From 3fff87960a568b9da3c5afe1387831757cbcf58f Mon Sep 17 00:00:00 2001 From: Rat Date: Fri, 17 Apr 2009 16:59:39 +0200 Subject: *reset Kael's threat when he enters the fight --HG-- branch : trunk --- src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp index ed83a32fff6..ae19cedf75a 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp @@ -749,6 +749,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) { + DoResetThreat();//only healers will be at top threat, so reset(not delete) all players's threat when Kael comes to fight AttackStart(target); } Phase_Timer = 30000; -- cgit v1.2.3