From b0ee3c52ae675a78eae075dfaf2b5022f379720b Mon Sep 17 00:00:00 2001 From: Anubisss Date: Sun, 20 Sep 2009 14:01:39 +0200 Subject: *Fix a typo. This fix the compile error. I hope haven't got errors in WIN. --HG-- branch : trunk --- .../scripts/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp index 17a24ebd048..d4da9a68e53 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp @@ -37,7 +37,7 @@ bool AreaTrigger_at_malfurion_stormrage(Player* pPlayer, AreaTriggerEntry *at) if (ScriptedInstance* pInstance = pPlayer->GetInstanceData()) { if (!pPlayer->FindNearestCreature(15362,15)) - Unit* Malfurion = pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1. 52, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000); + Unit* Malfurion = pPlayer->SummonCreature(15362, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), -1.52, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 100000); return false; } return false; -- cgit v1.2.3