From e2e70b936b5fe30cc6c7592c8a6a1e870b9420ad Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 11 Aug 2009 19:57:27 +0200 Subject: *Cleanups and obsolete spell handlers remove. --HG-- branch : trunk --- src/bindings/scripts/include/sc_creature.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/bindings/scripts/include') diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index b4328f2fd66..13d721f01ab 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -189,11 +189,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false); void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE); - + void SetCombatMovement(bool CombatMove); bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff); - + protected: bool CombatMovement; -- cgit v1.2.3