From a60600b717889bacbe531cfd6a18f49633e99a77 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 14 Aug 2009 15:30:47 +0200 Subject: *Script for Ebon gargoyle - original patch by thenecromancer. --HG-- branch : trunk --- src/bindings/scripts/scripts/npc/npcs_special.cpp | 98 ++++++++++++++++++++++- 1 file changed, 94 insertions(+), 4 deletions(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 1764708d0e3..68c3e0e2559 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -1685,6 +1685,91 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature) return new npc_mirror_image (pCreature); } +struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : SpellCasterAI +{ + npc_ebon_gargoyleAI(Creature *c) : SpellCasterAI(c) {} + + int despawnTimer; + + void InitializeAI() + { + SpellCasterAI::InitializeAI(); + Unit * owner = me->GetOwner(); + if (!owner) + return; + // Not needed to be despawned now + despawnTimer = 0; + // Find victim of Summon Gargoyle spell + std::list targets; + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_creature, m_creature, 30); + Trinity::UnitListSearcher searcher(m_creature, targets, u_check); + m_creature->VisitNearbyObject(30, searcher); + for(std::list::iterator iter = targets.begin(); iter != targets.end(); ++iter) + if((*iter)->GetAura(49206,owner->GetGUID())) + { + me->Attack((*iter),false); + break; + } + } + + void JustDied(Unit *killer) + { + // Stop Feeding Gargoyle when it dies + if (Unit *owner = me->GetOwner()) + owner->RemoveAurasDueToSpell(50514); + } + + // Fly away when dismissed + void SpellHit(Unit *source, const SpellEntry *spell) + { + if(spell->Id != 50515 || !me->isAlive() ) + return; + + Unit *owner = me->GetOwner(); + + if (!owner || owner != source) + return; + + // Stop Fighting + me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true); + // Sanctuary + me->CastSpell(m_creature, 54661, true); + me->SetReactState(REACT_PASSIVE); + + // Fly Away + me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); + me->SetSpeed(MOVE_FLIGHT, 0.25f, true); + me->SetSpeed(MOVE_RUN, 0.25f, true); + float x = me->GetPositionX() + 10 * cos(me->GetOrientation()); + float y = me->GetPositionY() + 10 * sin(me->GetOrientation()); + float z = me->GetPositionZ() + 25; + me->GetMotionMaster()->MovePoint(0, x, y, z); + + // Despawn as soon as possible + despawnTimer = 4 * IN_MILISECONDS; + } + + void UpdateAI(const uint32 diff) + { + if (despawnTimer > 0) + { + if (despawnTimer > diff) + despawnTimer -= diff; + else + { + me->ForcedDespawn(); + } + return; + } + SpellCasterAI::UpdateAI(diff); + } +}; + +CreatureAI* GetAI_npc_ebon_gargoyle(Creature* pCreature) +{ + return new npc_ebon_gargoyleAI (pCreature); +} + //TODO: 30% Attackdamage check for Lightwell struct TRINITY_DLL_DECL npc_lightwellAI : public PassiveAI { @@ -1853,13 +1938,18 @@ void AddSC_npcs_special() newscript->RegisterSelf(); newscript = new Script; - newscript->Name="npc_lightwell"; - newscript->GetAI = &GetAI_npc_lightwellAI; + newscript->Name="npc_mirror_image"; + newscript->GetAI = &GetAI_npc_mirror_image; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="npc_mirror_image"; - newscript->GetAI = &GetAI_npc_mirror_image; + newscript->Name="npc_ebon_gargoyle"; + newscript->GetAI = &GetAI_npc_ebon_gargoyle; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_lightwell"; + newscript->GetAI = &GetAI_npc_lightwellAI; newscript->RegisterSelf(); newscript = new Script; -- cgit v1.2.3