From 6b11f9a511ac5893b93f693b5320e3a89bb5f349 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 13 Apr 2009 17:53:09 -0500 Subject: *Call new function InitializeAI() instead of Reset() to do one-time work. --HG-- branch : trunk --- src/bindings/scripts/include/sc_creature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts/include') diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index a545d47332b..40a331b7d6b 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI //************* //Called at creature reset either by death or evade - virtual void Reset() = 0; + void Reset() {} //Called at creature aggro either by MoveInLOS or Attack Start virtual void Aggro(Unit*) = 0; -- cgit v1.2.3