From 1fc73ff41b0b113ee0cbc072f8ed81a2c572924c Mon Sep 17 00:00:00 2001 From: Neo2003 Date: Sun, 5 Oct 2008 11:38:24 -0500 Subject: [svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet --HG-- branch : trunk --- src/bindings/scripts/include/sc_creature.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/bindings/scripts/include') diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index 2663f4585b5..9910eafc5b2 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -5,7 +5,6 @@ #include "precompiled.h" #include "Item.h" #include "Spell.h" -#include "WorldPacket.h" // Spell summary for ScriptedAI::SelectSpell struct TSpellSummary { @@ -202,10 +201,7 @@ void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound) return; } - WorldPacket data(4); - data.SetOpcode(SMSG_PLAY_SOUND); - data << uint32(sound); - unit->SendMessageToSet(&data,false); + unit->SendPlaySound(sound, false); } Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime) -- cgit v1.2.3