From 0cc053ea4d42ce405a915857f75ee00f0f65666b Mon Sep 17 00:00:00 2001 From: Rat Date: Tue, 19 Jan 2010 11:36:05 +0100 Subject: *Integrate Script system to Core -added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk --- src/bindings/scripts/README | 7 ------- 1 file changed, 7 deletions(-) delete mode 100644 src/bindings/scripts/README (limited to 'src/bindings/scripts/README') diff --git a/src/bindings/scripts/README b/src/bindings/scripts/README deleted file mode 100644 index a51a54161ac..00000000000 --- a/src/bindings/scripts/README +++ /dev/null @@ -1,7 +0,0 @@ -= Trinity Core -- Implementing scripts = - -To compile this properly, you need to get the scripts from: - -http://svn.assembla.com/svn/trinityscripts - -Simply put them in a folder called "scripts" in this folder. -- cgit v1.2.3