From f7466c28a5f2c2acd2669991cb3a666c997aafab Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 18 Jul 2018 14:19:24 +0200 Subject: Scripts/Commands: .npc info and .gobj info now show runtime AI typenames in addition to AIName/ScriptName. Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068). --- sql/updates/world/3.3.5/2018_07_18_00_world.sql | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 sql/updates/world/3.3.5/2018_07_18_00_world.sql (limited to 'sql') diff --git a/sql/updates/world/3.3.5/2018_07_18_00_world.sql b/sql/updates/world/3.3.5/2018_07_18_00_world.sql new file mode 100644 index 00000000000..0bd363d816a --- /dev/null +++ b/sql/updates/world/3.3.5/2018_07_18_00_world.sql @@ -0,0 +1,3 @@ +-- +DELETE FROM `trinity_string` WHERE `entry`=5083; +INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES (5083,"Active AI: %s"); -- cgit v1.2.3