From 03234a0657eca4836b1015556973629893c76958 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 30 Jan 2009 01:14:48 -0600 Subject: *Fix some bugged AI which cause creatures enter evade mode repeatedly. *Let player enter combat when attacked but not hit by creatures. --HG-- branch : trunk --- src/bindings/scripts/include/sc_creature.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/bindings/scripts/include') diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 82e7ab04ca9..c2ae15d9ab1 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -85,7 +85,6 @@ void ScriptedAI::AttackStart(Unit* who, bool melee) if (m_creature->Attack(who, melee)) { m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); if (!InCombat) { @@ -108,7 +107,6 @@ void ScriptedAI::AttackStart(Unit* who) if (m_creature->Attack(who, true)) { m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); if (!InCombat) { @@ -834,7 +832,6 @@ void Scripted_NoMovementAI::AttackStart(Unit* who) if (m_creature->Attack(who, true)) { m_creature->AddThreat(who, 0.0f); - m_creature->SetInCombatWith(who); if (!InCombat) { -- cgit v1.2.3