From 947343ddb565330c4abe1d18664f907c251a3e51 Mon Sep 17 00:00:00 2001 From: maximius Date: Tue, 25 Aug 2009 23:55:26 -0700 Subject: *Fix typo --HG-- branch : trunk --- .../scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp index 5839a45f3a6..d6bb24cfca1 100644 --- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp +++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp @@ -132,7 +132,7 @@ struct TRINITY_DLL_DECL boss_flame_leviathanAI : public BossAI if (me->getThreatManager().isThreatListEmpty()) // This is wrong, Flame Leviathan isn't even supposed to have a threat list, he just "switches to another Siege Engine/Demolisher every 30 seconds" { - m_creature->SetHealth(m_creature->GetMaxHealth()); // EnterEvadeMode() does not work against vehicles + me->SetHealth(me->GetMaxHealth()); // EnterEvadeMode() does not work against vehicles return; } -- cgit v1.2.3