From e5963fda0ede44600da4624a242ac056cd08f9c4 Mon Sep 17 00:00:00 2001 From: Gustavo Date: Thu, 17 Aug 2017 12:03:56 -0300 Subject: Core/Scripts: More fixes in boss Lich King (#20147) * Core/Scripts: More fixes in boss Lich King Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable. Correct height of Spirit Bomb and added the 3 seconds delay on his explosion. Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade. Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling. (cherry picked from commit 22a7956069c293a3f8eab8adcd84a9f4703f364a) --- sql/updates/world/master/2020_08_23_00_world_2017_08_17_00_world.sql | 2 ++ 1 file changed, 2 insertions(+) create mode 100644 sql/updates/world/master/2020_08_23_00_world_2017_08_17_00_world.sql (limited to 'sql') diff --git a/sql/updates/world/master/2020_08_23_00_world_2017_08_17_00_world.sql b/sql/updates/world/master/2020_08_23_00_world_2017_08_17_00_world.sql new file mode 100644 index 00000000000..01b07f50fba --- /dev/null +++ b/sql/updates/world/master/2020_08_23_00_world_2017_08_17_00_world.sql @@ -0,0 +1,2 @@ +-- Vile Spirit + (1),(2),(3) / Wicked Spirit + (1),(2),(3) +UPDATE `creature_template` SET `InhabitType`=4 WHERE `entry` IN (39190,39287,39288,39289,37799,39284,39285,39286); -- cgit v1.2.3