From 9378a9cf211021c7a285026307f3a5f03af430dd Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 11 Apr 2009 13:42:34 -0500 Subject: *Add function GetPlayer and GetCreature for scripts. Please try to not use GetUnit in the future. --HG-- branch : trunk --- src/bindings/scripts/include/sc_creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/bindings/scripts/include') diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index f30ae9408c5..f04f757d43e 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -33,7 +33,7 @@ void SummonList::DespawnEntry(uint32 entry) { for(iterator i = begin(); i != end(); ++i) { - if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) + if(Creature *summon = Unit::GetCreature(*m_creature, *i)) { if(summon->GetEntry() == entry) { @@ -55,7 +55,7 @@ void SummonList::DespawnAll() { for(iterator i = begin(); i != end(); ++i) { - if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) + if(Creature *summon = Unit::GetCreature(*m_creature, *i)) { summon->setDeathState(JUST_DIED); summon->RemoveCorpse(); -- cgit v1.2.3