From 8787c00ca3eda49410cf9ecf2df53c2061628afd Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 5 Mar 2009 18:48:56 -0600 Subject: *Disable charmed/possessed creature AI. *Use general react states to replace charminfo react states. --HG-- branch : trunk --- src/bindings/scripts/scripts/npc/npcs_special.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 3a113b8fae6..dd043c73494 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -905,7 +905,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI if (apply) { // Initialize the action bar without the melee attack command - m_creature->InitCharmInfo(m_creature); + m_creature->InitCharmInfo(); m_creature->GetCharmInfo()->InitEmptyActionBar(false); m_creature->SetReactState(REACT_PASSIVE); -- cgit v1.2.3