From 8993eef7231ab558a98f1403e1cf7d7a5ab158dd Mon Sep 17 00:00:00 2001 From: Trista Date: Thu, 7 Mar 2013 04:53:51 +0200 Subject: Scripts/Eye of Eternity: Fix vehicle crashes * I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets. * Remove a condition with target mask players since there is a attribute that takes care of that. Closes #9365 --- sql/updates/world/2013_03_07_00_world_conditions.sql | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 sql/updates/world/2013_03_07_00_world_conditions.sql (limited to 'sql') diff --git a/sql/updates/world/2013_03_07_00_world_conditions.sql b/sql/updates/world/2013_03_07_00_world_conditions.sql new file mode 100644 index 00000000000..31b9d1a1d25 --- /dev/null +++ b/sql/updates/world/2013_03_07_00_world_conditions.sql @@ -0,0 +1,2 @@ +-- Delete condition that is already covered by spell attribute +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=58846; -- cgit v1.2.3