From a315baeb77319dfc51a66041100f1dc8fa082bb7 Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Wed, 31 Dec 2008 12:33:54 +0100 Subject: *Option to define emote to play with any text from database text tables. - by Lightguard --HG-- branch : trunk --- src/bindings/scripts/docs/Text-tables.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/bindings/scripts/docs') diff --git a/src/bindings/scripts/docs/Text-tables.txt b/src/bindings/scripts/docs/Text-tables.txt index c335ce41d58..6db1ce9d852 100644 --- a/src/bindings/scripts/docs/Text-tables.txt +++ b/src/bindings/scripts/docs/Text-tables.txt @@ -37,6 +37,7 @@ content_loc8 This is the actual text presented in the Localization #8 C sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc). type Variables used to define type of text (Say/Yell/Textemote/Whisper). language This value is the Language that the text is native in (Defined in Languages.dbc). +emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText) comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it). Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects. -- cgit v1.2.3