix command ticket viewname - thx Deadlyskunk
 for point this fix setlink command group, add missing commands to db - patch
 by XTElite1

--HG--
branch : trunk
---
 sql/world.sql | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'sql/world.sql')

diff --git a/sql/world.sql b/sql/world.sql
index 302d36eccdb..9139f18470c 100644
--- a/sql/world.sql
+++ b/sql/world.sql
@@ -490,6 +490,7 @@ INSERT INTO `command` VALUES
 ('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
 ('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
 ('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
+('npc setlink',2,'Syntax: .npc setlink $creatureGUID\r\n\r\nLinks respawn of selected creature to the condition that $creatureGUID defined is alive.'),
 ('npc say',1,'Syntax: .npc say $message\nMake selected creature say specified message.'),
 ('npc setdeathstate',2,'Syntax: .npc setdeathstate on/off\r\n\r\nSet default death state (dead/alive) for npc at spawn.'),
 ('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
@@ -534,6 +535,7 @@ INSERT INTO `command` VALUES
 ('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
 ('reload creature_involvedrelation',3,'Syntax: .reload creature_involvedrelation\nReload creature_involvedrelation table.'),
 ('reload creature_loot_template',3,'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
+('reload creature_linked_respawn',2,'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
 ('reload creature_questrelation',3,'Syntax: .reload creature_questrelation\nReload creature_questrelation table.'),
 ('reload disenchant_loot_template',3,'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
 ('reload event_scripts',3,'Syntax: .reload event_scripts\nReload event_scripts table.'),
-- 
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