From 5b42daa7bfaa78c95558b29b7acbfd571eb46eb9 Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sun, 16 Aug 2009 01:45:49 +0200 Subject: Merge [SD2] r1291 Move one misplaced script in yesterday commits. r1292 Make own folder for tool, not needed for general work of SD2. - skip r1293 Add script loader to simplify maintenance of scripts. The scripts must now be added to system/ScriptLoader.cpp instead of old way directly in ScriptMgr. --HG-- branch : trunk --- src/bindings/scripts/system/ScriptLoader.cpp | 1030 ++++++++++++++++++++++++++ 1 file changed, 1030 insertions(+) create mode 100644 src/bindings/scripts/system/ScriptLoader.cpp (limited to 'src/bindings/scripts/system/ScriptLoader.cpp') diff --git a/src/bindings/scripts/system/ScriptLoader.cpp b/src/bindings/scripts/system/ScriptLoader.cpp new file mode 100644 index 00000000000..1f20f85ebcf --- /dev/null +++ b/src/bindings/scripts/system/ScriptLoader.cpp @@ -0,0 +1,1030 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#include "precompiled.h" + +//custom + +//examples +extern void AddSC_example_creature(); +extern void AddSC_example_escort(); +extern void AddSC_example_gossip_codebox(); +extern void AddSC_example_misc(); + +//world +extern void AddSC_areatrigger_scripts(); +extern void AddSC_boss_emeriss(); +extern void AddSC_boss_taerar(); +extern void AddSC_boss_ysondre(); +extern void AddSC_generic_creature(); +extern void AddSC_go_scripts(); +extern void AddSC_guards(); +extern void AddSC_item_scripts(); +extern void AddSC_npc_professions(); +extern void AddSC_npcs_special(); +extern void AddSC_npc_taxi(); + +//eastern kingdoms +//extern void AddSC_alterac_mountains(); +extern void AddSC_arathi_highlands(); +extern void AddSC_blasted_lands(); +extern void AddSC_boss_kruul(); +extern void AddSC_burning_steppes(); +extern void AddSC_dun_morogh(); +extern void AddSC_eastern_plaguelands(); +extern void AddSC_elwynn_forest(); +extern void AddSC_eversong_woods(); +extern void AddSC_ghostlands(); +extern void AddSC_hinterlands(); +extern void AddSC_ironforge(); +extern void AddSC_loch_modan(); +extern void AddSC_searing_gorge(); +extern void AddSC_silvermoon_city(); +extern void AddSC_silverpine_forest(); +extern void AddSC_stormwind_city(); +extern void AddSC_stranglethorn_vale(); +extern void AddSC_tirisfal_glades(); +extern void AddSC_undercity(); +extern void AddSC_western_plaguelands(); +extern void AddSC_westfall(); + +//kalimdor +extern void AddSC_ashenvale(); +extern void AddSC_azshara(); +extern void AddSC_azuremyst_isle(); +extern void AddSC_bloodmyst_isle(); +extern void AddSC_boss_azuregos(); +extern void AddSC_darkshore(); +extern void AddSC_desolace(); +extern void AddSC_dustwallow_marsh(); +extern void AddSC_felwood(); +extern void AddSC_feralas(); +extern void AddSC_moonglade(); +extern void AddSC_mulgore(); +extern void AddSC_orgrimmar(); +extern void AddSC_silithus(); +extern void AddSC_stonetalon_mountains(); +extern void AddSC_tanaris(); +extern void AddSC_teldrassil(); +extern void AddSC_the_barrens(); +extern void AddSC_thousand_needles(); +extern void AddSC_thunder_bluff(); +extern void AddSC_winterspring(); + +//northrend +extern void AddSC_borean_tundra(); +extern void AddSC_dragonblight(); +extern void AddSC_grizzly_hills(); +extern void AddSC_icecrown(); +extern void AddSC_sholazar_basin(); +extern void AddSC_zuldrak(); + +//outland +extern void AddSC_blades_edge_mountains(); +extern void AddSC_boss_doomlordkazzak(); +extern void AddSC_boss_doomwalker(); +extern void AddSC_hellfire_peninsula(); +extern void AddSC_isle_of_queldanas(); +extern void AddSC_nagrand(); +extern void AddSC_netherstorm(); +extern void AddSC_shadowmoon_valley(); +extern void AddSC_shattrath_city(); +extern void AddSC_terokkar_forest(); +extern void AddSC_zangarmarsh(); + +//-------------------- +//------ ZONE -------- + +//Aunchindoun +//--Auchenai Crypts +extern void AddSC_boss_exarch_maladaar(); +extern void AddSC_boss_shirrak_the_dead_watcher(); +//--Mana Tombs +extern void AddSC_boss_nexusprince_shaffar(); +extern void AddSC_boss_pandemonius(); + +//--Sekketh Halls +extern void AddSC_boss_darkweaver_syth(); +extern void AddSC_boss_talon_king_ikiss(); +extern void AddSC_instance_sethekk_halls(); + +//--Shadow Labyrinth +extern void AddSC_instance_shadow_labyrinth(); +extern void AddSC_boss_ambassador_hellmaw(); +extern void AddSC_boss_blackheart_the_inciter(); +extern void AddSC_boss_grandmaster_vorpil(); +extern void AddSC_boss_murmur(); + +//Azjol-Nerub +//--Ahn'kahet +extern void AddSC_instance_ahnkahet(); +extern void AddSC_boss_elder_nadox(); + +//Black Temple +extern void AddSC_black_temple(); +extern void AddSC_boss_illidan(); +extern void AddSC_boss_shade_of_akama(); +extern void AddSC_boss_supremus(); +extern void AddSC_boss_gurtogg_bloodboil(); +extern void AddSC_boss_mother_shahraz(); +extern void AddSC_boss_reliquary_of_souls(); +extern void AddSC_boss_teron_gorefiend(); +extern void AddSC_boss_najentus(); +extern void AddSC_boss_illidari_council(); +extern void AddSC_instance_black_temple(); + +//Blackfathom Depths +extern void AddSC_instance_blackfathom_deeps(); + +//Blackrock Depths +extern void AddSC_blackrock_depths(); +extern void AddSC_boss_ambassador_flamelash(); +extern void AddSC_boss_anubshiah(); +extern void AddSC_boss_draganthaurissan(); +extern void AddSC_boss_general_angerforge(); +extern void AddSC_boss_gorosh_the_dervish(); +extern void AddSC_boss_grizzle(); +extern void AddSC_boss_high_interrogator_gerstahn(); +extern void AddSC_boss_magmus(); +extern void AddSC_boss_moira_bronzebeard(); +extern void AddSC_boss_tomb_of_seven(); +extern void AddSC_instance_blackrock_depths(); + +//Blackrock Spire +extern void AddSC_boss_drakkisath(); +extern void AddSC_boss_halycon(); +extern void AddSC_boss_highlordomokk(); +extern void AddSC_boss_mothersmolderweb(); +extern void AddSC_boss_overlordwyrmthalak(); +extern void AddSC_boss_shadowvosh(); +extern void AddSC_boss_thebeast(); +extern void AddSC_boss_warmastervoone(); +extern void AddSC_boss_quatermasterzigris(); +extern void AddSC_boss_pyroguard_emberseer(); +extern void AddSC_boss_gyth(); +extern void AddSC_boss_rend_blackhand(); + +//Blackwing lair +extern void AddSC_boss_razorgore(); +extern void AddSC_boss_vael(); +extern void AddSC_boss_broodlord(); +extern void AddSC_boss_firemaw(); +extern void AddSC_boss_ebonroc(); +extern void AddSC_boss_flamegor(); +extern void AddSC_boss_chromaggus(); +extern void AddSC_boss_nefarian(); +extern void AddSC_boss_victor_nefarius(); + +//Caverns of Time +//--Battle for Mt. Hyjal +extern void AddSC_hyjal(); +extern void AddSC_boss_archimonde(); +extern void AddSC_instance_mount_hyjal(); +extern void AddSC_hyjal_trash(); +extern void AddSC_boss_rage_winterchill(); +extern void AddSC_boss_anetheron(); +extern void AddSC_boss_kazrogal(); +extern void AddSC_boss_azgalor(); + +//--Old Hillsbrad +extern void AddSC_boss_captain_skarloc(); +extern void AddSC_boss_epoch_hunter(); +extern void AddSC_boss_lieutenant_drake(); +extern void AddSC_instance_old_hillsbrad(); +extern void AddSC_old_hillsbrad(); + +//--The Dark Portal +extern void AddSC_boss_aeonus(); +extern void AddSC_boss_chrono_lord_deja(); +extern void AddSC_boss_temporus(); +extern void AddSC_dark_portal(); +extern void AddSC_instance_dark_portal(); + +//Coilfang Resevoir +//--Serpent Shrine Cavern +extern void AddSC_boss_fathomlord_karathress(); +extern void AddSC_boss_hydross_the_unstable(); +extern void AddSC_boss_lady_vashj(); +extern void AddSC_boss_leotheras_the_blind(); +extern void AddSC_boss_morogrim_tidewalker(); +extern void AddSC_instance_serpentshrine_cavern(); +extern void AddSC_boss_the_lurker_below(); + +//--Slave Pens + +//--Steam Vault +extern void AddSC_boss_hydromancer_thespia(); +extern void AddSC_boss_mekgineer_steamrigger(); +extern void AddSC_boss_warlord_kalithresh(); +extern void AddSC_instance_steam_vault(); + +//--Underbog +extern void AddSC_boss_hungarfen(); +extern void AddSC_boss_the_black_stalker(); + +//Deadmines +extern void AddSC_instance_deadmines(); + +//Scarlet Enclave +extern void AddSC_the_scarlet_enclave(); + +//Gruul's Lair +extern void AddSC_boss_gruul(); +extern void AddSC_boss_high_king_maulgar(); +extern void AddSC_instance_gruuls_lair(); + +//Hellfire Citadel +//--Blood Furnace +extern void AddSC_boss_broggok(); +extern void AddSC_boss_kelidan_the_breaker(); +extern void AddSC_boss_the_maker(); +extern void AddSC_instance_blood_furnace(); + +//--Magtheridon's Lair +extern void AddSC_boss_magtheridon(); +extern void AddSC_instance_magtheridons_lair(); + +//--Shattered Halls +extern void AddSC_boss_grand_warlock_nethekurse(); +extern void AddSC_boss_warbringer_omrogg(); +extern void AddSC_boss_warchief_kargath_bladefist(); +extern void AddSC_instance_shattered_halls(); + +//--Ramparts +extern void AddSC_boss_watchkeeper_gargolmar(); +extern void AddSC_boss_omor_the_unscarred(); +extern void AddSC_boss_vazruden_the_herald(); +extern void AddSC_instance_ramparts(); + +//Karazhan +extern void AddSC_boss_attumen(); +extern void AddSC_boss_curator(); +extern void AddSC_boss_maiden_of_virtue(); +extern void AddSC_boss_shade_of_aran(); +extern void AddSC_boss_malchezaar(); +extern void AddSC_boss_terestian_illhoof(); +extern void AddSC_boss_moroes(); +extern void AddSC_bosses_opera(); +extern void AddSC_boss_netherspite(); +extern void AddSC_instance_karazhan(); +extern void AddSC_karazhan(); +extern void AddSC_boss_nightbane(); + +//Lower Blackrock Spire + +// Magister's Terrace +extern void AddSC_boss_felblood_kaelthas(); +extern void AddSC_boss_selin_fireheart(); +extern void AddSC_boss_vexallus(); +extern void AddSC_boss_priestess_delrissa(); +extern void AddSC_instance_magisters_terrace(); +extern void AddSC_magisters_terrace(); + +//Maraudon +extern void AddSC_boss_celebras_the_cursed(); +extern void AddSC_boss_landslide(); +extern void AddSC_boss_noxxion(); +extern void AddSC_boss_ptheradras(); + +//Molten core +extern void AddSC_boss_lucifron(); +extern void AddSC_boss_magmadar(); +extern void AddSC_boss_gehennas(); +extern void AddSC_boss_garr(); +extern void AddSC_boss_baron_geddon(); +extern void AddSC_boss_shazzrah(); +extern void AddSC_boss_golemagg(); +extern void AddSC_boss_sulfuron(); +extern void AddSC_boss_majordomo(); +extern void AddSC_boss_ragnaros(); +extern void AddSC_instance_molten_core(); +extern void AddSC_molten_core(); + +//Naxxramas +extern void AddSC_boss_anubrekhan(); +extern void AddSC_boss_maexxna(); +extern void AddSC_boss_patchwerk(); +extern void AddSC_boss_grobbulus(); +extern void AddSC_boss_razuvious(); +extern void AddSC_boss_kelthuzad(); +extern void AddSC_boss_loatheb(); +extern void AddSC_boss_noth(); +extern void AddSC_boss_gluth(); +extern void AddSC_boss_sapphiron(); +extern void AddSC_boss_four_horsemen(); +extern void AddSC_boss_faerlina(); +extern void AddSC_boss_heigan(); +extern void AddSC_boss_gothik(); +extern void AddSC_boss_thaddius(); +extern void AddSC_instance_naxxramas(); + +//The Nexus +//Eye of Eternety + +//Nexus +extern void AddSC_boss_magus_telestra(); +extern void AddSC_boss_anomalus(); +extern void AddSC_boss_ormorok(); +extern void AddSC_boss_keristrasza(); +extern void AddSC_instance_nexus(); + +//Oculus + +//Obsidian Sanctum +extern void AddSC_boss_sartharion(); +extern void AddSC_instance_obsidian_sanctum(); + +//Onyxia's Lair +extern void AddSC_boss_onyxia(); + +//Ragefire Chasm +//Razorfen Downs +extern void AddSC_boss_amnennar_the_coldbringer(); +extern void AddSC_razorfen_downs(); + +//Razorfen Kraul +extern void AddSC_razorfen_kraul(); + +//Ruins of Ahn'Qiraj +//Scarlet Monastery +extern void AddSC_boss_arcanist_doan(); +extern void AddSC_boss_azshir_the_sleepless(); +extern void AddSC_boss_bloodmage_thalnos(); +extern void AddSC_boss_headless_horseman(); +extern void AddSC_boss_herod(); +extern void AddSC_boss_high_inquisitor_fairbanks(); +extern void AddSC_boss_houndmaster_loksey(); +extern void AddSC_boss_interrogator_vishas(); +extern void AddSC_boss_scorn(); +extern void AddSC_instance_scarlet_monastery(); +extern void AddSC_boss_mograine_and_whitemane(); + +//Scholomance +extern void AddSC_boss_darkmaster_gandling(); +extern void AddSC_boss_death_knight_darkreaver(); +extern void AddSC_boss_theolenkrastinov(); +extern void AddSC_boss_illuciabarov(); +extern void AddSC_boss_instructormalicia(); +extern void AddSC_boss_jandicebarov(); +extern void AddSC_boss_kormok(); +extern void AddSC_boss_lordalexeibarov(); +extern void AddSC_boss_lorekeeperpolkelt(); +extern void AddSC_boss_rasfrost(); +extern void AddSC_boss_theravenian(); +extern void AddSC_boss_vectus(); +extern void AddSC_instance_scholomance(); + +//Shadowfang keep +extern void AddSC_shadowfang_keep(); +extern void AddSC_instance_shadowfang_keep(); + +//Stratholme +extern void AddSC_boss_magistrate_barthilas(); +extern void AddSC_boss_maleki_the_pallid(); +extern void AddSC_boss_nerubenkan(); +extern void AddSC_boss_cannon_master_willey(); +extern void AddSC_boss_baroness_anastari(); +extern void AddSC_boss_ramstein_the_gorger(); +extern void AddSC_boss_timmy_the_cruel(); +extern void AddSC_boss_postmaster_malown(); +extern void AddSC_boss_baron_rivendare(); +extern void AddSC_boss_dathrohan_balnazzar(); +extern void AddSC_boss_order_of_silver_hand(); +extern void AddSC_instance_stratholme(); +extern void AddSC_stratholme(); + +//Sunken Temple +//Sunwell Plateau +extern void AddSC_instance_sunwell_plateau(); +extern void AddSC_boss_kalecgos(); +extern void AddSC_boss_brutallus(); +extern void AddSC_boss_felmyst(); +extern void AddSC_boss_eredar_twins(); +extern void AddSC_boss_muru(); +extern void AddSC_boss_kiljaeden(); +extern void AddSC_sunwell_plateau(); + +//Tanaris + +//Tempest Keep +//--Arcatraz +extern void AddSC_arcatraz(); +extern void AddSC_boss_harbinger_skyriss(); +extern void AddSC_instance_arcatraz(); + +//--Botanica +extern void AddSC_boss_high_botanist_freywinn(); +extern void AddSC_boss_laj(); +extern void AddSC_boss_warp_splinter(); + +//--The Eye +extern void AddSC_boss_alar(); +extern void AddSC_boss_kaelthas(); +extern void AddSC_boss_void_reaver(); +extern void AddSC_boss_high_astromancer_solarian(); +extern void AddSC_instance_the_eye(); +extern void AddSC_the_eye(); + +//--The Mechanar +extern void AddSC_boss_gatewatcher_iron_hand(); +extern void AddSC_boss_nethermancer_sepethrea(); +extern void AddSC_boss_pathaleon_the_calculator(); +extern void AddSC_instance_mechanar(); + +//Temple of ahn'qiraj +extern void AddSC_boss_cthun(); +extern void AddSC_boss_fankriss(); +extern void AddSC_boss_huhuran(); +extern void AddSC_bug_trio(); +extern void AddSC_boss_sartura(); +extern void AddSC_boss_skeram(); +extern void AddSC_boss_twinemperors(); +extern void AddSC_mob_anubisath_sentinel(); +extern void AddSC_instance_temple_of_ahnqiraj(); + +//Uldaman +extern void AddSC_boss_archaedas(); +extern void AddSC_boss_ironaya(); +extern void AddSC_uldaman(); +extern void AddSC_instance_uldaman(); + +//Ulduar +extern void AddSC_boss_auriaya(); +extern void AddSC_boss_flame_leviathan(); +extern void AddSC_boss_ignis(); +extern void AddSC_boss_razorscale(); +extern void AddSC_boss_xt002(); +//extern void AddSC_instance_ulduar(); + +//Un'Goro Crater +extern void AddSC_ungoro_crater(); + +//Upper blackrock spire + +//Utgarde Keep +extern void AddSC_boss_keleseth(); +extern void AddSC_boss_skarvald_dalronn(); +extern void AddSC_boss_ingvar_the_plunderer(); +extern void AddSC_instance_utgarde_keep(); +extern void AddSC_utgarde_keep(); + +//Wailing caverns +extern void AddSC_wailing_caverns(); +extern void AddSC_instance_wailing_caverns(); + +//Zul'Farrak +extern void AddSC_zulfarrak(); + +//Zul'Gurub +extern void AddSC_boss_jeklik(); +extern void AddSC_boss_venoxis(); +extern void AddSC_boss_marli(); +extern void AddSC_boss_mandokir(); +extern void AddSC_boss_gahzranka(); +extern void AddSC_boss_thekal(); +extern void AddSC_boss_arlokk(); +extern void AddSC_boss_jindo(); +extern void AddSC_boss_hakkar(); +extern void AddSC_boss_grilek(); +extern void AddSC_boss_hazzarah(); +extern void AddSC_boss_renataki(); +extern void AddSC_boss_wushoolay(); +extern void AddSC_instance_zulgurub(); + +//Zul'Aman +extern void AddSC_boss_akilzon(); +extern void AddSC_boss_halazzi(); +extern void AddSC_boss_hex_lord_malacrass(); +extern void AddSC_boss_janalai(); +extern void AddSC_boss_nalorakk(); +extern void AddSC_boss_zuljin(); +extern void AddSC_instance_zulaman(); +extern void AddSC_zulaman(); + +//Vault of Archavon +extern void AddSC_boss_archavon(); +extern void AddSC_boss_emalon(); +extern void AddSC_instance_archavon(); + +//Halls of Lightning +extern void AddSC_boss_bjarngrim(); +extern void AddSC_boss_loken(); +extern void AddSC_instance_halls_of_lightning(); + +//Region +extern void AddSC_wintergrasp(); + +void AddScripts() +{ + //custom + + //examples + AddSC_example_creature(); + AddSC_example_escort(); + AddSC_example_gossip_codebox(); + AddSC_example_misc(); + + //world + AddSC_areatrigger_scripts(); + AddSC_boss_emeriss(); + AddSC_boss_taerar(); + AddSC_boss_ysondre(); + AddSC_generic_creature(); + AddSC_go_scripts(); + AddSC_guards(); + AddSC_item_scripts(); + AddSC_npc_professions(); + AddSC_npcs_special(); + AddSC_npc_taxi(); + + //eastern kingdoms + //AddSC_alterac_mountains(); + AddSC_arathi_highlands(); + AddSC_blasted_lands(); + AddSC_boss_kruul(); + AddSC_burning_steppes(); + AddSC_dun_morogh(); + AddSC_eastern_plaguelands(); + AddSC_elwynn_forest(); + AddSC_eversong_woods(); + AddSC_ghostlands(); + AddSC_hinterlands(); + AddSC_ironforge(); + AddSC_loch_modan(); + AddSC_searing_gorge(); + AddSC_silvermoon_city(); + AddSC_silverpine_forest(); + AddSC_stormwind_city(); + AddSC_stranglethorn_vale(); + AddSC_tirisfal_glades(); + AddSC_undercity(); + AddSC_western_plaguelands(); + AddSC_westfall(); + + //kalimdor + AddSC_ashenvale(); + AddSC_azshara(); + AddSC_azuremyst_isle(); + AddSC_bloodmyst_isle(); + AddSC_boss_azuregos(); + AddSC_darkshore(); + AddSC_desolace(); + AddSC_dustwallow_marsh(); + AddSC_felwood(); + AddSC_feralas(); + AddSC_moonglade(); + AddSC_mulgore(); + AddSC_orgrimmar(); + AddSC_silithus(); + AddSC_stonetalon_mountains(); + AddSC_tanaris(); + AddSC_teldrassil(); + AddSC_the_barrens(); + AddSC_thousand_needles(); + AddSC_thunder_bluff(); + AddSC_winterspring(); + + //northrend + AddSC_borean_tundra(); + AddSC_dragonblight(); + AddSC_grizzly_hills(); + AddSC_icecrown(); + AddSC_sholazar_basin(); + AddSC_zuldrak(); + + //outland + AddSC_blades_edge_mountains(); + AddSC_boss_doomlordkazzak(); + AddSC_boss_doomwalker(); + AddSC_hellfire_peninsula(); + AddSC_isle_of_queldanas(); + AddSC_nagrand(); + AddSC_netherstorm(); + AddSC_shadowmoon_valley(); + AddSC_shattrath_city(); + AddSC_terokkar_forest(); + AddSC_zangarmarsh(); + + //-------------------- + //------ ZONE -------- + + //Aunchindoun + //--Auchenai Crypts + AddSC_boss_exarch_maladaar(); + AddSC_boss_shirrak_the_dead_watcher(); + //--Mana Tombs + AddSC_boss_nexusprince_shaffar(); + AddSC_boss_pandemonius(); + + //--Sekketh Halls + AddSC_boss_darkweaver_syth(); + AddSC_boss_talon_king_ikiss(); + AddSC_instance_sethekk_halls(); + + //--Shadow Labyrinth + AddSC_instance_shadow_labyrinth(); + AddSC_boss_ambassador_hellmaw(); + AddSC_boss_blackheart_the_inciter(); + AddSC_boss_grandmaster_vorpil(); + AddSC_boss_murmur(); + + //Azjol-Nerub + //--Ahn'kahet + AddSC_instance_ahnkahet(); + AddSC_boss_elder_nadox(); + + //Black Temple + AddSC_black_temple(); + AddSC_boss_illidan(); + AddSC_boss_shade_of_akama(); + AddSC_boss_supremus(); + AddSC_boss_gurtogg_bloodboil(); + AddSC_boss_mother_shahraz(); + AddSC_boss_reliquary_of_souls(); + AddSC_boss_teron_gorefiend(); + AddSC_boss_najentus(); + AddSC_boss_illidari_council(); + AddSC_instance_black_temple(); + + //Blackfathom Depths + AddSC_instance_blackfathom_deeps(); + + //Blackrock Depths + AddSC_blackrock_depths(); + AddSC_boss_ambassador_flamelash(); + AddSC_boss_anubshiah(); + AddSC_boss_draganthaurissan(); + AddSC_boss_general_angerforge(); + AddSC_boss_gorosh_the_dervish(); + AddSC_boss_grizzle(); + AddSC_boss_high_interrogator_gerstahn(); + AddSC_boss_magmus(); + AddSC_boss_moira_bronzebeard(); + AddSC_boss_tomb_of_seven(); + AddSC_instance_blackrock_depths(); + + //Blackrock Spire + AddSC_boss_drakkisath(); + AddSC_boss_halycon(); + AddSC_boss_highlordomokk(); + AddSC_boss_mothersmolderweb(); + AddSC_boss_overlordwyrmthalak(); + AddSC_boss_shadowvosh(); + AddSC_boss_thebeast(); + AddSC_boss_warmastervoone(); + AddSC_boss_quatermasterzigris(); + AddSC_boss_pyroguard_emberseer(); + AddSC_boss_gyth(); + AddSC_boss_rend_blackhand(); + + //Blackwing lair + AddSC_boss_razorgore(); + AddSC_boss_vael(); + AddSC_boss_broodlord(); + AddSC_boss_firemaw(); + AddSC_boss_ebonroc(); + AddSC_boss_flamegor(); + AddSC_boss_chromaggus(); + AddSC_boss_nefarian(); + AddSC_boss_victor_nefarius(); + + //Caverns of Time + //--Battle for Mt. Hyjal + AddSC_hyjal(); + AddSC_boss_archimonde(); + AddSC_instance_mount_hyjal(); + AddSC_hyjal_trash(); + AddSC_boss_rage_winterchill(); + AddSC_boss_anetheron(); + AddSC_boss_kazrogal(); + AddSC_boss_azgalor(); + + //--Old Hillsbrad + AddSC_boss_captain_skarloc(); + AddSC_boss_epoch_hunter(); + AddSC_boss_lieutenant_drake(); + AddSC_instance_old_hillsbrad(); + AddSC_old_hillsbrad(); + + //--The Dark Portal + AddSC_boss_aeonus(); + AddSC_boss_chrono_lord_deja(); + AddSC_boss_temporus(); + AddSC_dark_portal(); + AddSC_instance_dark_portal(); + + //Coilfang Resevoir + //--Serpent Shrine Cavern + AddSC_boss_fathomlord_karathress(); + AddSC_boss_hydross_the_unstable(); + AddSC_boss_lady_vashj(); + AddSC_boss_leotheras_the_blind(); + AddSC_boss_morogrim_tidewalker(); + AddSC_instance_serpentshrine_cavern(); + AddSC_boss_the_lurker_below(); + + //--Slave Pens + + //--Steam Vault + AddSC_boss_hydromancer_thespia(); + AddSC_boss_mekgineer_steamrigger(); + AddSC_boss_warlord_kalithresh(); + AddSC_instance_steam_vault(); + + //--Underbog + AddSC_boss_hungarfen(); + AddSC_boss_the_black_stalker(); + + //Deadmines + AddSC_instance_deadmines(); + + //Scarlet Enclave + AddSC_the_scarlet_enclave(); + + //Gruul's Lair + AddSC_boss_gruul(); + AddSC_boss_high_king_maulgar(); + AddSC_instance_gruuls_lair(); + + //Hellfire Citadel + //--Blood Furnace + AddSC_boss_broggok(); + AddSC_boss_kelidan_the_breaker(); + AddSC_boss_the_maker(); + AddSC_instance_blood_furnace(); + + //--Magtheridon's Lair + AddSC_boss_magtheridon(); + AddSC_instance_magtheridons_lair(); + + //--Shattered Halls + AddSC_boss_grand_warlock_nethekurse(); + AddSC_boss_warbringer_omrogg(); + AddSC_boss_warchief_kargath_bladefist(); + AddSC_instance_shattered_halls(); + + //--Ramparts + AddSC_boss_watchkeeper_gargolmar(); + AddSC_boss_omor_the_unscarred(); + AddSC_boss_vazruden_the_herald(); + AddSC_instance_ramparts(); + + //Karazhan + AddSC_boss_attumen(); + AddSC_boss_curator(); + AddSC_boss_maiden_of_virtue(); + AddSC_boss_shade_of_aran(); + AddSC_boss_malchezaar(); + AddSC_boss_terestian_illhoof(); + AddSC_boss_moroes(); + AddSC_bosses_opera(); + AddSC_boss_netherspite(); + AddSC_instance_karazhan(); + AddSC_karazhan(); + AddSC_boss_nightbane(); + + //Lower Blackrock Spire + + // Magister's Terrace + AddSC_boss_felblood_kaelthas(); + AddSC_boss_selin_fireheart(); + AddSC_boss_vexallus(); + AddSC_boss_priestess_delrissa(); + AddSC_instance_magisters_terrace(); + AddSC_magisters_terrace(); + + //Maraudon + AddSC_boss_celebras_the_cursed(); + AddSC_boss_landslide(); + AddSC_boss_noxxion(); + AddSC_boss_ptheradras(); + + //Molten core + AddSC_boss_lucifron(); + AddSC_boss_magmadar(); + AddSC_boss_gehennas(); + AddSC_boss_garr(); + AddSC_boss_baron_geddon(); + AddSC_boss_shazzrah(); + AddSC_boss_golemagg(); + AddSC_boss_sulfuron(); + AddSC_boss_majordomo(); + AddSC_boss_ragnaros(); + AddSC_instance_molten_core(); + AddSC_molten_core(); + + //Naxxramas + AddSC_boss_anubrekhan(); + AddSC_boss_maexxna(); + AddSC_boss_patchwerk(); + AddSC_boss_grobbulus(); + AddSC_boss_razuvious(); + AddSC_boss_kelthuzad(); + AddSC_boss_loatheb(); + AddSC_boss_noth(); + AddSC_boss_gluth(); + AddSC_boss_sapphiron(); + AddSC_boss_four_horsemen(); + AddSC_boss_faerlina(); + AddSC_boss_heigan(); + AddSC_boss_gothik(); + AddSC_boss_thaddius(); + AddSC_instance_naxxramas(); + + //The Nexus + //Eye of Eternety + + //Nexus + AddSC_boss_magus_telestra(); + AddSC_boss_anomalus(); + AddSC_boss_ormorok(); + AddSC_boss_keristrasza(); + AddSC_instance_nexus(); + + //Oculus + + //Obsidian Sanctum + AddSC_boss_sartharion(); + AddSC_instance_obsidian_sanctum(); + + //Onyxia's Lair + AddSC_boss_onyxia(); + + //Ragefire Chasm + //Razorfen Downs + AddSC_boss_amnennar_the_coldbringer(); + AddSC_razorfen_downs(); + + //Razorfen Kraul + AddSC_razorfen_kraul(); + + //Ruins of Ahn'Qiraj + //Scarlet Monastery + AddSC_boss_arcanist_doan(); + AddSC_boss_azshir_the_sleepless(); + AddSC_boss_bloodmage_thalnos(); + AddSC_boss_headless_horseman(); + AddSC_boss_herod(); + AddSC_boss_high_inquisitor_fairbanks(); + AddSC_boss_houndmaster_loksey(); + AddSC_boss_interrogator_vishas(); + AddSC_boss_scorn(); + AddSC_instance_scarlet_monastery(); + AddSC_boss_mograine_and_whitemane(); + + //Scholomance + AddSC_boss_darkmaster_gandling(); + AddSC_boss_death_knight_darkreaver(); + AddSC_boss_theolenkrastinov(); + AddSC_boss_illuciabarov(); + AddSC_boss_instructormalicia(); + AddSC_boss_jandicebarov(); + AddSC_boss_kormok(); + AddSC_boss_lordalexeibarov(); + AddSC_boss_lorekeeperpolkelt(); + AddSC_boss_rasfrost(); + AddSC_boss_theravenian(); + AddSC_boss_vectus(); + AddSC_instance_scholomance(); + + //Shadowfang keep + AddSC_shadowfang_keep(); + AddSC_instance_shadowfang_keep(); + + //Stratholme + AddSC_boss_magistrate_barthilas(); + AddSC_boss_maleki_the_pallid(); + AddSC_boss_nerubenkan(); + AddSC_boss_cannon_master_willey(); + AddSC_boss_baroness_anastari(); + AddSC_boss_ramstein_the_gorger(); + AddSC_boss_timmy_the_cruel(); + AddSC_boss_postmaster_malown(); + AddSC_boss_baron_rivendare(); + AddSC_boss_dathrohan_balnazzar(); + AddSC_boss_order_of_silver_hand(); + AddSC_instance_stratholme(); + AddSC_stratholme(); + + //Sunken Temple + //Sunwell Plateau + AddSC_instance_sunwell_plateau(); + AddSC_boss_kalecgos(); + AddSC_boss_brutallus(); + AddSC_boss_felmyst(); + AddSC_boss_eredar_twins(); + AddSC_boss_muru(); + AddSC_boss_kiljaeden(); + AddSC_sunwell_plateau(); + + //Tanaris + + //Tempest Keep + //--Arcatraz + AddSC_arcatraz(); + AddSC_boss_harbinger_skyriss(); + AddSC_instance_arcatraz(); + + //--Botanica + AddSC_boss_high_botanist_freywinn(); + AddSC_boss_laj(); + AddSC_boss_warp_splinter(); + + //--The Eye + AddSC_boss_alar(); + AddSC_boss_kaelthas(); + AddSC_boss_void_reaver(); + AddSC_boss_high_astromancer_solarian(); + AddSC_instance_the_eye(); + AddSC_the_eye(); + + //--The Mechanar + AddSC_boss_gatewatcher_iron_hand(); + AddSC_boss_nethermancer_sepethrea(); + AddSC_boss_pathaleon_the_calculator(); + AddSC_instance_mechanar(); + + //Temple of ahn'qiraj + AddSC_boss_cthun(); + AddSC_boss_fankriss(); + AddSC_boss_huhuran(); + AddSC_bug_trio(); + AddSC_boss_sartura(); + AddSC_boss_skeram(); + AddSC_boss_twinemperors(); + AddSC_mob_anubisath_sentinel(); + AddSC_instance_temple_of_ahnqiraj(); + + //Uldaman + AddSC_boss_archaedas(); + AddSC_boss_ironaya(); + AddSC_uldaman(); + AddSC_instance_uldaman(); + + //Ulduar + AddSC_boss_auriaya(); + AddSC_boss_flame_leviathan(); + AddSC_boss_ignis(); + AddSC_boss_razorscale(); + AddSC_boss_xt002(); + // AddSC_instance_ulduar(); + + //Un'Goro Crater + AddSC_ungoro_crater(); + + //Upper blackrock spire + + //Utgarde Keep + AddSC_boss_keleseth(); + AddSC_boss_skarvald_dalronn(); + AddSC_boss_ingvar_the_plunderer(); + AddSC_instance_utgarde_keep(); + AddSC_utgarde_keep(); + + //Wailing caverns + AddSC_wailing_caverns(); + AddSC_instance_wailing_caverns(); + + //Zul'Farrak + AddSC_zulfarrak(); + + //Zul'Gurub + AddSC_boss_jeklik(); + AddSC_boss_venoxis(); + AddSC_boss_marli(); + AddSC_boss_mandokir(); + AddSC_boss_gahzranka(); + AddSC_boss_thekal(); + AddSC_boss_arlokk(); + AddSC_boss_jindo(); + AddSC_boss_hakkar(); + AddSC_boss_grilek(); + AddSC_boss_hazzarah(); + AddSC_boss_renataki(); + AddSC_boss_wushoolay(); + AddSC_instance_zulgurub(); + + //Zul'Aman + AddSC_boss_akilzon(); + AddSC_boss_halazzi(); + AddSC_boss_hex_lord_malacrass(); + AddSC_boss_janalai(); + AddSC_boss_nalorakk(); + AddSC_boss_zuljin(); + AddSC_instance_zulaman(); + AddSC_zulaman(); + + //Vault of Archavon + AddSC_boss_archavon(); + AddSC_boss_emalon(); + AddSC_instance_archavon(); + + //Halls of Lightning + AddSC_boss_bjarngrim(); + AddSC_boss_loken(); + AddSC_instance_halls_of_lightning(); + + //Region + AddSC_wintergrasp(); +} -- cgit v1.2.3 From 93709273eca3e265612ecd0ca6c04a8de94aab3e Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sun, 16 Aug 2009 02:12:14 +0200 Subject: Merge [SD2] r1294 Let EscortAI fill waypoint list at Start(). Scripts using escortAI then no longer need to call FillPointMovementListForCreature(). r1295 Move one misplaced source file. --HG-- branch : trunk --- src/bindings/scripts/CMakeLists.txt | 2 +- src/bindings/scripts/VC80/80ScriptDev2.vcproj | 8 +- src/bindings/scripts/VC90/90ScriptDev2.vcproj | 8 +- src/bindings/scripts/base/escortAI.cpp | 5 + .../scripts/eastern_kingdoms/arathi_highlands.cpp | 6 +- .../scripts/eastern_kingdoms/eversong_woods.cpp | 6 +- .../scripts/eastern_kingdoms/ghostlands.cpp | 6 +- .../scripts/eastern_kingdoms/hinterlands.cpp | 6 +- .../scripts/eastern_kingdoms/isle_of_queldanas.cpp | 154 +++++++++++++++++++++ .../scripts/scripts/eastern_kingdoms/westfall.cpp | 12 +- .../scripts/scripts/examples/example_escort.cpp | 13 +- .../scripts/scripts/kalimdor/ashenvale.cpp | 12 +- .../scripts/scripts/kalimdor/azuremyst_isle.cpp | 6 +- .../scripts/scripts/kalimdor/darkshore.cpp | 6 +- src/bindings/scripts/scripts/kalimdor/feralas.cpp | 6 +- .../scripts/kalimdor/stonetalon_mountains.cpp | 6 +- src/bindings/scripts/scripts/kalimdor/tanaris.cpp | 6 +- .../scripts/scripts/kalimdor/the_barrens.cpp | 6 +- .../scripts/scripts/kalimdor/thousand_needles.cpp | 18 +-- .../scripts/scripts/northrend/sholazar_basin.cpp | 6 +- .../scripts/scripts/outland/hellfire_peninsula.cpp | 6 +- .../scripts/scripts/outland/isle_of_queldanas.cpp | 154 --------------------- .../scripts/scripts/outland/shadowmoon_valley.cpp | 6 +- .../scripts/scripts/outland/shattrath_city.cpp | 6 +- .../scripts/scripts/outland/terokkar_forest.cpp | 12 +- .../scripts/scripts/outland/zangarmarsh.cpp | 6 +- .../scripts/scripts/world/npcs_special.cpp | 6 +- .../shadow_labyrinth/boss_ambassador_hellmaw.cpp | 6 +- .../zone/blackrock_depths/blackrock_depths.cpp | 12 +- .../old_hillsbrad/old_hillsbrad.cpp | 12 +- .../eastern_plaguelands/the_scarlet_enclave.cpp | 6 +- .../scripts/scripts/zone/karazhan/karazhan.cpp | 6 +- .../scripts/zone/scarlet_monastery/boss_herod.cpp | 6 +- .../zone/shadowfang_keep/shadowfang_keep.cpp | 6 +- .../zone/wailing_caverns/wailing_caverns.cpp | 6 +- src/bindings/scripts/system/ScriptLoader.cpp | 4 +- 36 files changed, 206 insertions(+), 352 deletions(-) create mode 100644 src/bindings/scripts/scripts/eastern_kingdoms/isle_of_queldanas.cpp delete mode 100644 src/bindings/scripts/scripts/outland/isle_of_queldanas.cpp (limited to 'src/bindings/scripts/system/ScriptLoader.cpp') diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index b34978b5ce9..fd258cd6c81 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -28,6 +28,7 @@ SET(trinityscript_LIB_SRCS scripts/eastern_kingdoms/ghostlands.cpp scripts/eastern_kingdoms/hinterlands.cpp scripts/eastern_kingdoms/ironforge.cpp + scripts/eastern_kingdoms/isle_of_queldanas.cpp scripts/eastern_kingdoms/loch_modan.cpp scripts/eastern_kingdoms/searing_gorge.cpp scripts/eastern_kingdoms/silvermoon_city.cpp @@ -73,7 +74,6 @@ SET(trinityscript_LIB_SRCS scripts/outland/boss_doomlord_kazzak.cpp scripts/outland/boss_doomwalker.cpp scripts/outland/hellfire_peninsula.cpp - scripts/outland/isle_of_queldanas.cpp scripts/outland/nagrand.cpp scripts/outland/netherstorm.cpp scripts/outland/shadowmoon_valley.cpp diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index 38ffd7dfa73..95469729521 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -442,6 +442,10 @@ RelativePath="..\scripts\eastern_kingdoms\ironforge.cpp" > + + @@ -637,10 +641,6 @@ RelativePath="..\scripts\outland\hellfire_peninsula.cpp" > - - diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index 80f34afd82f..0db7d101594 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -439,6 +439,10 @@ RelativePath="..\scripts\eastern_kingdoms\ironforge.cpp" > + + @@ -634,10 +638,6 @@ RelativePath="..\scripts\outland\hellfire_peninsula.cpp" > - - diff --git a/src/bindings/scripts/base/escortAI.cpp b/src/bindings/scripts/base/escortAI.cpp index 4fcfb00b0f9..52b398cd59c 100644 --- a/src/bindings/scripts/base/escortAI.cpp +++ b/src/bindings/scripts/base/escortAI.cpp @@ -345,6 +345,11 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, return; } + if (!WaypointList.empty()) + WaypointList.clear(); + + FillPointMovementListForCreature(); + if (WaypointList.empty()) { error_db_log("TSCR: EscortAI Start with 0 waypoints (possible missing entry in script_waypoint)"); diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/arathi_highlands.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/arathi_highlands.cpp index d95fce3a016..bc33d9841eb 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/arathi_highlands.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/arathi_highlands.cpp @@ -114,11 +114,7 @@ bool QuestAccept_npc_professor_phizzlethorpe(Player* pPlayer, Creature* pCreatur CreatureAI* GetAI_npc_professor_phizzlethorpeAI(Creature* pCreature) { - npc_professor_phizzlethorpeAI* professor_phizzlethorpeAI = new npc_professor_phizzlethorpeAI(pCreature); - - professor_phizzlethorpeAI->FillPointMovementListForCreature(); - - return professor_phizzlethorpeAI; + return new npc_professor_phizzlethorpeAI(pCreature); } void AddSC_arathi_highlands() diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp index 78326ffb82b..6c76adeaecb 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/eversong_woods.cpp @@ -85,11 +85,7 @@ struct TRINITY_DLL_DECL npc_prospector_anvilwardAI : public npc_escortAI CreatureAI* GetAI_npc_prospector_anvilward(Creature* pCreature) { - npc_prospector_anvilwardAI* thisAI = new npc_prospector_anvilwardAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_prospector_anvilwardAI(pCreature); } bool GossipHello_npc_prospector_anvilward(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/ghostlands.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/ghostlands.cpp index 2416096e6af..c96923661de 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/ghostlands.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/ghostlands.cpp @@ -234,11 +234,7 @@ bool QuestAccept_npc_ranger_lilatha(Player* pPlayer, Creature* pCreature, Quest CreatureAI* GetAI_npc_ranger_lilathaAI(Creature* pCreature) { - npc_ranger_lilathaAI* ranger_lilathaAI = new npc_ranger_lilathaAI(pCreature); - - ranger_lilathaAI->FillPointMovementListForCreature(); - - return ranger_lilathaAI; + return new npc_ranger_lilathaAI(pCreature); } void AddSC_ghostlands() diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp index 69005114ff6..46f12159acf 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/hinterlands.cpp @@ -215,11 +215,7 @@ bool QuestAccept_npc_rinji(Player* pPlayer, Creature* pCreature, const Quest* pQ CreatureAI* GetAI_npc_rinji(Creature* pCreature) { - npc_rinjiAI* pTempAI = new npc_rinjiAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_rinjiAI(pCreature); } void AddSC_hinterlands() diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/isle_of_queldanas.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/isle_of_queldanas.cpp new file mode 100644 index 00000000000..469e2f712f1 --- /dev/null +++ b/src/bindings/scripts/scripts/eastern_kingdoms/isle_of_queldanas.cpp @@ -0,0 +1,154 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 .sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Isle_of_Queldanas +SD%Complete: 100 +SDComment: Quest support: 11524, 11525, 11532, 11533, 11542, 11543, 11541 +SDCategory: Isle Of Quel'Danas +EndScriptData */ + +/* ContentData +npc_converted_sentry +npc_greengill_slave +EndContentData */ + +#include "precompiled.h" + +/*###### +## npc_converted_sentry +######*/ + +#define SAY_CONVERTED_1 -1000284 +#define SAY_CONVERTED_2 -1000284 + +#define SPELL_CONVERT_CREDIT 45009 + +struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI +{ + npc_converted_sentryAI(Creature *c) : ScriptedAI(c) {} + + bool Credit; + uint32 Timer; + + void Reset() + { + Credit = false; + Timer = 2500; + } + + void MoveInLineOfSight(Unit *who) + { return; } + void EnterCombat(Unit* who) + { } + + void UpdateAI(const uint32 diff) + { + if (!Credit) + { + if (Timer <= diff) + { + uint32 i = urand(1,2); + if (i==1) + DoScriptText(SAY_CONVERTED_1, m_creature); + else + DoScriptText(SAY_CONVERTED_2, m_creature); + + DoCast(m_creature, SPELL_CONVERT_CREDIT); + if (m_creature->isPet()) + CAST_PET(m_creature)->SetDuration(7500); + Credit = true; + }else Timer -= diff; + } + } +}; +CreatureAI* GetAI_npc_converted_sentry(Creature* pCreature) +{ + return new npc_converted_sentryAI (pCreature); +} + +/*###### +## npc_greengill_slave +######*/ + +#define ENRAGE 45111 +#define ORB 45109 +#define QUESTG 11541 +#define DM 25060 + +struct TRINITY_DLL_DECL npc_greengill_slaveAI : public ScriptedAI +{ + npc_greengill_slaveAI(Creature* c) : ScriptedAI(c) {} + + uint64 PlayerGUID; + + void EnterCombat(Unit* who){} + + void Reset() + { + PlayerGUID = 0; + } + + void SpellHit(Unit* caster, const SpellEntry* spell) + { + if (!caster) + return; + + if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == ORB && !m_creature->HasAura(ENRAGE)) + { + PlayerGUID = caster->GetGUID(); + if (PlayerGUID) + { + Unit* plr = Unit::GetUnit((*m_creature), PlayerGUID); + if (plr && CAST_PLR(plr)->GetQuestStatus(QUESTG) == QUEST_STATUS_INCOMPLETE) + DoCast(plr, 45110, true); + } + DoCast(m_creature, ENRAGE); + Unit* Myrmidon = me->FindNearestCreature(DM, 70); + if (Myrmidon) + { + m_creature->AddThreat(Myrmidon, 100000.0f); + AttackStart(Myrmidon); + } + } + } + + void UpdateAI(const uint32 diff) + { + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_greengill_slaveAI(Creature* pCreature) +{ + return new npc_greengill_slaveAI(pCreature); +} + +void AddSC_isle_of_queldanas() +{ + Script *newscript; + + newscript = new Script; + newscript->Name="npc_converted_sentry"; + newscript->GetAI = &GetAI_npc_converted_sentry; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_greengill_slave"; + newscript->GetAI = &GetAI_npc_greengill_slaveAI; + newscript->RegisterSelf(); +} + diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/westfall.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/westfall.cpp index dadef602e04..3ddaffe6e25 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/westfall.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/westfall.cpp @@ -176,11 +176,7 @@ bool QuestAccept_npc_daphne_stilwell(Player* pPlayer, Creature* pCreature, const CreatureAI* GetAI_npc_daphne_stilwell(Creature* pCreature) { - npc_daphne_stilwellAI* thisAI = new npc_daphne_stilwellAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_daphne_stilwellAI(pCreature); } /*###### @@ -250,11 +246,7 @@ bool QuestAccept_npc_defias_traitor(Player* pPlayer, Creature* pCreature, Quest CreatureAI* GetAI_npc_defias_traitor(Creature* pCreature) { - npc_defias_traitorAI* thisAI = new npc_defias_traitorAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_defias_traitorAI(pCreature); } void AddSC_westfall() diff --git a/src/bindings/scripts/scripts/examples/example_escort.cpp b/src/bindings/scripts/scripts/examples/example_escort.cpp index 21d29f848f2..23c97fb9b60 100644 --- a/src/bindings/scripts/scripts/examples/example_escort.cpp +++ b/src/bindings/scripts/scripts/examples/example_escort.cpp @@ -169,18 +169,7 @@ struct TRINITY_DLL_DECL example_escortAI : public npc_escortAI CreatureAI* GetAI_example_escort(Creature* pCreature) { - example_escortAI* pTestAI = new example_escortAI(pCreature); - - // this should be done over the db table scriptdev2.script_waypoint - // when using the db, you have to call this line instead of the ->AddWaypoint(): - // pTestAI->FillPointMovementListForCreature(); - pTestAI->AddWaypoint(0, 1231.0f, -4419.0f, 23.0f); - pTestAI->AddWaypoint(1, 1198.0f, -4440.0f, 23.0f); - pTestAI->AddWaypoint(2, 1208.0f, -4392.0f, 23.0f); - pTestAI->AddWaypoint(3, 1231.0f, -4419.0f, 23.0f, 5000); - pTestAI->AddWaypoint(4, 1208.0f, -4392.0f, 23.0f, 5000); - - return pTestAI; + return new example_escortAI(pCreature); } bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/scripts/kalimdor/ashenvale.cpp b/src/bindings/scripts/scripts/kalimdor/ashenvale.cpp index 271caf17215..86f3286c92f 100644 --- a/src/bindings/scripts/scripts/kalimdor/ashenvale.cpp +++ b/src/bindings/scripts/scripts/kalimdor/ashenvale.cpp @@ -144,11 +144,7 @@ bool QuestAccept_npc_torek(Player* pPlayer, Creature* pCreature, Quest const* qu CreatureAI* GetAI_npc_torek(Creature* pCreature) { - npc_torekAI* thisAI = new npc_torekAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_torekAI(pCreature); } /*#### @@ -230,11 +226,7 @@ bool QuestAccept_npc_ruul_snowhoof(Player* pPlayer, Creature* pCreature, Quest c CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature) { - npc_ruul_snowhoofAI* ruul_snowhoofAI = new npc_ruul_snowhoofAI(pCreature); - - ruul_snowhoofAI->FillPointMovementListForCreature(); - - return ruul_snowhoofAI; + return new npc_ruul_snowhoofAI(pCreature); } void AddSC_ashenvale() diff --git a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp index 1d8d283a7bb..71341f4d0ee 100644 --- a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp @@ -383,11 +383,7 @@ bool QuestAccept_npc_magwin(Player* pPlayer, Creature* pCreature, Quest const* q CreatureAI* GetAI_npc_magwinAI(Creature* pCreature) { - npc_magwinAI* magwinAI = new npc_magwinAI(pCreature); - - magwinAI->FillPointMovementListForCreature(); - - return magwinAI; + return new npc_magwinAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/kalimdor/darkshore.cpp b/src/bindings/scripts/scripts/kalimdor/darkshore.cpp index fa10893582f..fef5cf36e43 100644 --- a/src/bindings/scripts/scripts/kalimdor/darkshore.cpp +++ b/src/bindings/scripts/scripts/kalimdor/darkshore.cpp @@ -145,11 +145,7 @@ struct TRINITY_DLL_DECL npc_prospector_remtravelAI : public npc_escortAI CreatureAI* GetAI_npc_prospector_remtravel(Creature* pCreature) { - npc_prospector_remtravelAI* tempAI = new npc_prospector_remtravelAI(pCreature); - - tempAI->FillPointMovementListForCreature(); - - return tempAI; + return new npc_prospector_remtravelAI(pCreature); } bool QuestAccept_npc_prospector_remtravel(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/kalimdor/feralas.cpp b/src/bindings/scripts/scripts/kalimdor/feralas.cpp index 0816a171644..826d9cf19f8 100644 --- a/src/bindings/scripts/scripts/kalimdor/feralas.cpp +++ b/src/bindings/scripts/scripts/kalimdor/feralas.cpp @@ -143,11 +143,7 @@ struct TRINITY_DLL_DECL npc_oox22feAI : public npc_escortAI CreatureAI* GetAI_npc_oox22fe(Creature* pCreature) { - npc_oox22feAI* oox22AI = new npc_oox22feAI(pCreature); - - oox22AI->FillPointMovementListForCreature(); - - return oox22AI; + return new npc_oox22feAI(pCreature); } bool QuestAccept_npc_oox22fe(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/kalimdor/stonetalon_mountains.cpp b/src/bindings/scripts/scripts/kalimdor/stonetalon_mountains.cpp index ddf852063c7..5c9dbe0b199 100644 --- a/src/bindings/scripts/scripts/kalimdor/stonetalon_mountains.cpp +++ b/src/bindings/scripts/scripts/kalimdor/stonetalon_mountains.cpp @@ -146,11 +146,7 @@ bool QuestAccept_npc_kaya_flathoof(Player* pPlayer, Creature* pCreature, Quest c CreatureAI* GetAI_npc_kaya_flathoofAI(Creature* pCreature) { - npc_kaya_flathoofAI* kayaAI = new npc_kaya_flathoofAI(pCreature); - - kayaAI->FillPointMovementListForCreature(); - - return kayaAI; + return new npc_kaya_flathoofAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/kalimdor/tanaris.cpp b/src/bindings/scripts/scripts/kalimdor/tanaris.cpp index 8298190bf9b..be97636270e 100644 --- a/src/bindings/scripts/scripts/kalimdor/tanaris.cpp +++ b/src/bindings/scripts/scripts/kalimdor/tanaris.cpp @@ -214,11 +214,7 @@ struct TRINITY_DLL_DECL npc_custodian_of_timeAI : public npc_escortAI CreatureAI* GetAI_npc_custodian_of_time(Creature* pCreature) { - npc_custodian_of_timeAI* custodian_of_timeAI = new npc_custodian_of_timeAI(pCreature); - - custodian_of_timeAI->FillPointMovementListForCreature(); - - return custodian_of_timeAI; + return new npc_custodian_of_timeAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp b/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp index ccb83e8c029..aff67963445 100644 --- a/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp +++ b/src/bindings/scripts/scripts/kalimdor/the_barrens.cpp @@ -146,11 +146,7 @@ struct TRINITY_DLL_DECL npc_giltharesAI : public npc_escortAI CreatureAI* GetAI_npc_gilthares(Creature* pCreature) { - npc_giltharesAI* pTempAI = new npc_giltharesAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_giltharesAI(pCreature); } bool QuestAccept_npc_gilthares(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp b/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp index 6736ec18b29..6ec4a1403ab 100644 --- a/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp +++ b/src/bindings/scripts/scripts/kalimdor/thousand_needles.cpp @@ -82,11 +82,7 @@ struct TRINITY_DLL_DECL npc_kanatiAI : public npc_escortAI CreatureAI* GetAI_npc_kanati(Creature* pCreature) { - npc_kanatiAI* pTempAI = new npc_kanatiAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_kanatiAI(pCreature); } bool QuestAccept_npc_kanati(Player* pPlayer, Creature* pCreature, const Quest* pQuest) @@ -170,11 +166,7 @@ struct TRINITY_DLL_DECL npc_lakota_windsongAI : public npc_escortAI CreatureAI* GetAI_npc_lakota_windsong(Creature* pCreature) { - npc_lakota_windsongAI* pTempAI = new npc_lakota_windsongAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_lakota_windsongAI(pCreature); } bool QuestAccept_npc_lakota_windsong(Player* pPlayer, Creature* pCreature, const Quest* pQuest) @@ -247,11 +239,7 @@ struct TRINITY_DLL_DECL npc_paoka_swiftmountainAI : public npc_escortAI CreatureAI* GetAI_npc_paoka_swiftmountain(Creature* pCreature) { - npc_paoka_swiftmountainAI* pTempAI = new npc_paoka_swiftmountainAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_paoka_swiftmountainAI(pCreature); } bool QuestAccept_npc_paoka_swiftmountain(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp index bf146b11522..da370ac4978 100644 --- a/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp +++ b/src/bindings/scripts/scripts/northrend/sholazar_basin.cpp @@ -160,11 +160,7 @@ bool QuestAccept_npc_injured_rainspeaker_oracle(Player* pPlayer, Creature* pCrea CreatureAI* GetAI_npc_injured_rainspeaker_oracle(Creature* pCreature) { - npc_injured_rainspeaker_oracleAI* thisAI = new npc_injured_rainspeaker_oracleAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_injured_rainspeaker_oracleAI(pCreature); } void AddSC_sholazar_basin() diff --git a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp index cd5a94319a7..e33f430894e 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp @@ -197,11 +197,7 @@ struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI CreatureAI* GetAI_npc_wounded_blood_elf(Creature* pCreature) { - npc_wounded_blood_elfAI* welfAI = new npc_wounded_blood_elfAI(pCreature); - - welfAI->FillPointMovementListForCreature(); - - return welfAI; + return new npc_wounded_blood_elfAI(pCreature); } bool QuestAccept_npc_wounded_blood_elf(Player* pPlayer, Creature* pCreature, Quest const* quest) diff --git a/src/bindings/scripts/scripts/outland/isle_of_queldanas.cpp b/src/bindings/scripts/scripts/outland/isle_of_queldanas.cpp deleted file mode 100644 index 469e2f712f1..00000000000 --- a/src/bindings/scripts/scripts/outland/isle_of_queldanas.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/* Copyright (C) 2006 - 2009 ScriptDev2 .sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Isle_of_Queldanas -SD%Complete: 100 -SDComment: Quest support: 11524, 11525, 11532, 11533, 11542, 11543, 11541 -SDCategory: Isle Of Quel'Danas -EndScriptData */ - -/* ContentData -npc_converted_sentry -npc_greengill_slave -EndContentData */ - -#include "precompiled.h" - -/*###### -## npc_converted_sentry -######*/ - -#define SAY_CONVERTED_1 -1000284 -#define SAY_CONVERTED_2 -1000284 - -#define SPELL_CONVERT_CREDIT 45009 - -struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI -{ - npc_converted_sentryAI(Creature *c) : ScriptedAI(c) {} - - bool Credit; - uint32 Timer; - - void Reset() - { - Credit = false; - Timer = 2500; - } - - void MoveInLineOfSight(Unit *who) - { return; } - void EnterCombat(Unit* who) - { } - - void UpdateAI(const uint32 diff) - { - if (!Credit) - { - if (Timer <= diff) - { - uint32 i = urand(1,2); - if (i==1) - DoScriptText(SAY_CONVERTED_1, m_creature); - else - DoScriptText(SAY_CONVERTED_2, m_creature); - - DoCast(m_creature, SPELL_CONVERT_CREDIT); - if (m_creature->isPet()) - CAST_PET(m_creature)->SetDuration(7500); - Credit = true; - }else Timer -= diff; - } - } -}; -CreatureAI* GetAI_npc_converted_sentry(Creature* pCreature) -{ - return new npc_converted_sentryAI (pCreature); -} - -/*###### -## npc_greengill_slave -######*/ - -#define ENRAGE 45111 -#define ORB 45109 -#define QUESTG 11541 -#define DM 25060 - -struct TRINITY_DLL_DECL npc_greengill_slaveAI : public ScriptedAI -{ - npc_greengill_slaveAI(Creature* c) : ScriptedAI(c) {} - - uint64 PlayerGUID; - - void EnterCombat(Unit* who){} - - void Reset() - { - PlayerGUID = 0; - } - - void SpellHit(Unit* caster, const SpellEntry* spell) - { - if (!caster) - return; - - if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == ORB && !m_creature->HasAura(ENRAGE)) - { - PlayerGUID = caster->GetGUID(); - if (PlayerGUID) - { - Unit* plr = Unit::GetUnit((*m_creature), PlayerGUID); - if (plr && CAST_PLR(plr)->GetQuestStatus(QUESTG) == QUEST_STATUS_INCOMPLETE) - DoCast(plr, 45110, true); - } - DoCast(m_creature, ENRAGE); - Unit* Myrmidon = me->FindNearestCreature(DM, 70); - if (Myrmidon) - { - m_creature->AddThreat(Myrmidon, 100000.0f); - AttackStart(Myrmidon); - } - } - } - - void UpdateAI(const uint32 diff) - { - DoMeleeAttackIfReady(); - } -}; - -CreatureAI* GetAI_npc_greengill_slaveAI(Creature* pCreature) -{ - return new npc_greengill_slaveAI(pCreature); -} - -void AddSC_isle_of_queldanas() -{ - Script *newscript; - - newscript = new Script; - newscript->Name="npc_converted_sentry"; - newscript->GetAI = &GetAI_npc_converted_sentry; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="npc_greengill_slave"; - newscript->GetAI = &GetAI_npc_greengill_slaveAI; - newscript->RegisterSelf(); -} - diff --git a/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp index 779869cc781..41b1ec159b8 100644 --- a/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/outland/shadowmoon_valley.cpp @@ -1017,11 +1017,7 @@ struct TRINITY_DLL_DECL npc_earthmender_wildaAI : public npc_escortAI CreatureAI* GetAI_npc_earthmender_wilda(Creature* pCreature) { - npc_earthmender_wildaAI* pTempAI = new npc_earthmender_wildaAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_earthmender_wildaAI(pCreature); } bool QuestAccept_npc_earthmender_wilda(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/outland/shattrath_city.cpp b/src/bindings/scripts/scripts/outland/shattrath_city.cpp index 054615bc3b3..e44aea2e0a0 100644 --- a/src/bindings/scripts/scripts/outland/shattrath_city.cpp +++ b/src/bindings/scripts/scripts/outland/shattrath_city.cpp @@ -356,11 +356,7 @@ public: }; CreatureAI* GetAI_npc_kservantAI(Creature* pCreature) { - npc_kservantAI* kservantAI = new npc_kservantAI(pCreature); - - kservantAI->FillPointMovementListForCreature(); - - return kservantAI; + return new npc_kservantAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/outland/terokkar_forest.cpp b/src/bindings/scripts/scripts/outland/terokkar_forest.cpp index 8ac9aef4a04..ebe8c0b944f 100644 --- a/src/bindings/scripts/scripts/outland/terokkar_forest.cpp +++ b/src/bindings/scripts/scripts/outland/terokkar_forest.cpp @@ -221,11 +221,7 @@ public: CreatureAI* GetAI_npc_skywingAI(Creature* pCreature) { - npc_skywingAI* skywingAI = new npc_skywingAI(pCreature); - - skywingAI->FillPointMovementListForCreature(); - - return skywingAI; + return new npc_skywingAI(pCreature); } /*###### @@ -675,11 +671,7 @@ bool QuestAccept_npc_akuno(Player* pPlayer, Creature* pCreature, Quest const* pQ CreatureAI* GetAI_npc_akuno(Creature* pCreature) { - npc_akunoAI* thisAI = new npc_akunoAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return(CreatureAI*)thisAI; + return new npc_akunoAI(pCreature); } void AddSC_terokkar_forest() diff --git a/src/bindings/scripts/scripts/outland/zangarmarsh.cpp b/src/bindings/scripts/scripts/outland/zangarmarsh.cpp index dfa472237b6..5267767c544 100644 --- a/src/bindings/scripts/scripts/outland/zangarmarsh.cpp +++ b/src/bindings/scripts/scripts/outland/zangarmarsh.cpp @@ -331,11 +331,7 @@ bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature) { - npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new npc_kayra_longmaneAI(pCreature); } /*###### ## AddSC diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp index b35b9292698..2a56a825b11 100644 --- a/src/bindings/scripts/scripts/world/npcs_special.cpp +++ b/src/bindings/scripts/scripts/world/npcs_special.cpp @@ -1005,11 +1005,7 @@ struct TRINITY_DLL_DECL npc_garments_of_questsAI : public npc_escortAI CreatureAI* GetAI_npc_garments_of_quests(Creature* pCreature) { - npc_garments_of_questsAI* tempAI = new npc_garments_of_questsAI(pCreature); - - tempAI->FillPointMovementListForCreature(); - - return tempAI; + return new npc_garments_of_questsAI(pCreature); } /*###### diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp index 39842444e5c..f9961e10174 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp @@ -203,11 +203,7 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public npc_escortAI CreatureAI* GetAI_boss_ambassador_hellmaw(Creature* pCreature) { - boss_ambassador_hellmawAI* pHellAI = new boss_ambassador_hellmawAI(pCreature); - - pHellAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pHellAI; + return new boss_ambassador_hellmawAI(pCreature); } void AddSC_boss_ambassador_hellmaw() diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp index 04f48fcd2de..5eef2c90aa0 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp @@ -330,11 +330,7 @@ struct TRINITY_DLL_DECL npc_grimstoneAI : public npc_escortAI CreatureAI* GetAI_npc_grimstone(Creature* pCreature) { - npc_grimstoneAI* Grimstone_AI = new npc_grimstoneAI(pCreature); - - Grimstone_AI->FillPointMovementListForCreature(); - - return Grimstone_AI; + return new npc_grimstoneAI(pCreature); } /*###### @@ -1191,11 +1187,7 @@ struct TRINITY_DLL_DECL npc_rocknotAI : public npc_escortAI CreatureAI* GetAI_npc_rocknot(Creature* pCreature) { - npc_rocknotAI* Rocknot_AI = new npc_rocknotAI(pCreature); - - Rocknot_AI->FillPointMovementListForCreature(); - - return Rocknot_AI; + return new npc_rocknotAI(pCreature); } bool ChooseReward_npc_rocknot(Player* pPlayer, Creature* pCreature, const Quest *_Quest, uint32 item) diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp index 7bbc0e026a2..5559989ef65 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp @@ -483,11 +483,7 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI CreatureAI* GetAI_npc_thrall_old_hillsbrad(Creature* pCreature) { - npc_thrall_old_hillsbradAI* thrall_walkAI = new npc_thrall_old_hillsbradAI(pCreature); - - thrall_walkAI->FillPointMovementListForCreature(); - - return thrall_walkAI; + return new npc_thrall_old_hillsbradAI(pCreature); } bool GossipHello_npc_thrall_old_hillsbrad(Player* pPlayer, Creature* pCreature) @@ -611,11 +607,7 @@ struct TRINITY_DLL_DECL npc_tarethaAI : public npc_escortAI }; CreatureAI* GetAI_npc_taretha(Creature* pCreature) { - npc_tarethaAI* taretha_walkAI = new npc_tarethaAI(pCreature); - - taretha_walkAI->FillPointMovementListForCreature(); - - return taretha_walkAI; + return new npc_tarethaAI(pCreature); } bool GossipHello_npc_taretha(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp index 26659932ca5..247a0084e77 100644 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp +++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp @@ -647,11 +647,7 @@ struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI CreatureAI* GetAI_npc_koltira_deathweaver(Creature* pCreature) { - npc_koltira_deathweaverAI* pTempAI = new npc_koltira_deathweaverAI(pCreature); - - pTempAI->FillPointMovementListForCreature(); - - return (CreatureAI*)pTempAI; + return new npc_koltira_deathweaverAI(pCreature); } bool QuestAccept_npc_koltira_deathweaver(Player* pPlayer, Creature* pCreature, const Quest* pQuest) diff --git a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp index 03a05b7218a..91dd4e44ad3 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp @@ -320,11 +320,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI CreatureAI* GetAI_npc_barnesAI(Creature* pCreature) { - npc_barnesAI* Barnes_AI = new npc_barnesAI(pCreature); - - Barnes_AI->FillPointMovementListForCreature(); - - return (CreatureAI*)Barnes_AI; + return new npc_barnesAI(pCreature); } bool GossipHello_npc_barnes(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp index 29661b719cf..5a1c8e6d364 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp @@ -140,11 +140,7 @@ struct TRINITY_DLL_DECL mob_scarlet_traineeAI : public npc_escortAI CreatureAI* GetAI_mob_scarlet_trainee(Creature* pCreature) { - mob_scarlet_traineeAI* thisAI = new mob_scarlet_traineeAI(pCreature); - - thisAI->FillPointMovementListForCreature(); - - return thisAI; + return new mob_scarlet_traineeAI(pCreature); } void AddSC_boss_herod() diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp b/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp index 8abb5bb90e1..5f9d42ea65e 100644 --- a/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp +++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp @@ -102,11 +102,7 @@ struct TRINITY_DLL_DECL npc_shadowfang_prisonerAI : public npc_escortAI CreatureAI* GetAI_npc_shadowfang_prisoner(Creature* pCreature) { - npc_shadowfang_prisonerAI* prisonerAI = new npc_shadowfang_prisonerAI(pCreature); - - prisonerAI->FillPointMovementListForCreature(); - - return prisonerAI; + return new npc_shadowfang_prisonerAI(pCreature); } bool GossipHello_npc_shadowfang_prisoner(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp b/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp index 2e130fca34b..622800127db 100644 --- a/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp +++ b/src/bindings/scripts/scripts/zone/wailing_caverns/wailing_caverns.cpp @@ -348,11 +348,7 @@ struct TRINITY_DLL_DECL npc_disciple_of_naralexAI : public npc_escortAI CreatureAI* GetAI_npc_disciple_of_naralex(Creature* pCreature) { - npc_disciple_of_naralexAI *disciple_of_naralexAI = new npc_disciple_of_naralexAI(pCreature); - - disciple_of_naralexAI->FillPointMovementListForCreature(); - - return disciple_of_naralexAI; + return new npc_disciple_of_naralexAI(pCreature); } bool GossipHello_npc_disciple_of_naralex(Player* pPlayer, Creature* pCreature) diff --git a/src/bindings/scripts/system/ScriptLoader.cpp b/src/bindings/scripts/system/ScriptLoader.cpp index 1f20f85ebcf..1cca715eebe 100644 --- a/src/bindings/scripts/system/ScriptLoader.cpp +++ b/src/bindings/scripts/system/ScriptLoader.cpp @@ -38,6 +38,7 @@ extern void AddSC_eversong_woods(); extern void AddSC_ghostlands(); extern void AddSC_hinterlands(); extern void AddSC_ironforge(); +extern void AddSC_isle_of_queldanas(); extern void AddSC_loch_modan(); extern void AddSC_searing_gorge(); extern void AddSC_silvermoon_city(); @@ -85,7 +86,6 @@ extern void AddSC_blades_edge_mountains(); extern void AddSC_boss_doomlordkazzak(); extern void AddSC_boss_doomwalker(); extern void AddSC_hellfire_peninsula(); -extern void AddSC_isle_of_queldanas(); extern void AddSC_nagrand(); extern void AddSC_netherstorm(); extern void AddSC_shadowmoon_valley(); @@ -551,6 +551,7 @@ void AddScripts() AddSC_ghostlands(); AddSC_hinterlands(); AddSC_ironforge(); + AddSC_isle_of_queldanas(); AddSC_loch_modan(); AddSC_searing_gorge(); AddSC_silvermoon_city(); @@ -598,7 +599,6 @@ void AddScripts() AddSC_boss_doomlordkazzak(); AddSC_boss_doomwalker(); AddSC_hellfire_peninsula(); - AddSC_isle_of_queldanas(); AddSC_nagrand(); AddSC_netherstorm(); AddSC_shadowmoon_valley(); -- cgit v1.2.3 From 61ed8f90dfb7ebc0d3f57595acfa1429b2d4048d Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Sun, 16 Aug 2009 02:46:55 +0200 Subject: Merge [SD2] r1296 Fix typo and check for IN_PROGRESS instead of NOT_STARTED and also return after force EnterEvadeMode in UpdateAI - skip r1297 Set sysconfdir path in different way for linux compile, to avoid possible DOTCONF++ error at start. Patch by Saeldur - skip r1298 Fix typo in MC instance script. r1299 Clean up one MC boss script and remove old workarounds. Patch by Reve r1300 Add gossip to npc_naladu. Patch by hoshie r1301 Some minor cleanup and move one folder+source file --HG-- branch : trunk --- sql/FULL/world_script_texts.sql | 2 +- sql/FULL/world_scripts_full.sql | 1 + sql/updates/5071_world_scripts.sql | 3 + src/bindings/scripts/CMakeLists.txt | 2 +- src/bindings/scripts/VC80/80ScriptDev2.vcproj | 24 +- src/bindings/scripts/VC90/90ScriptDev2.vcproj | 24 +- .../scarlet_enclave/the_scarlet_enclave.cpp | 1495 ++++++++++++++++++++ .../scripts/scripts/outland/hellfire_peninsula.cpp | 36 + .../eastern_plaguelands/the_scarlet_enclave.cpp | 1495 -------------------- .../scripts/zone/molten_core/boss_golemagg.cpp | 183 ++- .../zone/molten_core/instance_molten_core.cpp | 2 +- src/bindings/scripts/system/ScriptLoader.cpp | 8 +- 12 files changed, 1647 insertions(+), 1628 deletions(-) create mode 100644 sql/updates/5071_world_scripts.sql create mode 100644 src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp delete mode 100644 src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp (limited to 'src/bindings/scripts/system/ScriptLoader.cpp') diff --git a/sql/FULL/world_script_texts.sql b/sql/FULL/world_script_texts.sql index 0947c2db59b..e833bc9024d 100644 --- a/sql/FULL/world_script_texts.sql +++ b/sql/FULL/world_script_texts.sql @@ -568,7 +568,7 @@ INSERT INTO `script_texts` (`entry`, `content_default`, `content_loc1`, `content INSERT INTO `script_texts` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`, `sound`, `type`, `language`, `emote`, `comment`) VALUES (-1409000,'%s performs one last service for Ragnaros.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0,'geddon EMOTE_SERVICE'), (-1409001,'%s goes into a killing frenzy!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0,'magmadar EMOTE_FRENZY'), -(-1409002,'%s refuses to die while its master is in trouble.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0,'core rager EMOTE_AEGIS'), +(-1409002,'%s refuses to die while its master is in trouble.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 2, 0, 0,'core rager EMOTE_LOWHP'), (-1409003,'Reckless mortals, none may challenge the sons of the living flame!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 8035, 1, 0, 0,'majordomo SAY_AGGRO'), (-1409004,'The runes of warding have been destroyed! Hunt down the infedels my bretheren.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 8039, 1, 0, 0,'majordomo SAY_SPAWN'), (-1409005,'Ashes to Ashes!', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 8037, 1, 0, 0,'majordomo SAY_SLAY'), diff --git a/sql/FULL/world_scripts_full.sql b/sql/FULL/world_scripts_full.sql index 5cbc554d66a..24abf192482 100644 --- a/sql/FULL/world_scripts_full.sql +++ b/sql/FULL/world_scripts_full.sql @@ -546,6 +546,7 @@ UPDATE `creature_template` SET `ScriptName`='boss_doomlord_kazzak' WHERE `entry` UPDATE `creature_template` SET `ScriptName`='npc_wounded_blood_elf' WHERE `entry`=16993; UPDATE `creature_template` SET `ScriptName`='npc_aeranas' WHERE `entry`=17085; UPDATE `gameobject_template` SET `ScriptName`='go_haaleshi_altar' WHERE `entry`=181606; +UPDATE `creature_template` SET `ScriptName`='npc_naladu' WHERE `entry`=19361; /* HILLSBRAD FOOTHILLS */ diff --git a/sql/updates/5071_world_scripts.sql b/sql/updates/5071_world_scripts.sql new file mode 100644 index 00000000000..dc085cf884e --- /dev/null +++ b/sql/updates/5071_world_scripts.sql @@ -0,0 +1,3 @@ +UPDATE script_texts SET comment='core rager EMOTE_LOWHP' WHERE entry=-1409002; + +UPDATE creature_template SET ScriptName='npc_naladu' WHERE entry=19361; diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index fd258cd6c81..9736d172850 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -16,6 +16,7 @@ SET(trinityscript_LIB_SRCS include/sc_creature.h include/sc_gossip.h include/sc_instance.h + scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp scripts/eastern_kingdoms/alterac_mountains.cpp scripts/eastern_kingdoms/arathi_highlands.cpp scripts/eastern_kingdoms/blasted_lands.cpp @@ -184,7 +185,6 @@ SET(trinityscript_LIB_SRCS scripts/zone/coilfang_resevoir/underbog/boss_the_black_stalker.cpp scripts/zone/deadmines/def_deadmines.h scripts/zone/deadmines/deadmines.cpp - scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp scripts/zone/gruuls_lair/boss_gruul.cpp scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp scripts/zone/gruuls_lair/def_gruuls_lair.h diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index 95469729521..2ddcba982b5 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -394,6 +394,14 @@ + + + + @@ -1325,22 +1333,6 @@ > - - - - - - - - diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index 0db7d101594..85946ca217c 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -391,6 +391,14 @@ + + + + @@ -1322,22 +1330,6 @@ > - - - - - - - - diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp new file mode 100644 index 00000000000..247a0084e77 --- /dev/null +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp @@ -0,0 +1,1495 @@ +/* + * Copyright (C) 2009 Trinity + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "precompiled.h" +#include "Vehicle.h" +#include "ObjectMgr.h" +#include "escortAI.h" + +#define GCD_CAST 1 + +/*###### +## npc_a_special_surprise +######*/ + +enum SpecialSurprise +{ + SAY_EXEC_START_1 = -1609025, // speech for all + SAY_EXEC_START_2 = -1609026, + SAY_EXEC_START_3 = -1609027, + SAY_EXEC_PROG_1 = -1609028, + SAY_EXEC_PROG_2 = -1609029, + SAY_EXEC_PROG_3 = -1609030, + SAY_EXEC_PROG_4 = -1609031, + SAY_EXEC_PROG_5 = -1609032, + SAY_EXEC_PROG_6 = -1609033, + SAY_EXEC_PROG_7 = -1609034, + SAY_EXEC_NAME_1 = -1609035, + SAY_EXEC_NAME_2 = -1609036, + SAY_EXEC_RECOG_1 = -1609037, + SAY_EXEC_RECOG_2 = -1609038, + SAY_EXEC_RECOG_3 = -1609039, + SAY_EXEC_RECOG_4 = -1609040, + SAY_EXEC_RECOG_5 = -1609041, + SAY_EXEC_RECOG_6 = -1609042, + SAY_EXEC_NOREM_1 = -1609043, + SAY_EXEC_NOREM_2 = -1609044, + SAY_EXEC_NOREM_3 = -1609045, + SAY_EXEC_NOREM_4 = -1609046, + SAY_EXEC_NOREM_5 = -1609047, + SAY_EXEC_NOREM_6 = -1609048, + SAY_EXEC_NOREM_7 = -1609049, + SAY_EXEC_NOREM_8 = -1609050, + SAY_EXEC_NOREM_9 = -1609051, + SAY_EXEC_THINK_1 = -1609052, + SAY_EXEC_THINK_2 = -1609053, + SAY_EXEC_THINK_3 = -1609054, + SAY_EXEC_THINK_4 = -1609055, + SAY_EXEC_THINK_5 = -1609056, + SAY_EXEC_THINK_6 = -1609057, + SAY_EXEC_THINK_7 = -1609058, + SAY_EXEC_THINK_8 = -1609059, + SAY_EXEC_THINK_9 = -1609060, + SAY_EXEC_THINK_10 = -1609061, + SAY_EXEC_LISTEN_1 = -1609062, + SAY_EXEC_LISTEN_2 = -1609063, + SAY_EXEC_LISTEN_3 = -1609064, + SAY_EXEC_LISTEN_4 = -1609065, + SAY_PLAGUEFIST = -1609066, + SAY_EXEC_TIME_1 = -1609067, + SAY_EXEC_TIME_2 = -1609068, + SAY_EXEC_TIME_3 = -1609069, + SAY_EXEC_TIME_4 = -1609070, + SAY_EXEC_TIME_5 = -1609071, + SAY_EXEC_TIME_6 = -1609072, + SAY_EXEC_TIME_7 = -1609073, + SAY_EXEC_TIME_8 = -1609074, + SAY_EXEC_TIME_9 = -1609075, + SAY_EXEC_TIME_10 = -1609076, + SAY_EXEC_WAITING = -1609077, + EMOTE_DIES = -1609078, + + NPC_PLAGUEFIST = 29053 +}; + +struct TRINITY_DLL_DECL npc_a_special_surpriseAI : public ScriptedAI +{ + npc_a_special_surpriseAI(Creature *pCreature) : ScriptedAI(pCreature) {} + + uint32 ExecuteSpeech_Timer; + uint32 ExecuteSpeech_Counter; + uint64 PlayerGUID; + + void Reset() + { + ExecuteSpeech_Timer = 0; + ExecuteSpeech_Counter = 0; + PlayerGUID = 0; + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + } + + bool MeetQuestCondition(Unit* pPlayer) + { + switch(me->GetEntry()) + { + case 29061: // Ellen Stanbridge + if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29072: // Kug Ironjaw + if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29067: // Donovan Pulfrost + if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29065: // Yazmina Oakenthorn + if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29071: // Antoine Brack + if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29032: // Malar Bravehorn + if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29068: // Goby Blastenheimer + if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29073: // Iggy Darktusk + if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29074: // Lady Eonys + if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE) + return true; + break; + case 29070: // Valok the Righteous + if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE) + return true; + break; + } + + return false; + } + + void MoveInLineOfSight(Unit* pWho) + { + if (PlayerGUID || pWho->GetTypeId() != TYPEID_PLAYER || !pWho->IsWithinDist(me, INTERACTION_DISTANCE)) + return; + + if (MeetQuestCondition(pWho)) + PlayerGUID = pWho->GetGUID(); + } + + void UpdateAI(const uint32 diff) + { + if (PlayerGUID && !me->getVictim() && me->isAlive()) + { + if (ExecuteSpeech_Timer < diff) + { + Player* pPlayer = Unit::GetPlayer(PlayerGUID); + + if (!pPlayer) + { + Reset(); + return; + } + + //TODO: simplify text's selection + + switch(pPlayer->getRace()) + { + case RACE_HUMAN: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_6, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_ORC: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_8, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_DWARF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_3, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_NIGHTELF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_7, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_UNDEAD_PLAYER: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_4, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_TAUREN: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_9, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_GNOME: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_5, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_TROLL: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_10, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_BLOODELF: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; + //case 5: //unknown + case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_1, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + case RACE_DRAENEI: + switch(ExecuteSpeech_Counter) + { + case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; + case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; + case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; + case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; + case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break; + case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break; + case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break; + case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; + case 8: + if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) + DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); + break; + case 9: + DoScriptText(SAY_EXEC_TIME_2, me, pPlayer); + me->SetStandState(UNIT_STAND_STATE_KNEEL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + break; + case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; + case 11: + DoScriptText(EMOTE_DIES, me); + me->setDeathState(JUST_DIED); + me->SetHealth(0); + return; + } + break; + } + + if (ExecuteSpeech_Counter >= 9) + ExecuteSpeech_Timer = 15000; + else + ExecuteSpeech_Timer = 7000; + + ++ExecuteSpeech_Counter; + } + else + ExecuteSpeech_Timer -= diff; + } + } +}; + +CreatureAI* GetAI_npc_a_special_surprise(Creature* pCreature) +{ + return new npc_a_special_surpriseAI(pCreature); +} + +/*###### +## npc_koltira_deathweaver +######*/ + +enum eKoltira +{ + SAY_BREAKOUT1 = -1609079, + SAY_BREAKOUT2 = -1609080, + SAY_BREAKOUT3 = -1609081, + SAY_BREAKOUT4 = -1609082, + SAY_BREAKOUT5 = -1609083, + SAY_BREAKOUT6 = -1609084, + SAY_BREAKOUT7 = -1609085, + SAY_BREAKOUT8 = -1609086, + SAY_BREAKOUT9 = -1609087, + SAY_BREAKOUT10 = -1609088, + + SPELL_KOLTIRA_TRANSFORM = 52899, + SPELL_ANTI_MAGIC_ZONE = 52894, + + QUEST_BREAKOUT = 12727, + + NPC_CRIMSON_ACOLYTE = 29007, + NPC_HIGH_INQUISITOR_VALROTH = 29001, + NPC_KOLTIRA_ALT = 28447, + + //not sure about this id + //NPC_DEATH_KNIGHT_MOUNT = 29201, + MODEL_DEATH_KNIGHT_MOUNT = 25278 +}; + +struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI +{ + npc_koltira_deathweaverAI(Creature *pCreature) : npc_escortAI(pCreature) { } + + uint32 m_uiWave; + uint32 m_uiWave_Timer; + uint64 m_uiValrothGUID; + + void Reset() + { + if (!IsBeingEscorted) + { + m_uiWave = 0; + m_uiWave_Timer = 3000; + m_uiValrothGUID = 0; + } + } + + void WaypointReached(uint32 uiPointId) + { + switch(uiPointId) + { + case 0: + DoScriptText(SAY_BREAKOUT1, m_creature); + break; + case 1: + m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); + break; + case 2: + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + //m_creature->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not + DoCast(m_creature, SPELL_KOLTIRA_TRANSFORM); + break; + case 3: + IsOnHold = true; + m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); + DoScriptText(SAY_BREAKOUT2, m_creature); + DoCast(m_creature, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up + break; + case 4: + SetRun(true); + break; + case 9: + m_creature->Mount(MODEL_DEATH_KNIGHT_MOUNT); + break; + case 10: + m_creature->Unmount(); + break; + } + } + + void JustSummoned(Creature* pSummoned) + { + if (Unit* pPlayer = Unit::GetUnit(*m_creature, PlayerGUID)) + { + pSummoned->AI()->AttackStart(pPlayer); + pSummoned->AddThreat(m_creature, 0.0f); + } + + if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) + m_uiValrothGUID = pSummoned->GetGUID(); + } + + void SummonAcolyte(uint32 uiAmount) + { + for(uint32 i = 0; i < uiAmount; ++i) + m_creature->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + } + + void UpdateAI(const uint32 uiDiff) + { + npc_escortAI::UpdateAI(uiDiff); + + if (IsOnHold) + { + if (m_uiWave_Timer < uiDiff) + { + switch(m_uiWave) + { + case 0: + DoScriptText(SAY_BREAKOUT3, m_creature); + SummonAcolyte(3); + m_uiWave_Timer = 20000; + break; + case 1: + DoScriptText(SAY_BREAKOUT4, m_creature); + SummonAcolyte(3); + m_uiWave_Timer = 20000; + break; + case 2: + DoScriptText(SAY_BREAKOUT5, m_creature); + SummonAcolyte(4); + m_uiWave_Timer = 20000; + break; + case 3: + DoScriptText(SAY_BREAKOUT6, m_creature); + m_creature->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); + m_uiWave_Timer = 1000; + break; + case 4: + { + Unit* pTemp = Unit::GetUnit(*m_creature, m_uiValrothGUID); + + if (!pTemp || !pTemp->isAlive()) + { + DoScriptText(SAY_BREAKOUT8, m_creature); + m_uiWave_Timer = 5000; + } + else + { + m_uiWave_Timer = 2500; + return; //return, we don't want m_uiWave to increment now + } + break; + } + case 5: + DoScriptText(SAY_BREAKOUT9, m_creature); + m_creature->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); + m_uiWave_Timer = 2500; + break; + case 6: + DoScriptText(SAY_BREAKOUT10, m_creature); + IsOnHold = false; + break; + } + + ++m_uiWave; + } + else + m_uiWave_Timer -= uiDiff; + } + } +}; + +CreatureAI* GetAI_npc_koltira_deathweaver(Creature* pCreature) +{ + return new npc_koltira_deathweaverAI(pCreature); +} + +bool QuestAccept_npc_koltira_deathweaver(Player* pPlayer, Creature* pCreature, const Quest* pQuest) +{ + if (pQuest->GetQuestId() == QUEST_BREAKOUT) + { + pCreature->SetStandState(UNIT_STAND_STATE_STAND); + + if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaverAI,pCreature->AI())) + pEscortAI->Start(false, false, pPlayer->GetGUID()); + } + return true; +} + +/*###### +##Quest 12848 +######*/ + +enum +{ + SPELL_SOUL_PRISON_CHAIN_SELF = 54612, + SPELL_SOUL_PRISON_CHAIN = 54613, + SPELL_DK_INITIATE_VISUAL = 51519, + + SPELL_ICY_TOUCH = 52372, + SPELL_PLAGUE_STRIKE = 52373, + SPELL_BLOOD_STRIKE = 52374, + SPELL_DEATH_COIL = 52375 +}; + +#define EVENT_ICY_TOUCH 1 +#define EVENT_PLAGUE_STRIKE 2 +#define EVENT_BLOOD_STRIKE 3 +#define EVENT_DEATH_COIL 4 + +int32 say_event_start[8] = +{ + -1609000,-1609001,-1609002,-1609003, + -1609004,-1609005,-1609006,-1609007 +}; + +int32 say_event_attack[9] = +{ + -1609008,-1609009,-1609010,-1609011,-1609012, + -1609013,-1609014,-1609015,-1609016 +}; + +uint32 acherus_soul_prison[12] = +{ + 191577, + 191580, + 191581, + 191582, + 191583, + 191584, + 191585, + 191586, + 191587, + 191588, + 191589, + 191590 +}; + +uint32 acherus_unworthy_initiate[5] = +{ + 29519, + 29520, + 29565, + 29566, + 29567 +}; + +enum UnworthyInitiatePhase +{ + PHASE_CHAINED, + PHASE_TO_EQUIP, + PHASE_EQUIPING, + PHASE_TO_ATTACK, + PHASE_ATTACKING, +}; + +struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI +{ + npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c) + { + me->SetReactState(REACT_PASSIVE); + if (!me->GetEquipmentId()) + if (const CreatureInfo *info = GetCreatureInfo(28406)) + if (info->equipmentId) + const_cast(me->GetCreatureInfo())->equipmentId = info->equipmentId; + } + + bool event_startet; + uint64 event_starter; + UnworthyInitiatePhase phase; + uint32 wait_timer; + float targ_x,targ_y,targ_z; + uint64 anchorGUID; + + EventMap events; + + void Reset() + { + anchorGUID = 0; + phase = PHASE_CHAINED; + events.Reset(); + m_creature->setFaction(7); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); + me->LoadEquipment(0, true); + event_startet = false; + } + + void EnterCombat(Unit *who) + { + events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST); + events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST); + events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST); + events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + if (id == 1) + { + wait_timer = 5000; + m_creature->CastSpell(m_creature,SPELL_DK_INITIATE_VISUAL,true); + + if (Unit* starter = Unit::GetUnit((*m_creature),event_starter)) + DoScriptText(say_event_attack[rand()%9],m_creature,starter); + + phase = PHASE_TO_ATTACK; + } + } + + void EventStart(Creature* anchor, Player* target) + { + wait_timer = 5000; + phase = PHASE_TO_EQUIP; + + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + m_creature->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF); + m_creature->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN); + + float z; + anchor->GetContactPoint(me, targ_x, targ_y, z, 1.0f); + + event_starter = target->GetGUID(); + DoScriptText(say_event_start[rand()%8], m_creature, target); + } + + void UpdateAI(const uint32 diff); +}; + +CreatureAI* GetAI_npc_unworthy_initiate(Creature* pCreature) +{ + return new npc_unworthy_initiateAI(pCreature); +} + +struct TRINITY_DLL_DECL npc_unworthy_initiate_anchorAI : public PassiveAI +{ + npc_unworthy_initiate_anchorAI(Creature *c) : PassiveAI(c), prisonerGUID(0) {} + + uint64 prisonerGUID; + + void SetGUID(const uint64 &guid, int32 id) + { + if (!prisonerGUID) + prisonerGUID = guid; + } + + uint64 GetGUID(int32 id) { return prisonerGUID; } +}; + +void npc_unworthy_initiateAI::UpdateAI(const uint32 diff) +{ + switch(phase) + { + case PHASE_CHAINED: + if (!anchorGUID) + { + float x, y, z; + float dist = 99.0f; + GameObject *prison = NULL; + + for(uint8 i = 0; i < 12; ++i) + { + if (GameObject* temp_prison = m_creature->FindNearestGameObject(acherus_soul_prison[i],30)) + { + if (dist == 99.0f || m_creature->IsWithinDist(temp_prison, dist, false)) + { + temp_prison->GetPosition(x, y, z); + dist = m_creature->GetDistance2d(temp_prison); + prison = temp_prison; + } + } + } + + if (!prison) + return; + + if (Creature* trigger = me->FindNearestCreature(29521, 30)) + { + prison->ResetDoorOrButton(); + trigger->AI()->SetGUID(m_creature->GetGUID()); + trigger->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true); + anchorGUID = trigger->GetGUID(); + } + } + return; + case PHASE_TO_EQUIP: + if (wait_timer) + { + if (wait_timer < diff) + { + m_creature->GetMotionMaster()->MovePoint(1,targ_x,targ_y,m_creature->GetPositionZ()); + phase = PHASE_EQUIPING; + wait_timer = 0; + }else wait_timer -= diff; + } + return; + case PHASE_TO_ATTACK: + if (wait_timer) + { + if (wait_timer < diff) + { + m_creature->setFaction(14); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + phase = PHASE_ATTACKING; + + if (Unit* target = Unit::GetUnit((*m_creature),event_starter)) + m_creature->AI()->AttackStart(target); + wait_timer = 0; + }else wait_timer -= diff; + } + return; + case PHASE_ATTACKING: + if (!UpdateVictim()) + return; + + events.Update(diff); + + while(uint32 eventId = events.ExecuteEvent()) + { + switch(eventId) + { + case EVENT_ICY_TOUCH: + DoCast(m_creature->getVictim(), SPELL_ICY_TOUCH); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST); + break; + case EVENT_PLAGUE_STRIKE: + DoCast(m_creature->getVictim(), SPELL_PLAGUE_STRIKE); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(SPELL_PLAGUE_STRIKE, 5000, GCD_CAST); + break; + case EVENT_BLOOD_STRIKE: + DoCast(m_creature->getVictim(), SPELL_BLOOD_STRIKE); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST); + break; + case EVENT_DEATH_COIL: + DoCast(m_creature->getVictim(), SPELL_DEATH_COIL); + events.DelayEvents(1000, GCD_CAST); + events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); + break; + } + } + + DoMeleeAttackIfReady(); + return; + } +} + +CreatureAI* GetAI_npc_unworthy_initiate_anchor(Creature* pCreature) +{ + return new npc_unworthy_initiate_anchorAI(pCreature); +} + +bool GOHello_go_acherus_soul_prison(Player* pPlayer, GameObject* pGo) +{ + if (Creature *anchor = pGo->FindNearestCreature(29521, 15)) + if (uint64 prisonerGUID = anchor->AI()->GetGUID()) + if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID)) + CAST_AI(npc_unworthy_initiateAI, (prisoner->AI()))->EventStart(anchor, pPlayer); + + return false; +} + +/*###### +## npc_death_knight_initiate +######*/ + +#define GOSSIP_ACCEPT_DUEL "I challenge you, death knight!" + +enum +{ + SAY_DUEL_A = -1609080, + SAY_DUEL_B = -1609081, + SAY_DUEL_C = -1609082, + SAY_DUEL_D = -1609083, + SAY_DUEL_E = -1609084, + SAY_DUEL_F = -1609085, + SAY_DUEL_G = -1609086, + SAY_DUEL_H = -1609087, + SAY_DUEL_I = -1609088, + + SPELL_DUEL = 52996, + SPELL_DUEL_TRIGGERED = 52990, + SPELL_DUEL_VICTORY = 52994, + SPELL_DUEL_FLAG = 52991, + + QUEST_DEATH_CHALLENGE = 12733, + FACTION_HOSTILE = 2068 +}; + +int32 m_auiRandomSay[] = +{ + SAY_DUEL_A, SAY_DUEL_B, SAY_DUEL_C, SAY_DUEL_D, SAY_DUEL_E, SAY_DUEL_F, SAY_DUEL_G, SAY_DUEL_H, SAY_DUEL_I +}; + +struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI +{ + npc_death_knight_initiateAI(Creature* pCreature) : SpellAI(pCreature) + { + m_bIsDuelInProgress = false; + } + + bool lose; + uint64 m_uiDuelerGUID; + uint32 m_uiDuelTimer; + bool m_bIsDuelInProgress; + + void Reset() + { + lose = false; + me->RestoreFaction(); + SpellAI::Reset(); + + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); + + m_uiDuelerGUID = 0; + m_uiDuelTimer = 5000; + m_bIsDuelInProgress = false; + } + + void SpellHit(Unit* pCaster, const SpellEntry* pSpell) + { + if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL_TRIGGERED) + { + m_uiDuelerGUID = pCaster->GetGUID(); + m_bIsDuelInProgress = true; + } + } + + void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) + { + if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer()) + { + if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help + uiDamage = 0; + else if (uiDamage >= m_creature->GetHealth()) + { + uiDamage = 0; + + if (!lose) + { + pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true); + pDoneBy->AttackStop(); + me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); + lose = true; + me->CastSpell(me, 7267, true); + me->RestoreFaction(); + } + } + } + } + + void UpdateAI(const uint32 uiDiff) + { + if (!UpdateVictim()) + { + if (m_bIsDuelInProgress) + { + if (m_uiDuelTimer < uiDiff) + { + m_creature->setFaction(FACTION_HOSTILE); + + if (Unit* pUnit = Unit::GetUnit(*m_creature, m_uiDuelerGUID)) + AttackStart(pUnit); + } + else + m_uiDuelTimer -= uiDiff; + } + return; + } + + if (m_bIsDuelInProgress) + { + if (lose) + { + if (!me->HasAura(7267)) + EnterEvadeMode(); + return; + } + else if (me->getVictim()->GetTypeId() == TYPEID_PLAYER + && me->getVictim()->GetHealth() * 10 < me->getVictim()->GetMaxHealth()) + { + me->getVictim()->CastSpell(me->getVictim(), 7267, true); // beg + me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); + EnterEvadeMode(); + return; + } + } + + // TODO: spells + + SpellAI::UpdateAI(uiDiff); + } +}; + +CreatureAI* GetAI_npc_death_knight_initiate(Creature* pCreature) +{ + return new npc_death_knight_initiateAI(pCreature); +} + +bool GossipHello_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && pCreature->GetHealth() == pCreature->GetMaxHealth()) + { + if (pPlayer->GetHealth() * 10 < pPlayer->GetMaxHealth()) + return true; + + if (pPlayer->isInCombat() || pCreature->isInCombat()) + return true; + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(),pCreature->GetGUID()); + } + return true; +} + +bool GossipSelect_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF) + { + pPlayer->CLOSE_GOSSIP_MENU(); + + if (pPlayer->isInCombat() || pCreature->isInCombat()) + return true; + + if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiateAI, pCreature->AI())) + { + if (pInitiateAI->m_bIsDuelInProgress) + return true; + } + + pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); + + int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32)); + DoScriptText(m_auiRandomSay[uiSayId], pCreature, pPlayer); + + pCreature->CastSpell(pPlayer, SPELL_DUEL, false); + pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true); + } + return true; +} + +/*###### +## npc_dark_rider_of_acherus +######*/ + +#define DESPAWN_HORSE 52267 + +struct TRINITY_DLL_DECL npc_dark_rider_of_acherusAI : public ScriptedAI +{ + npc_dark_rider_of_acherusAI(Creature *c) : ScriptedAI(c) {} + + uint32 PhaseTimer; + uint32 Phase; + bool Intro; + Unit *Target; + + void Reset() + { + PhaseTimer = 4000; + Phase = 0; + Intro = false; + Target = NULL; + } + + void UpdateAI(const uint32 diff) + { + if (!Intro) + return; + + if (PhaseTimer < diff) + { + switch(Phase) + { + case 0: + m_creature->MonsterSay("The realm of shadows awaits...", LANG_UNIVERSAL, 0); + PhaseTimer = 5000; + Phase = 1; + break; + case 1: + DoCast(Target, DESPAWN_HORSE, true); + PhaseTimer = 3000; + Phase = 2; + break; + case 2: + m_creature->SetVisibility(VISIBILITY_OFF); + PhaseTimer = 2000; + Phase = 3; + break; + case 3: + m_creature->ForcedDespawn(); + break; + default: + break; + } + }else PhaseTimer -= diff; + + } + + void InitDespawnHorse(Unit *who) + { + if (!who) + return; + + Target = who; + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + m_creature->SetSpeed(MOVE_RUN, 0.4f); + m_creature->GetMotionMaster()->MoveChase(Target); + m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Target->GetGUID()); + Intro = true; + } + +}; + +CreatureAI* GetAI_npc_dark_rider_of_acherus(Creature* pCreature) +{ + return new npc_dark_rider_of_acherusAI(pCreature); +} + +/*###### +## npc_salanar_the_horseman +######*/ + +enum +{ + REALM_OF_SHADOWS = 52693, + DELIVER_STOLEN_HORSE = 52264, + CALL_DARK_RIDER = 52266 +}; + +struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI +{ + npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {} + + void SpellHit(Unit *caster, const SpellEntry *spell) + { + if (spell->Id == DELIVER_STOLEN_HORSE) + { + if (caster->GetTypeId() == TYPEID_UNIT && CAST_CRE(caster)->isVehicle()) + { + if (Unit *charmer = caster->GetCharmer()) + { + charmer->ExitVehicle(); + caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + caster->setFaction(35); + DoCast(caster, CALL_DARK_RIDER, true); + if (Creature* Dark_Rider = m_creature->FindNearestCreature(28654, 15)) + CAST_AI(npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster); + } + } + } + } + + void MoveInLineOfSight(Unit *who) + { + ScriptedAI::MoveInLineOfSight(who); + + if (who->GetTypeId() == TYPEID_UNIT && CAST_CRE(who)->isVehicle() && me->IsWithinDistInMap(who, 10.0f)) + { + if (Unit *charmer = who->GetCharmer()) + { + if (charmer->GetTypeId() == TYPEID_PLAYER) + { + switch(me->GetEntry()) + { + // for quest Into the Realm of Shadows(12687) + case 28788: + if (CAST_PLR(charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE) + { + if (CAST_PLR(charmer)->HasAura(REALM_OF_SHADOWS)) + charmer->RemoveAurasDueToSpell(REALM_OF_SHADOWS); + CAST_PLR(charmer)->GroupEventHappens(12687, me); + } + break; + default: + return; + } + CAST_PLR(charmer)->ExitVehicle(); + CAST_CRE(who)->Respawn(true); + } + } + } + } +}; + +CreatureAI* GetAI_npc_salanar_the_horseman(Creature* pCreature) +{ + return new npc_salanar_the_horsemanAI(pCreature); +} + +/*###### +## npc_ros_dark_rider +######*/ + +struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI +{ + npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {} + + void EnterCombat(Unit *who) + { + me->ExitVehicle(); + } + + void Reset() + { + Creature* deathcharger = me->FindNearestCreature(28782, 30); + if (!deathcharger) return; + deathcharger->RestoreFaction(); + deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (!me->m_Vehicle && deathcharger->isVehicle() && CAST_VEH(deathcharger)->HasEmptySeat(0)) + me->EnterVehicle(CAST_VEH(deathcharger)); + } + + void JustDied(Unit *killer) + { + Creature* deathcharger = me->FindNearestCreature(28782, 30); + if (!deathcharger) return; + if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->isVehicle()) + { + deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + deathcharger->setFaction(2096); + } + } +}; + +CreatureAI* GetAI_npc_ros_dark_rider(Creature* pCreature) +{ + return new npc_ros_dark_riderAI(pCreature); +} + +// correct way: 52312 52314 52555 ... +struct TRINITY_DLL_DECL npc_dkc1_gothikAI : public ScriptedAI +{ + npc_dkc1_gothikAI(Creature *c) : ScriptedAI(c) {} + + void MoveInLineOfSight(Unit *who) + { + ScriptedAI::MoveInLineOfSight(who); + + if (who->GetEntry() == 28845 && me->IsWithinDistInMap(who, 10.0f)) + { + if (Unit *owner = who->GetOwner()) + { + if (owner->GetTypeId() == TYPEID_PLAYER) + { + if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) + { + CAST_CRE(who)->CastSpell(owner, 52517, true); + CAST_CRE(who)->ForcedDespawn(); + } + } + } + } + } +}; + +CreatureAI* GetAI_npc_dkc1_gothik(Creature* pCreature) +{ + return new npc_dkc1_gothikAI(pCreature); +} + +// npc 28912 quest 17217 boss 29001 mob 29007 go 191092 + +/*#### +## npc_valkyr_battle_maiden +####*/ +#define SPELL_REVIVE 51918 +#define VALK_WHISPER "It is not yet your time, champion. Rise! Rise and fight once more!" + +struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public PassiveAI +{ + npc_valkyr_battle_maidenAI(Creature *c) : PassiveAI(c) {} + + uint32 FlyBackTimer; + float x, y, z; + uint32 phase; + + void Reset() + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->SetFlying(true); + FlyBackTimer = 500; + phase = 0; + + m_creature->GetPosition(x, y, z); + z += 4; x -= 3.5; y -= 5; + m_creature->GetMotionMaster()->Clear(false); + m_creature->GetMap()->CreatureRelocation(m_creature, x, y, z, 0.0f); + } + + void UpdateAI(const uint32 diff) + { + if(FlyBackTimer < diff) + { + Player *plr = NULL; + if(me->isSummon()) + if(Unit *summoner = CAST_SUM(me)->GetSummoner()) + if(summoner->GetTypeId() == TYPEID_PLAYER) + plr = CAST_PLR(summoner); + + if(!plr) + phase = 3; + + switch(phase) + { + case 0: + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + m_creature->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); + FlyBackTimer = 500; + break; + case 1: + plr->GetClosePoint(x,y,z, m_creature->GetObjectSize()); + z += 2.5; x -= 2; y -= 1.5; + m_creature->GetMotionMaster()->MovePoint(0, x, y, z); + m_creature->SetUInt64Value(UNIT_FIELD_TARGET, plr->GetGUID()); + m_creature->SetVisibility(VISIBILITY_ON); + FlyBackTimer = 4500; + break; + case 2: + if (!plr->isRessurectRequested()) + { + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01); + DoCast(plr, SPELL_REVIVE, true); + m_creature->MonsterWhisper(VALK_WHISPER, plr->GetGUID()); + } + FlyBackTimer = 5000; + break; + case 3: + me->DisappearAndDie(); + break; + default: + //Nothing To DO + break; + } + ++phase; + }else FlyBackTimer-=diff; + } +}; + +CreatureAI* GetAI_npc_valkyr_battle_maiden(Creature* pCreature) +{ + return new npc_valkyr_battle_maidenAI (pCreature); +} + +void AddSC_the_scarlet_enclave() +{ + Script *newscript; + + newscript = new Script; + newscript->Name="npc_valkyr_battle_maiden"; + newscript->GetAI = &GetAI_npc_valkyr_battle_maiden; + newscript->RegisterSelf(); + + // 12848 The Endless Hunger + newscript = new Script; + newscript->Name="npc_unworthy_initiate"; + newscript->GetAI = &GetAI_npc_unworthy_initiate; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_unworthy_initiate_anchor"; + newscript->GetAI = &GetAI_npc_unworthy_initiate_anchor; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="go_acherus_soul_prison"; + newscript->pGOHello = &GOHello_go_acherus_soul_prison; + newscript->RegisterSelf(); + + // Death's Challenge + newscript = new Script; + newscript->Name="npc_death_knight_initiate"; + newscript->GetAI = &GetAI_npc_death_knight_initiate; + newscript->pGossipHello = &GossipHello_npc_death_knight_initiate; + newscript->pGossipSelect = &GossipSelect_npc_death_knight_initiate; + newscript->RegisterSelf(); + + // 12680 Grand Theft Palomino + newscript = new Script; + newscript->Name="npc_salanar_the_horseman"; + newscript->GetAI = &GetAI_npc_salanar_the_horseman; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_dark_rider_of_acherus"; + newscript->GetAI = &GetAI_npc_dark_rider_of_acherus; + newscript->RegisterSelf(); + + // 12687 Into the Realm of Shadows + newscript = new Script; + newscript->Name="npc_ros_dark_rider"; + newscript->GetAI = &GetAI_npc_ros_dark_rider; + newscript->RegisterSelf(); + + // 12698 The Gift That Keeps On Giving + newscript = new Script; + newscript->Name="npc_dkc1_gothik"; + newscript->GetAI = &GetAI_npc_dkc1_gothik; + newscript->RegisterSelf(); + + // 12727 Bloody Breakout + newscript = new Script; + newscript->Name = "npc_koltira_deathweaver"; + newscript->GetAI = &GetAI_npc_koltira_deathweaver; + newscript->pQuestAccept = &QuestAccept_npc_koltira_deathweaver; + newscript->RegisterSelf(); + + // A Special Suprise + newscript = new Script; + newscript->Name = "npc_a_special_surprise"; + newscript->GetAI = &GetAI_npc_a_special_surprise; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp index e33f430894e..da5d0e15699 100644 --- a/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp +++ b/src/bindings/scripts/scripts/outland/hellfire_peninsula.cpp @@ -24,6 +24,7 @@ EndScriptData */ /* ContentData npc_aeranas go_haaleshi_altar +npc_naladu npc_wounded_blood_elf EndContentData */ @@ -126,6 +127,35 @@ bool GOHello_go_haaleshi_altar(Player* pPlayer, GameObject* pGo) return false; } +/*###### +## npc_naladu +######*/ + +#define GOSSIP_NALADU_ITEM1 "Why don't you escape?" + +enum +{ + GOSSIP_TEXTID_NALADU1 = 9788 +}; + +bool GossipHello_npc_naladu(Player* pPlayer, Creature* pCreature) +{ + if (pCreature->isQuestGiver()) + pPlayer->PrepareQuestMenu(pCreature->GetGUID()); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_naladu(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+1) + pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, pCreature->GetGUID()); + + return true; +} + /*###### ## npc_wounded_blood_elf ######*/ @@ -232,6 +262,12 @@ void AddSC_hellfire_peninsula() newscript->pGOHello = &GOHello_go_haaleshi_altar; newscript->RegisterSelf(); + newscript = new Script; + newscript->Name = "npc_naladu"; + newscript->pGossipHello = &GossipHello_npc_naladu; + newscript->pGossipSelect = &GossipSelect_npc_naladu; + newscript->RegisterSelf(); + newscript = new Script; newscript->Name="npc_wounded_blood_elf"; newscript->GetAI = &GetAI_npc_wounded_blood_elf; diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp deleted file mode 100644 index 247a0084e77..00000000000 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp +++ /dev/null @@ -1,1495 +0,0 @@ -/* - * Copyright (C) 2009 Trinity - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "precompiled.h" -#include "Vehicle.h" -#include "ObjectMgr.h" -#include "escortAI.h" - -#define GCD_CAST 1 - -/*###### -## npc_a_special_surprise -######*/ - -enum SpecialSurprise -{ - SAY_EXEC_START_1 = -1609025, // speech for all - SAY_EXEC_START_2 = -1609026, - SAY_EXEC_START_3 = -1609027, - SAY_EXEC_PROG_1 = -1609028, - SAY_EXEC_PROG_2 = -1609029, - SAY_EXEC_PROG_3 = -1609030, - SAY_EXEC_PROG_4 = -1609031, - SAY_EXEC_PROG_5 = -1609032, - SAY_EXEC_PROG_6 = -1609033, - SAY_EXEC_PROG_7 = -1609034, - SAY_EXEC_NAME_1 = -1609035, - SAY_EXEC_NAME_2 = -1609036, - SAY_EXEC_RECOG_1 = -1609037, - SAY_EXEC_RECOG_2 = -1609038, - SAY_EXEC_RECOG_3 = -1609039, - SAY_EXEC_RECOG_4 = -1609040, - SAY_EXEC_RECOG_5 = -1609041, - SAY_EXEC_RECOG_6 = -1609042, - SAY_EXEC_NOREM_1 = -1609043, - SAY_EXEC_NOREM_2 = -1609044, - SAY_EXEC_NOREM_3 = -1609045, - SAY_EXEC_NOREM_4 = -1609046, - SAY_EXEC_NOREM_5 = -1609047, - SAY_EXEC_NOREM_6 = -1609048, - SAY_EXEC_NOREM_7 = -1609049, - SAY_EXEC_NOREM_8 = -1609050, - SAY_EXEC_NOREM_9 = -1609051, - SAY_EXEC_THINK_1 = -1609052, - SAY_EXEC_THINK_2 = -1609053, - SAY_EXEC_THINK_3 = -1609054, - SAY_EXEC_THINK_4 = -1609055, - SAY_EXEC_THINK_5 = -1609056, - SAY_EXEC_THINK_6 = -1609057, - SAY_EXEC_THINK_7 = -1609058, - SAY_EXEC_THINK_8 = -1609059, - SAY_EXEC_THINK_9 = -1609060, - SAY_EXEC_THINK_10 = -1609061, - SAY_EXEC_LISTEN_1 = -1609062, - SAY_EXEC_LISTEN_2 = -1609063, - SAY_EXEC_LISTEN_3 = -1609064, - SAY_EXEC_LISTEN_4 = -1609065, - SAY_PLAGUEFIST = -1609066, - SAY_EXEC_TIME_1 = -1609067, - SAY_EXEC_TIME_2 = -1609068, - SAY_EXEC_TIME_3 = -1609069, - SAY_EXEC_TIME_4 = -1609070, - SAY_EXEC_TIME_5 = -1609071, - SAY_EXEC_TIME_6 = -1609072, - SAY_EXEC_TIME_7 = -1609073, - SAY_EXEC_TIME_8 = -1609074, - SAY_EXEC_TIME_9 = -1609075, - SAY_EXEC_TIME_10 = -1609076, - SAY_EXEC_WAITING = -1609077, - EMOTE_DIES = -1609078, - - NPC_PLAGUEFIST = 29053 -}; - -struct TRINITY_DLL_DECL npc_a_special_surpriseAI : public ScriptedAI -{ - npc_a_special_surpriseAI(Creature *pCreature) : ScriptedAI(pCreature) {} - - uint32 ExecuteSpeech_Timer; - uint32 ExecuteSpeech_Counter; - uint64 PlayerGUID; - - void Reset() - { - ExecuteSpeech_Timer = 0; - ExecuteSpeech_Counter = 0; - PlayerGUID = 0; - - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - } - - bool MeetQuestCondition(Unit* pPlayer) - { - switch(me->GetEntry()) - { - case 29061: // Ellen Stanbridge - if (CAST_PLR(pPlayer)->GetQuestStatus(12742) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29072: // Kug Ironjaw - if (CAST_PLR(pPlayer)->GetQuestStatus(12748) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29067: // Donovan Pulfrost - if (CAST_PLR(pPlayer)->GetQuestStatus(12744) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29065: // Yazmina Oakenthorn - if (CAST_PLR(pPlayer)->GetQuestStatus(12743) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29071: // Antoine Brack - if (CAST_PLR(pPlayer)->GetQuestStatus(12750) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29032: // Malar Bravehorn - if (CAST_PLR(pPlayer)->GetQuestStatus(12739) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29068: // Goby Blastenheimer - if (CAST_PLR(pPlayer)->GetQuestStatus(12745) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29073: // Iggy Darktusk - if (CAST_PLR(pPlayer)->GetQuestStatus(12749) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29074: // Lady Eonys - if (CAST_PLR(pPlayer)->GetQuestStatus(12747) == QUEST_STATUS_INCOMPLETE) - return true; - break; - case 29070: // Valok the Righteous - if (CAST_PLR(pPlayer)->GetQuestStatus(12746) == QUEST_STATUS_INCOMPLETE) - return true; - break; - } - - return false; - } - - void MoveInLineOfSight(Unit* pWho) - { - if (PlayerGUID || pWho->GetTypeId() != TYPEID_PLAYER || !pWho->IsWithinDist(me, INTERACTION_DISTANCE)) - return; - - if (MeetQuestCondition(pWho)) - PlayerGUID = pWho->GetGUID(); - } - - void UpdateAI(const uint32 diff) - { - if (PlayerGUID && !me->getVictim() && me->isAlive()) - { - if (ExecuteSpeech_Timer < diff) - { - Player* pPlayer = Unit::GetPlayer(PlayerGUID); - - if (!pPlayer) - { - Reset(); - return; - } - - //TODO: simplify text's selection - - switch(pPlayer->getRace()) - { - case RACE_HUMAN: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_5, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_7, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_6, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_ORC: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_6, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_7, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_8, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_8, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_DWARF: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_2, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_2, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_3, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_2, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_5, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_2, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_3, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_NIGHTELF: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_5, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_6, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_2, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_7, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_UNDEAD_PLAYER: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_3, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_4, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_3, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_1, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_3, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_4, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_TAUREN: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_5, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_8, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_9, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_9, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_GNOME: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_4, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_4, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_6, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_5, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_TROLL: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_3, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_7, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_2, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_6, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_9, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_10, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_4, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_10, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_BLOODELF: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_1, me, pPlayer); break; - //case 5: //unknown - case 6: DoScriptText(SAY_EXEC_THINK_3, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_1, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - case RACE_DRAENEI: - switch(ExecuteSpeech_Counter) - { - case 0: DoScriptText(SAY_EXEC_START_1, me, pPlayer); break; - case 1: me->SetStandState(UNIT_STAND_STATE_STAND); break; - case 2: DoScriptText(SAY_EXEC_PROG_1, me, pPlayer); break; - case 3: DoScriptText(SAY_EXEC_NAME_1, me, pPlayer); break; - case 4: DoScriptText(SAY_EXEC_RECOG_2, me, pPlayer); break; - case 5: DoScriptText(SAY_EXEC_NOREM_1, me, pPlayer); break; - case 6: DoScriptText(SAY_EXEC_THINK_4, me, pPlayer); break; - case 7: DoScriptText(SAY_EXEC_LISTEN_1, me, pPlayer); break; - case 8: - if (Creature* Plaguefist = GetClosestCreatureWithEntry(me, NPC_PLAGUEFIST, 85.0f)) - DoScriptText(SAY_PLAGUEFIST, Plaguefist, pPlayer); - break; - case 9: - DoScriptText(SAY_EXEC_TIME_2, me, pPlayer); - me->SetStandState(UNIT_STAND_STATE_KNEEL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - break; - case 10: DoScriptText(SAY_EXEC_WAITING, me, pPlayer); break; - case 11: - DoScriptText(EMOTE_DIES, me); - me->setDeathState(JUST_DIED); - me->SetHealth(0); - return; - } - break; - } - - if (ExecuteSpeech_Counter >= 9) - ExecuteSpeech_Timer = 15000; - else - ExecuteSpeech_Timer = 7000; - - ++ExecuteSpeech_Counter; - } - else - ExecuteSpeech_Timer -= diff; - } - } -}; - -CreatureAI* GetAI_npc_a_special_surprise(Creature* pCreature) -{ - return new npc_a_special_surpriseAI(pCreature); -} - -/*###### -## npc_koltira_deathweaver -######*/ - -enum eKoltira -{ - SAY_BREAKOUT1 = -1609079, - SAY_BREAKOUT2 = -1609080, - SAY_BREAKOUT3 = -1609081, - SAY_BREAKOUT4 = -1609082, - SAY_BREAKOUT5 = -1609083, - SAY_BREAKOUT6 = -1609084, - SAY_BREAKOUT7 = -1609085, - SAY_BREAKOUT8 = -1609086, - SAY_BREAKOUT9 = -1609087, - SAY_BREAKOUT10 = -1609088, - - SPELL_KOLTIRA_TRANSFORM = 52899, - SPELL_ANTI_MAGIC_ZONE = 52894, - - QUEST_BREAKOUT = 12727, - - NPC_CRIMSON_ACOLYTE = 29007, - NPC_HIGH_INQUISITOR_VALROTH = 29001, - NPC_KOLTIRA_ALT = 28447, - - //not sure about this id - //NPC_DEATH_KNIGHT_MOUNT = 29201, - MODEL_DEATH_KNIGHT_MOUNT = 25278 -}; - -struct TRINITY_DLL_DECL npc_koltira_deathweaverAI : public npc_escortAI -{ - npc_koltira_deathweaverAI(Creature *pCreature) : npc_escortAI(pCreature) { } - - uint32 m_uiWave; - uint32 m_uiWave_Timer; - uint64 m_uiValrothGUID; - - void Reset() - { - if (!IsBeingEscorted) - { - m_uiWave = 0; - m_uiWave_Timer = 3000; - m_uiValrothGUID = 0; - } - } - - void WaypointReached(uint32 uiPointId) - { - switch(uiPointId) - { - case 0: - DoScriptText(SAY_BREAKOUT1, m_creature); - break; - case 1: - m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); - break; - case 2: - m_creature->SetStandState(UNIT_STAND_STATE_STAND); - //m_creature->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not - DoCast(m_creature, SPELL_KOLTIRA_TRANSFORM); - break; - case 3: - IsOnHold = true; - m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); - DoScriptText(SAY_BREAKOUT2, m_creature); - DoCast(m_creature, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up - break; - case 4: - SetRun(true); - break; - case 9: - m_creature->Mount(MODEL_DEATH_KNIGHT_MOUNT); - break; - case 10: - m_creature->Unmount(); - break; - } - } - - void JustSummoned(Creature* pSummoned) - { - if (Unit* pPlayer = Unit::GetUnit(*m_creature, PlayerGUID)) - { - pSummoned->AI()->AttackStart(pPlayer); - pSummoned->AddThreat(m_creature, 0.0f); - } - - if (pSummoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) - m_uiValrothGUID = pSummoned->GetGUID(); - } - - void SummonAcolyte(uint32 uiAmount) - { - for(uint32 i = 0; i < uiAmount; ++i) - m_creature->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - } - - void UpdateAI(const uint32 uiDiff) - { - npc_escortAI::UpdateAI(uiDiff); - - if (IsOnHold) - { - if (m_uiWave_Timer < uiDiff) - { - switch(m_uiWave) - { - case 0: - DoScriptText(SAY_BREAKOUT3, m_creature); - SummonAcolyte(3); - m_uiWave_Timer = 20000; - break; - case 1: - DoScriptText(SAY_BREAKOUT4, m_creature); - SummonAcolyte(3); - m_uiWave_Timer = 20000; - break; - case 2: - DoScriptText(SAY_BREAKOUT5, m_creature); - SummonAcolyte(4); - m_uiWave_Timer = 20000; - break; - case 3: - DoScriptText(SAY_BREAKOUT6, m_creature); - m_creature->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329, -6045.818, 127.583, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); - m_uiWave_Timer = 1000; - break; - case 4: - { - Unit* pTemp = Unit::GetUnit(*m_creature, m_uiValrothGUID); - - if (!pTemp || !pTemp->isAlive()) - { - DoScriptText(SAY_BREAKOUT8, m_creature); - m_uiWave_Timer = 5000; - } - else - { - m_uiWave_Timer = 2500; - return; //return, we don't want m_uiWave to increment now - } - break; - } - case 5: - DoScriptText(SAY_BREAKOUT9, m_creature); - m_creature->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); - m_uiWave_Timer = 2500; - break; - case 6: - DoScriptText(SAY_BREAKOUT10, m_creature); - IsOnHold = false; - break; - } - - ++m_uiWave; - } - else - m_uiWave_Timer -= uiDiff; - } - } -}; - -CreatureAI* GetAI_npc_koltira_deathweaver(Creature* pCreature) -{ - return new npc_koltira_deathweaverAI(pCreature); -} - -bool QuestAccept_npc_koltira_deathweaver(Player* pPlayer, Creature* pCreature, const Quest* pQuest) -{ - if (pQuest->GetQuestId() == QUEST_BREAKOUT) - { - pCreature->SetStandState(UNIT_STAND_STATE_STAND); - - if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaverAI,pCreature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID()); - } - return true; -} - -/*###### -##Quest 12848 -######*/ - -enum -{ - SPELL_SOUL_PRISON_CHAIN_SELF = 54612, - SPELL_SOUL_PRISON_CHAIN = 54613, - SPELL_DK_INITIATE_VISUAL = 51519, - - SPELL_ICY_TOUCH = 52372, - SPELL_PLAGUE_STRIKE = 52373, - SPELL_BLOOD_STRIKE = 52374, - SPELL_DEATH_COIL = 52375 -}; - -#define EVENT_ICY_TOUCH 1 -#define EVENT_PLAGUE_STRIKE 2 -#define EVENT_BLOOD_STRIKE 3 -#define EVENT_DEATH_COIL 4 - -int32 say_event_start[8] = -{ - -1609000,-1609001,-1609002,-1609003, - -1609004,-1609005,-1609006,-1609007 -}; - -int32 say_event_attack[9] = -{ - -1609008,-1609009,-1609010,-1609011,-1609012, - -1609013,-1609014,-1609015,-1609016 -}; - -uint32 acherus_soul_prison[12] = -{ - 191577, - 191580, - 191581, - 191582, - 191583, - 191584, - 191585, - 191586, - 191587, - 191588, - 191589, - 191590 -}; - -uint32 acherus_unworthy_initiate[5] = -{ - 29519, - 29520, - 29565, - 29566, - 29567 -}; - -enum UnworthyInitiatePhase -{ - PHASE_CHAINED, - PHASE_TO_EQUIP, - PHASE_EQUIPING, - PHASE_TO_ATTACK, - PHASE_ATTACKING, -}; - -struct TRINITY_DLL_DECL npc_unworthy_initiateAI : public ScriptedAI -{ - npc_unworthy_initiateAI(Creature *c) : ScriptedAI(c) - { - me->SetReactState(REACT_PASSIVE); - if (!me->GetEquipmentId()) - if (const CreatureInfo *info = GetCreatureInfo(28406)) - if (info->equipmentId) - const_cast(me->GetCreatureInfo())->equipmentId = info->equipmentId; - } - - bool event_startet; - uint64 event_starter; - UnworthyInitiatePhase phase; - uint32 wait_timer; - float targ_x,targ_y,targ_z; - uint64 anchorGUID; - - EventMap events; - - void Reset() - { - anchorGUID = 0; - phase = PHASE_CHAINED; - events.Reset(); - m_creature->setFaction(7); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); - me->LoadEquipment(0, true); - event_startet = false; - } - - void EnterCombat(Unit *who) - { - events.ScheduleEvent(EVENT_ICY_TOUCH, 1000, GCD_CAST); - events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3000, GCD_CAST); - events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2000, GCD_CAST); - events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); - } - - void MovementInform(uint32 type, uint32 id) - { - if (type != POINT_MOTION_TYPE) - return; - - if (id == 1) - { - wait_timer = 5000; - m_creature->CastSpell(m_creature,SPELL_DK_INITIATE_VISUAL,true); - - if (Unit* starter = Unit::GetUnit((*m_creature),event_starter)) - DoScriptText(say_event_attack[rand()%9],m_creature,starter); - - phase = PHASE_TO_ATTACK; - } - } - - void EventStart(Creature* anchor, Player* target) - { - wait_timer = 5000; - phase = PHASE_TO_EQUIP; - - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - m_creature->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF); - m_creature->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN); - - float z; - anchor->GetContactPoint(me, targ_x, targ_y, z, 1.0f); - - event_starter = target->GetGUID(); - DoScriptText(say_event_start[rand()%8], m_creature, target); - } - - void UpdateAI(const uint32 diff); -}; - -CreatureAI* GetAI_npc_unworthy_initiate(Creature* pCreature) -{ - return new npc_unworthy_initiateAI(pCreature); -} - -struct TRINITY_DLL_DECL npc_unworthy_initiate_anchorAI : public PassiveAI -{ - npc_unworthy_initiate_anchorAI(Creature *c) : PassiveAI(c), prisonerGUID(0) {} - - uint64 prisonerGUID; - - void SetGUID(const uint64 &guid, int32 id) - { - if (!prisonerGUID) - prisonerGUID = guid; - } - - uint64 GetGUID(int32 id) { return prisonerGUID; } -}; - -void npc_unworthy_initiateAI::UpdateAI(const uint32 diff) -{ - switch(phase) - { - case PHASE_CHAINED: - if (!anchorGUID) - { - float x, y, z; - float dist = 99.0f; - GameObject *prison = NULL; - - for(uint8 i = 0; i < 12; ++i) - { - if (GameObject* temp_prison = m_creature->FindNearestGameObject(acherus_soul_prison[i],30)) - { - if (dist == 99.0f || m_creature->IsWithinDist(temp_prison, dist, false)) - { - temp_prison->GetPosition(x, y, z); - dist = m_creature->GetDistance2d(temp_prison); - prison = temp_prison; - } - } - } - - if (!prison) - return; - - if (Creature* trigger = me->FindNearestCreature(29521, 30)) - { - prison->ResetDoorOrButton(); - trigger->AI()->SetGUID(m_creature->GetGUID()); - trigger->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true); - anchorGUID = trigger->GetGUID(); - } - } - return; - case PHASE_TO_EQUIP: - if (wait_timer) - { - if (wait_timer < diff) - { - m_creature->GetMotionMaster()->MovePoint(1,targ_x,targ_y,m_creature->GetPositionZ()); - phase = PHASE_EQUIPING; - wait_timer = 0; - }else wait_timer -= diff; - } - return; - case PHASE_TO_ATTACK: - if (wait_timer) - { - if (wait_timer < diff) - { - m_creature->setFaction(14); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); - phase = PHASE_ATTACKING; - - if (Unit* target = Unit::GetUnit((*m_creature),event_starter)) - m_creature->AI()->AttackStart(target); - wait_timer = 0; - }else wait_timer -= diff; - } - return; - case PHASE_ATTACKING: - if (!UpdateVictim()) - return; - - events.Update(diff); - - while(uint32 eventId = events.ExecuteEvent()) - { - switch(eventId) - { - case EVENT_ICY_TOUCH: - DoCast(m_creature->getVictim(), SPELL_ICY_TOUCH); - events.DelayEvents(1000, GCD_CAST); - events.ScheduleEvent(EVENT_ICY_TOUCH, 5000, GCD_CAST); - break; - case EVENT_PLAGUE_STRIKE: - DoCast(m_creature->getVictim(), SPELL_PLAGUE_STRIKE); - events.DelayEvents(1000, GCD_CAST); - events.ScheduleEvent(SPELL_PLAGUE_STRIKE, 5000, GCD_CAST); - break; - case EVENT_BLOOD_STRIKE: - DoCast(m_creature->getVictim(), SPELL_BLOOD_STRIKE); - events.DelayEvents(1000, GCD_CAST); - events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5000, GCD_CAST); - break; - case EVENT_DEATH_COIL: - DoCast(m_creature->getVictim(), SPELL_DEATH_COIL); - events.DelayEvents(1000, GCD_CAST); - events.ScheduleEvent(EVENT_DEATH_COIL, 5000, GCD_CAST); - break; - } - } - - DoMeleeAttackIfReady(); - return; - } -} - -CreatureAI* GetAI_npc_unworthy_initiate_anchor(Creature* pCreature) -{ - return new npc_unworthy_initiate_anchorAI(pCreature); -} - -bool GOHello_go_acherus_soul_prison(Player* pPlayer, GameObject* pGo) -{ - if (Creature *anchor = pGo->FindNearestCreature(29521, 15)) - if (uint64 prisonerGUID = anchor->AI()->GetGUID()) - if (Creature* prisoner = Creature::GetCreature(*pPlayer, prisonerGUID)) - CAST_AI(npc_unworthy_initiateAI, (prisoner->AI()))->EventStart(anchor, pPlayer); - - return false; -} - -/*###### -## npc_death_knight_initiate -######*/ - -#define GOSSIP_ACCEPT_DUEL "I challenge you, death knight!" - -enum -{ - SAY_DUEL_A = -1609080, - SAY_DUEL_B = -1609081, - SAY_DUEL_C = -1609082, - SAY_DUEL_D = -1609083, - SAY_DUEL_E = -1609084, - SAY_DUEL_F = -1609085, - SAY_DUEL_G = -1609086, - SAY_DUEL_H = -1609087, - SAY_DUEL_I = -1609088, - - SPELL_DUEL = 52996, - SPELL_DUEL_TRIGGERED = 52990, - SPELL_DUEL_VICTORY = 52994, - SPELL_DUEL_FLAG = 52991, - - QUEST_DEATH_CHALLENGE = 12733, - FACTION_HOSTILE = 2068 -}; - -int32 m_auiRandomSay[] = -{ - SAY_DUEL_A, SAY_DUEL_B, SAY_DUEL_C, SAY_DUEL_D, SAY_DUEL_E, SAY_DUEL_F, SAY_DUEL_G, SAY_DUEL_H, SAY_DUEL_I -}; - -struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI -{ - npc_death_knight_initiateAI(Creature* pCreature) : SpellAI(pCreature) - { - m_bIsDuelInProgress = false; - } - - bool lose; - uint64 m_uiDuelerGUID; - uint32 m_uiDuelTimer; - bool m_bIsDuelInProgress; - - void Reset() - { - lose = false; - me->RestoreFaction(); - SpellAI::Reset(); - - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); - - m_uiDuelerGUID = 0; - m_uiDuelTimer = 5000; - m_bIsDuelInProgress = false; - } - - void SpellHit(Unit* pCaster, const SpellEntry* pSpell) - { - if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL_TRIGGERED) - { - m_uiDuelerGUID = pCaster->GetGUID(); - m_bIsDuelInProgress = true; - } - } - - void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) - { - if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer()) - { - if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help - uiDamage = 0; - else if (uiDamage >= m_creature->GetHealth()) - { - uiDamage = 0; - - if (!lose) - { - pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true); - pDoneBy->AttackStop(); - me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); - lose = true; - me->CastSpell(me, 7267, true); - me->RestoreFaction(); - } - } - } - } - - void UpdateAI(const uint32 uiDiff) - { - if (!UpdateVictim()) - { - if (m_bIsDuelInProgress) - { - if (m_uiDuelTimer < uiDiff) - { - m_creature->setFaction(FACTION_HOSTILE); - - if (Unit* pUnit = Unit::GetUnit(*m_creature, m_uiDuelerGUID)) - AttackStart(pUnit); - } - else - m_uiDuelTimer -= uiDiff; - } - return; - } - - if (m_bIsDuelInProgress) - { - if (lose) - { - if (!me->HasAura(7267)) - EnterEvadeMode(); - return; - } - else if (me->getVictim()->GetTypeId() == TYPEID_PLAYER - && me->getVictim()->GetHealth() * 10 < me->getVictim()->GetMaxHealth()) - { - me->getVictim()->CastSpell(me->getVictim(), 7267, true); // beg - me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); - EnterEvadeMode(); - return; - } - } - - // TODO: spells - - SpellAI::UpdateAI(uiDiff); - } -}; - -CreatureAI* GetAI_npc_death_knight_initiate(Creature* pCreature) -{ - return new npc_death_knight_initiateAI(pCreature); -} - -bool GossipHello_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature) -{ - if (pPlayer->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && pCreature->GetHealth() == pCreature->GetMaxHealth()) - { - if (pPlayer->GetHealth() * 10 < pPlayer->GetMaxHealth()) - return true; - - if (pPlayer->isInCombat() || pCreature->isInCombat()) - return true; - - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ACCEPT_DUEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(),pCreature->GetGUID()); - } - return true; -} - -bool GossipSelect_npc_death_knight_initiate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) -{ - if (uiAction == GOSSIP_ACTION_INFO_DEF) - { - pPlayer->CLOSE_GOSSIP_MENU(); - - if (pPlayer->isInCombat() || pCreature->isInCombat()) - return true; - - if (npc_death_knight_initiateAI* pInitiateAI = CAST_AI(npc_death_knight_initiateAI, pCreature->AI())) - { - if (pInitiateAI->m_bIsDuelInProgress) - return true; - } - - pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15); - - int32 uiSayId = rand()% (sizeof(m_auiRandomSay)/sizeof(int32)); - DoScriptText(m_auiRandomSay[uiSayId], pCreature, pPlayer); - - pCreature->CastSpell(pPlayer, SPELL_DUEL, false); - pPlayer->CastSpell(pPlayer, SPELL_DUEL_FLAG, true); - } - return true; -} - -/*###### -## npc_dark_rider_of_acherus -######*/ - -#define DESPAWN_HORSE 52267 - -struct TRINITY_DLL_DECL npc_dark_rider_of_acherusAI : public ScriptedAI -{ - npc_dark_rider_of_acherusAI(Creature *c) : ScriptedAI(c) {} - - uint32 PhaseTimer; - uint32 Phase; - bool Intro; - Unit *Target; - - void Reset() - { - PhaseTimer = 4000; - Phase = 0; - Intro = false; - Target = NULL; - } - - void UpdateAI(const uint32 diff) - { - if (!Intro) - return; - - if (PhaseTimer < diff) - { - switch(Phase) - { - case 0: - m_creature->MonsterSay("The realm of shadows awaits...", LANG_UNIVERSAL, 0); - PhaseTimer = 5000; - Phase = 1; - break; - case 1: - DoCast(Target, DESPAWN_HORSE, true); - PhaseTimer = 3000; - Phase = 2; - break; - case 2: - m_creature->SetVisibility(VISIBILITY_OFF); - PhaseTimer = 2000; - Phase = 3; - break; - case 3: - m_creature->ForcedDespawn(); - break; - default: - break; - } - }else PhaseTimer -= diff; - - } - - void InitDespawnHorse(Unit *who) - { - if (!who) - return; - - Target = who; - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - m_creature->SetSpeed(MOVE_RUN, 0.4f); - m_creature->GetMotionMaster()->MoveChase(Target); - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Target->GetGUID()); - Intro = true; - } - -}; - -CreatureAI* GetAI_npc_dark_rider_of_acherus(Creature* pCreature) -{ - return new npc_dark_rider_of_acherusAI(pCreature); -} - -/*###### -## npc_salanar_the_horseman -######*/ - -enum -{ - REALM_OF_SHADOWS = 52693, - DELIVER_STOLEN_HORSE = 52264, - CALL_DARK_RIDER = 52266 -}; - -struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI -{ - npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {} - - void SpellHit(Unit *caster, const SpellEntry *spell) - { - if (spell->Id == DELIVER_STOLEN_HORSE) - { - if (caster->GetTypeId() == TYPEID_UNIT && CAST_CRE(caster)->isVehicle()) - { - if (Unit *charmer = caster->GetCharmer()) - { - charmer->ExitVehicle(); - caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - caster->setFaction(35); - DoCast(caster, CALL_DARK_RIDER, true); - if (Creature* Dark_Rider = m_creature->FindNearestCreature(28654, 15)) - CAST_AI(npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster); - } - } - } - } - - void MoveInLineOfSight(Unit *who) - { - ScriptedAI::MoveInLineOfSight(who); - - if (who->GetTypeId() == TYPEID_UNIT && CAST_CRE(who)->isVehicle() && me->IsWithinDistInMap(who, 10.0f)) - { - if (Unit *charmer = who->GetCharmer()) - { - if (charmer->GetTypeId() == TYPEID_PLAYER) - { - switch(me->GetEntry()) - { - // for quest Into the Realm of Shadows(12687) - case 28788: - if (CAST_PLR(charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE) - { - if (CAST_PLR(charmer)->HasAura(REALM_OF_SHADOWS)) - charmer->RemoveAurasDueToSpell(REALM_OF_SHADOWS); - CAST_PLR(charmer)->GroupEventHappens(12687, me); - } - break; - default: - return; - } - CAST_PLR(charmer)->ExitVehicle(); - CAST_CRE(who)->Respawn(true); - } - } - } - } -}; - -CreatureAI* GetAI_npc_salanar_the_horseman(Creature* pCreature) -{ - return new npc_salanar_the_horsemanAI(pCreature); -} - -/*###### -## npc_ros_dark_rider -######*/ - -struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI -{ - npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {} - - void EnterCombat(Unit *who) - { - me->ExitVehicle(); - } - - void Reset() - { - Creature* deathcharger = me->FindNearestCreature(28782, 30); - if (!deathcharger) return; - deathcharger->RestoreFaction(); - deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (!me->m_Vehicle && deathcharger->isVehicle() && CAST_VEH(deathcharger)->HasEmptySeat(0)) - me->EnterVehicle(CAST_VEH(deathcharger)); - } - - void JustDied(Unit *killer) - { - Creature* deathcharger = me->FindNearestCreature(28782, 30); - if (!deathcharger) return; - if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->isVehicle()) - { - deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - deathcharger->setFaction(2096); - } - } -}; - -CreatureAI* GetAI_npc_ros_dark_rider(Creature* pCreature) -{ - return new npc_ros_dark_riderAI(pCreature); -} - -// correct way: 52312 52314 52555 ... -struct TRINITY_DLL_DECL npc_dkc1_gothikAI : public ScriptedAI -{ - npc_dkc1_gothikAI(Creature *c) : ScriptedAI(c) {} - - void MoveInLineOfSight(Unit *who) - { - ScriptedAI::MoveInLineOfSight(who); - - if (who->GetEntry() == 28845 && me->IsWithinDistInMap(who, 10.0f)) - { - if (Unit *owner = who->GetOwner()) - { - if (owner->GetTypeId() == TYPEID_PLAYER) - { - if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) - { - CAST_CRE(who)->CastSpell(owner, 52517, true); - CAST_CRE(who)->ForcedDespawn(); - } - } - } - } - } -}; - -CreatureAI* GetAI_npc_dkc1_gothik(Creature* pCreature) -{ - return new npc_dkc1_gothikAI(pCreature); -} - -// npc 28912 quest 17217 boss 29001 mob 29007 go 191092 - -/*#### -## npc_valkyr_battle_maiden -####*/ -#define SPELL_REVIVE 51918 -#define VALK_WHISPER "It is not yet your time, champion. Rise! Rise and fight once more!" - -struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public PassiveAI -{ - npc_valkyr_battle_maidenAI(Creature *c) : PassiveAI(c) {} - - uint32 FlyBackTimer; - float x, y, z; - uint32 phase; - - void Reset() - { - m_creature->SetVisibility(VISIBILITY_OFF); - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->SetFlying(true); - FlyBackTimer = 500; - phase = 0; - - m_creature->GetPosition(x, y, z); - z += 4; x -= 3.5; y -= 5; - m_creature->GetMotionMaster()->Clear(false); - m_creature->GetMap()->CreatureRelocation(m_creature, x, y, z, 0.0f); - } - - void UpdateAI(const uint32 diff) - { - if(FlyBackTimer < diff) - { - Player *plr = NULL; - if(me->isSummon()) - if(Unit *summoner = CAST_SUM(me)->GetSummoner()) - if(summoner->GetTypeId() == TYPEID_PLAYER) - plr = CAST_PLR(summoner); - - if(!plr) - phase = 3; - - switch(phase) - { - case 0: - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - m_creature->HandleEmoteCommand(EMOTE_STATE_FLYGRABCLOSED); - FlyBackTimer = 500; - break; - case 1: - plr->GetClosePoint(x,y,z, m_creature->GetObjectSize()); - z += 2.5; x -= 2; y -= 1.5; - m_creature->GetMotionMaster()->MovePoint(0, x, y, z); - m_creature->SetUInt64Value(UNIT_FIELD_TARGET, plr->GetGUID()); - m_creature->SetVisibility(VISIBILITY_ON); - FlyBackTimer = 4500; - break; - case 2: - if (!plr->isRessurectRequested()) - { - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01); - DoCast(plr, SPELL_REVIVE, true); - m_creature->MonsterWhisper(VALK_WHISPER, plr->GetGUID()); - } - FlyBackTimer = 5000; - break; - case 3: - me->DisappearAndDie(); - break; - default: - //Nothing To DO - break; - } - ++phase; - }else FlyBackTimer-=diff; - } -}; - -CreatureAI* GetAI_npc_valkyr_battle_maiden(Creature* pCreature) -{ - return new npc_valkyr_battle_maidenAI (pCreature); -} - -void AddSC_the_scarlet_enclave() -{ - Script *newscript; - - newscript = new Script; - newscript->Name="npc_valkyr_battle_maiden"; - newscript->GetAI = &GetAI_npc_valkyr_battle_maiden; - newscript->RegisterSelf(); - - // 12848 The Endless Hunger - newscript = new Script; - newscript->Name="npc_unworthy_initiate"; - newscript->GetAI = &GetAI_npc_unworthy_initiate; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="npc_unworthy_initiate_anchor"; - newscript->GetAI = &GetAI_npc_unworthy_initiate_anchor; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="go_acherus_soul_prison"; - newscript->pGOHello = &GOHello_go_acherus_soul_prison; - newscript->RegisterSelf(); - - // Death's Challenge - newscript = new Script; - newscript->Name="npc_death_knight_initiate"; - newscript->GetAI = &GetAI_npc_death_knight_initiate; - newscript->pGossipHello = &GossipHello_npc_death_knight_initiate; - newscript->pGossipSelect = &GossipSelect_npc_death_knight_initiate; - newscript->RegisterSelf(); - - // 12680 Grand Theft Palomino - newscript = new Script; - newscript->Name="npc_salanar_the_horseman"; - newscript->GetAI = &GetAI_npc_salanar_the_horseman; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="npc_dark_rider_of_acherus"; - newscript->GetAI = &GetAI_npc_dark_rider_of_acherus; - newscript->RegisterSelf(); - - // 12687 Into the Realm of Shadows - newscript = new Script; - newscript->Name="npc_ros_dark_rider"; - newscript->GetAI = &GetAI_npc_ros_dark_rider; - newscript->RegisterSelf(); - - // 12698 The Gift That Keeps On Giving - newscript = new Script; - newscript->Name="npc_dkc1_gothik"; - newscript->GetAI = &GetAI_npc_dkc1_gothik; - newscript->RegisterSelf(); - - // 12727 Bloody Breakout - newscript = new Script; - newscript->Name = "npc_koltira_deathweaver"; - newscript->GetAI = &GetAI_npc_koltira_deathweaver; - newscript->pQuestAccept = &QuestAccept_npc_koltira_deathweaver; - newscript->RegisterSelf(); - - // A Special Suprise - newscript = new Script; - newscript->Name = "npc_a_special_surprise"; - newscript->GetAI = &GetAI_npc_a_special_surprise; - newscript->RegisterSelf(); -} diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp index c9dc16b67d6..800a838aabc 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp @@ -17,98 +17,101 @@ /* ScriptData SDName: Boss_Golemagg SD%Complete: 90 -SDComment: +SDComment: Timers need to be confirmed, Golemagg's Trust need to be checked SDCategory: Molten Core EndScriptData */ #include "precompiled.h" #include "def_molten_core.h" -#define EMOTE_AEGIS -1409002 - -#define SPELL_MAGMASPLASH 13879 -#define SPELL_PYROBLAST 20228 -#define SPELL_EARTHQUAKE 19798 -#define SPELL_ENRAGE 19953 -#define SPELL_BUFF 20553 - -//-- CoreRager Spells -- -#define SPELL_MANGLE 19820 -#define SPELL_AEGIS 20620 //This is self casted whenever we are below 50% +enum +{ + SPELL_MAGMASPLASH = 13879, + SPELL_PYROBLAST = 20228, + SPELL_EARTHQUAKE = 19798, + SPELL_ENRAGE = 19953, + SPELL_GOLEMAGG_TRUST = 20553, + + // Core Rager + EMOTE_LOWHP = -1409002, + SPELL_MANGLE = 19820 +}; struct TRINITY_DLL_DECL boss_golemaggAI : public ScriptedAI { - boss_golemaggAI(Creature *c) : ScriptedAI(c) + boss_golemaggAI(Creature* pCreature) : ScriptedAI(pCreature) { - pInstance = c->GetInstanceData(); + m_pInstance = pCreature->GetInstanceData(); } - ScriptedInstance *pInstance; - uint32 Pyroblast_Timer; - uint32 EarthQuake_Timer; - uint32 Enrage_Timer; - uint32 Buff_Timer; + ScriptedInstance* m_pInstance; + + uint32 m_uiPyroblastTimer; + uint32 m_uiEarthquakeTimer; + uint32 m_uiBuffTimer; + bool m_bEnraged; void Reset() { - Pyroblast_Timer = 7000; //These times are probably wrong - EarthQuake_Timer = 3000; - Buff_Timer = 2500; - Enrage_Timer = 0; - - m_creature->CastSpell(m_creature,SPELL_MAGMASPLASH,true); - } + m_uiPyroblastTimer = 7*IN_MILISECONDS; // These timers are probably wrong + m_uiEarthquakeTimer = 3*IN_MILISECONDS; + m_uiBuffTimer = 2.5*IN_MILISECONDS; + m_bEnraged = false; - void EnterCombat(Unit *who) - { + m_creature->CastSpell(m_creature, SPELL_MAGMASPLASH, true); } - void JustDied(Unit* Killer) + void JustDied(Unit* pKiller) { - if (pInstance) - pInstance->SetData(DATA_GOLEMAGG_DEATH, 0); + if (m_pInstance) + m_pInstance->SetData(DATA_GOLEMAGG_DEATH, 0); } - void UpdateAI(const uint32 diff) + void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; - //Pyroblast_Timer - if (Pyroblast_Timer < diff) + //Pyroblast + if (m_uiPyroblastTimer < uiDiff) { - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) - DoCast(target,SPELL_PYROBLAST); + if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pTarget, SPELL_PYROBLAST); - Pyroblast_Timer = 7000; - }else Pyroblast_Timer -= diff; + m_uiPyroblastTimer = 7*IN_MILISECONDS; + } + else + m_uiPyroblastTimer -= uiDiff; - //Enrage_Timer - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 11) + // Enrage + if (!m_bEnraged && m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*10) { - if (Enrage_Timer < diff) - { - DoCast(m_creature,SPELL_ENRAGE); - Enrage_Timer = 62000; - }else Enrage_Timer -= diff; + DoCast(m_creature, SPELL_ENRAGE); + m_bEnraged = true; } - //EarthQuake_Timer - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 11) + // Earthquake + if (m_bEnraged) { - if (EarthQuake_Timer < diff) + if (m_uiEarthquakeTimer < uiDiff) { - DoCast(m_creature->getVictim(),SPELL_EARTHQUAKE); - EarthQuake_Timer = 3000; - }else EarthQuake_Timer -= diff; + DoCast(m_creature->getVictim(), SPELL_EARTHQUAKE); + m_uiEarthquakeTimer = 3*IN_MILISECONDS; + } + else + m_uiEarthquakeTimer -= uiDiff; } - //Casting Buff for Coreragers. Spell is not working right. Players get the buff... - // if (Buff_Timer < diff) - // { - // DoCast(m_creature, SPELL_BUFF); - // Buff_Timer = 2500; - // }else Buff_Timer -= diff; + /* + // Golemagg's Trust + if (m_uiBuffTimer < uiDiff) + { + DoCast(m_creature, SPELL_GOLEMAGG_TRUST); + m_uiBuffTimer = 2.5*IN_MILISECONDS; + } + else + m_uiBuffTimer -= uiDiff; + */ DoMeleeAttackIfReady(); } @@ -118,60 +121,56 @@ struct TRINITY_DLL_DECL mob_core_ragerAI : public ScriptedAI { mob_core_ragerAI(Creature *c) : ScriptedAI(c) { - pInstance = c->GetInstanceData(); + m_pInstance = c->GetInstanceData(); } - uint32 Mangle_Timer; - uint32 Check_Timer; - ScriptedInstance *pInstance; + ScriptedInstance* m_pInstance; + + uint32 m_uiMangleTimer; void Reset() { - Mangle_Timer = 7000; //These times are probably wrong - Check_Timer = 1000; + m_uiMangleTimer = 7*IN_MILISECONDS; // These times are probably wrong } - void EnterCombat(Unit *who) + void DamageTaken(Unit* pDoneBy, uint32& uiDamage) { + if (m_creature->GetHealth()*100 < m_creature->GetMaxHealth()*50) + { + if (m_pInstance) + { + if (Creature* pGolemagg = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_GOLEMAGG))) + { + if (pGolemagg->isAlive()) + { + DoScriptText(EMOTE_LOWHP, m_creature); + m_creature->SetHealth(m_creature->GetMaxHealth()); + } + else + uiDamage = m_creature->GetHealth(); + } + } + } } - void UpdateAI(const uint32 diff) + void UpdateAI(const uint32 uiDiff) { if (!UpdateVictim()) return; - //Mangle_Timer - if (Mangle_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_MANGLE); - Mangle_Timer = 10000; - }else Mangle_Timer -= diff; - - //Cast AEGIS - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50) + // Mangle + if (m_uiMangleTimer < uiDiff) { - DoCast(m_creature,SPELL_AEGIS); - DoScriptText(EMOTE_AEGIS, m_creature); + DoCast(m_creature->getVictim(), SPELL_MANGLE); + m_uiMangleTimer = 10*IN_MILISECONDS; } - - //Check_Timer - if (Check_Timer < diff) - { - if (pInstance) - { - Unit *pGolemagg = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_GOLEMAGG)); - if (!pGolemagg || !pGolemagg->isAlive()) - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, true); - } - } - - Check_Timer = 1000; - }else Check_Timer -= diff; + else + m_uiMangleTimer -= uiDiff; DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_boss_golemagg(Creature* pCreature) { return new boss_golemaggAI (pCreature); @@ -184,7 +183,7 @@ CreatureAI* GetAI_mob_core_rager(Creature* pCreature) void AddSC_boss_golemagg() { - Script *newscript; + Script* newscript; newscript = new Script; newscript->Name="boss_golemagg"; diff --git a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp index 0cb6150b1aa..2ea052f0a90 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp @@ -183,7 +183,7 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance case DATA_SULFURON: return Sulfuron; case DATA_GOLEMAGG: - return Sulfuron; + return Golemagg; case DATA_FLAMEWAKERPRIEST: return FlamewakerPriest; diff --git a/src/bindings/scripts/system/ScriptLoader.cpp b/src/bindings/scripts/system/ScriptLoader.cpp index 1cca715eebe..8d2e4466a41 100644 --- a/src/bindings/scripts/system/ScriptLoader.cpp +++ b/src/bindings/scripts/system/ScriptLoader.cpp @@ -26,6 +26,7 @@ extern void AddSC_npcs_special(); extern void AddSC_npc_taxi(); //eastern kingdoms +extern void AddSC_the_scarlet_enclave(); //extern void AddSC_alterac_mountains(); extern void AddSC_arathi_highlands(); extern void AddSC_blasted_lands(); @@ -226,9 +227,6 @@ extern void AddSC_boss_the_black_stalker(); //Deadmines extern void AddSC_instance_deadmines(); -//Scarlet Enclave -extern void AddSC_the_scarlet_enclave(); - //Gruul's Lair extern void AddSC_boss_gruul(); extern void AddSC_boss_high_king_maulgar(); @@ -539,6 +537,7 @@ void AddScripts() AddSC_npc_taxi(); //eastern kingdoms + AddSC_the_scarlet_enclave(); //AddSC_alterac_mountains(); AddSC_arathi_highlands(); AddSC_blasted_lands(); @@ -739,9 +738,6 @@ void AddScripts() //Deadmines AddSC_instance_deadmines(); - //Scarlet Enclave - AddSC_the_scarlet_enclave(); - //Gruul's Lair AddSC_boss_gruul(); AddSC_boss_high_king_maulgar(); -- cgit v1.2.3