From 09b4ef5f76d0ef541d8e7c2669f67636ea5c2db9 Mon Sep 17 00:00:00 2001 From: Rat Date: Wed, 15 Apr 2009 21:21:41 +0200 Subject: *enable EvantAI to summon gameobject +tabs2spaces --HG-- branch : trunk --- src/bindings/scripts/docs/EventAI.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/bindings/scripts/docs') diff --git a/src/bindings/scripts/docs/EventAI.txt b/src/bindings/scripts/docs/EventAI.txt index 580f73ae75b..37064b63e8b 100644 --- a/src/bindings/scripts/docs/EventAI.txt +++ b/src/bindings/scripts/docs/EventAI.txt @@ -120,6 +120,7 @@ Params are always read from Param1, then Param2, then Param3. 36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true 37 ACTION_T_DIE No Params Kills the creature 38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. +39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms. * = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2) -- cgit v1.2.3