From f6ace3aa0a2b620f5982e799af7581360a1fc82d Mon Sep 17 00:00:00 2001 From: maximius Date: Fri, 11 Sep 2009 01:36:24 -0700 Subject: *Utgarde Keep: save & load door status, by Tartalo, thanks Aokromes for testing, and thanks Paradox for telling me about RAND() :P --HG-- branch : trunk --- src/bindings/scripts/ScriptMgr.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/bindings/scripts/ScriptMgr.cpp') diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index ab5b29aa928..ba26d02acbe 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -454,7 +454,6 @@ bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObjec return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); } - TRINITY_DLL_EXPORT bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) { -- cgit v1.2.3