From b4cd005f036316ebf828b301970b5795110d78af Mon Sep 17 00:00:00 2001 From: Kudlaty Date: Mon, 21 Sep 2009 07:52:16 +0200 Subject: Reapply patch about changing modelid_a/h(2) values to modelid1..4, display ids are no longer incorrectly chosen based on player faction. --HG-- branch : trunk --- .../scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/bindings/scripts') diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp index d68c0e3c6b8..a135c3654a4 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp @@ -748,7 +748,7 @@ struct TRINITY_DLL_DECL npc_scarlet_miner_cartAI : public PassiveAI npc_scarlet_miner_cartAI(Creature *c) : PassiveAI(c), minerGUID(0) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - me->SetDisplayId(me->GetCreatureInfo()->DisplayID_A[0]); // H0 is horse + me->SetDisplayId(me->GetCreatureInfo()->Modelid1); // H0 is horse } uint64 minerGUID; -- cgit v1.2.3